Showing posts with label military. Show all posts
Showing posts with label military. Show all posts

Cossacks II: Napoleonic Wars Review

Cossacks II: Napoleonic Wars
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I loved the original Cossacks game, and this one is very similar, but only it's during the Napoleonic era, it's a wild, fun game to play, there is some strategy involved, and it's very close to the original, but has a few new differences, there seems to be a bit more to learn, how to control your troops and move them around, but it's still a fun game to play, and the graphics are still good today, even though they are a few years old.
I would recommend this game to anyone that enjoys strategy, and who enjoyed the original Cossacks titles and also Napoleonic era war games, this one is just build and fight.
I looked up the cheat codes online, to me for this type of game, makes it more fund, having cheats does not ruin anything for it.

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Medieval Total War: Gold Edition Review

Medieval Total War: Gold Edition
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Although "Medieval II" has been out for over a year now, this first "Medieval: Total War" remains a classic. This Gold Edition contains both the original game and the "Viking Invasion" expansion pack, allowing for a variety of campaigns set between the years AD 793 and 1453.
The game is split into two sections. The first of these is the campaign mode. In this turn-based mode the player uses the map to control the kingdom at large, setting taxes, building units and facilities, managing his/her generals, moving armies and fleets, conducting diplomacy with rival factions and employing spies and assassins. The second mode is the real-time battle mode, in which the players commands his/her armies directly, positioning troops, selecting formations and tactics and engaging the enemy. The level of detail in this mode is excellent; the 3D landscapes are rendered with trees, hills, water and bridges; even the weather changes.
There are 15 playable factions on the standard (European) map and 8 on the Viking (British) map. Each of these have their own characteristic units (longbowmen for the English, Teutonic Knights for the Germans, Varangian Guard for the Byzantines, for example) and each demands a slightly different style of gameplay. The standard map can also be played in one of 3 time periods, chosen at the start of each game, with more or less advanced units and facilities available according to each. There are also five levels of difficulty, making the game adjustable for all levels of expertise. Aside from the main single player game, there are a number of historical campaigns to undertake, including the Hundred Years' War (featuring the Battles of Crécy and Agincourt) and the Third Crusade. There are also four standalone battles (including Hastings in 1066), a custom battle option, a quick battle option (ideal for filling coffee breaks) and a multiplayer mode.
There are, indeed, few faults to be found with this game. My biggest disappointment (and it is a small one) is that there is no manual booklet included with this Gold Edition, only a PDF copy on the disc. Because it isn't possible to view the game and the manual at the same time, it does make learning the game somewhat difficult - and it does take some time to master its full complexity. On the other hand, its very complexity means that once learned it is very immersive - almost as if one were really running a medieval kingdom.
Addictive, challenging and highly playable, "Medieval: Total War" is an excellent game, and even years after its original release, still highly playable. For people with older, lower-specification machines who may be unable to run "Medieval II", the original will prove ideal. Moreover, at the low price Amazon are currently offering it, it is an excellent buy.

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Tom Clancy's Ghost Recon: Gold Edition Review

Tom Clancy's Ghost Recon: Gold Edition
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This package includes Tom Clancy's GHOST RECON, Tom Clancy's GHOST RECON: DESERT SIEGE, and Tom Clancy's GHOST RECON: ISLAND THUNDER.
GHOST RECON is the groundbreaking squad-based combat game. It is the best Tom Clancy game to date, and featured multiple strategies for playing, ranging from stealth to guns-blazing. The online play was phenomenal and free of lag; and can still be played. Graphics are good, but actually look a little dated.
GHOST RECON: DESERT SIEGE is the first expansion pack to GHOST RECON. It obviously took on a desert setting; but also featured many improvements. The game still had its excellent online play; but it seemed to be a slight rehash.
GHOST RECON: ISLAND THUNDER is the best and most recent expansion pack. The one-player difficulty is harder, but not to the point where people will quit. The multiplayer (online) levels seem more interesting this time, and have unique new places to take cover.
Each expansion pack improved over the last one, and made up for 3 great games. If you never tried an online squad-based combat game, you owe it to yourself. If you already own these, there is nothing new here. Console gamers who enjoyed SOCOM: US NAVY SEALS or who liked the port of GHOST RECON will find this interesting and worthwile. People who were disappointed in CONFLICT: DESERT STORM or who want a squad-based take on RAINBOW SIX would do wise also to check this out.

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Call to Power 2 Review

Call to Power 2
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I am sure a lot of players might disagree with this review but CTP 2 really has taken some steps in the right direction. If you liked CTP (1) game play interface then you will like this sequel.
The following are the major changes:
Combat - A very important change is the addition of an armor attribute to each unit. This means that the phalanx will no longer be able to stand toe to toe with a tank - it simply won't be able to do much damage even if it hits.
Stealth - Spies will let you see all approaching hidden units. While you'll still need the appropriate defense team to stop the approaching stealth unit
New units, Wonders, and Advances CTP 2 includes the City Planner, an advanced settler option that allows users to build cities that come with basic buildings already included and that have a higher population. The game also has loads of new sea units.
Diplomacy - This area is my favorite in the sequel. A completely new diplomatic model allows you to offer proposals and negotiate counter-proposals with other empires. React in friendly or hostile tones as you confront distinct opponents with more in-depth AI personalities for even more realism. Utilize all-new diplomatic options such as Borders to help define the geopolitical situation. For example, you could threaten to attack a country if they don't give you their maps.
Advances - The game will also include new Wonders of the World as well as new "Feats of Wonder." These are one time, temporary bonuses that you get for performing certain actions. For example, if you're the first person to circumnavigate the globe, you get a sea movement bonus for a few turns.
Other important changes in CTP2 are that the Space playing level has been completely removed and the game lasts from 4000BC to 2300AD (instead of 3000AD of CTP).
Overall, what are you waiting for?! Go get it...
Anjan

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It's Your Time To Rule!Product InformationWhat if the Ancient Egyptians had worshiped thegod of commerce? What if world leaders left global warming unchecked? What ifJapan hadn't bombed Pearl Harbor? What if the Aztecs had invaded Spain? What ifyou led the world?Prepareto accept history's greatest challenge: build the world's most powerful empireover a 6300 year time span reaching from primitive history to the futurerealms of science fiction. It's your time to rule!Rewritehistory govern cities and expand your empire with a realistic combat system.New units weapons buildings & technology all help you answer the call topower. Product FeaturesMore units buildings Wonders and technologiesVast new realms: Space and SeaFully-animating hi-resolution - 16-bit graphicsAll-new strategies including unconventional warfareBreakthrough time-saving interfaceEnhanced diplomatic and trade optionsScenario builderInternet and LAN MultiplayerAll-new Wonders of the World in stunning cinematicsActivities IncludeMore StrategiesBuild a empire to dominate the world over 6300 years. Negotiate via the mostadvanced diplomatic model available utilizing options such as negotiatingstances compound proposals and counter offers. More ScenariosPlay built-in real historical scenarios through Ancient Renaissance and Moderntimes. Create your empire through the ages or randomly created maps or a customEarth map. More MightMaster every aspect of your society using scientific economic diplomatic andmilitary strategies. This combat system gives you more power as you go upagainst A.I. adversaries with unique personalities.More ControlMicromanage or let new city mayors govern for you. Lead your people andkeep track of resources with an all-new interface. Added features include newunits new technologies and national borders. Minimum Requiremen

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Hero X Review

Hero X
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I purchased this game after playing the far superior Freedom Force, and while that game runs rings around this one, Hero X is still entertaining in a retro way. Unfortunately, the game isn't very stable, even on a state of the art machine, and I frequently encountered problems with crashes, scrambled backrounds, and saved games that failed to load. That said, when the game did work, it was fun, if repetitive. Not much of a challenge. For real superheroic bang for your buck, hunt down Freedom Force instead.

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Eric Young's Squad Assault: Western Front Review

Eric Young's Squad Assault: Western Front
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After suffering from the G.I. Combat blues, Freedom games has produced a stable and exciting WW II Real time strategy game. No longer will tiger tanks run at the sight of light machine guns and grenades. The A.I. is much improved over G.I. combat, and the camera controls are easier to master. Great Job !!

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Cuban Missile Crisis: the Aftermath Review

Cuban Missile Crisis: the Aftermath
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This game is only so-so. It assumes that the Cuban Missile Crisis of 1962 led to a nuclear war and WW3. But really those incidents have nothing to do with the progress of the game. It could easily have been a game called WW3 and set in the 1960s for all that the CMC had to do with it.
Game play is slow and the weapons are limited. Battles can be fought on autocombat or "by hand." It's more fun by hand, but gets a bit stale after a bit.
Strategy First publishes other great software like "Dangerous Waters." If you want a good battle sim, go elsewhere.

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History has been rewritten. It's up to you todetermine the future.Product InformationCuba 1962...A world on the brink of disaster holds its breath as two superpowers vie for supremacy. The silence is shattered by a tiny Caribbeanisland nation barely 90 miles from the continental United States. Theworld changes instantly as strategic missiles fly from secret installations onCuban soil. Now four coalitions have emerged to contest for domination ofa changed planet. There have been times when the Doomsday Clock has been close to strikingmidnight but we have always avoided the disaster of a global nuclearincident...but what if we hadn't. What if when the world stood on thebrink of apocalypse we had slipped?An interesting mix of real-time battles and a turn-based global strategy...morethan just a post-apocalyptic RTS!Product FeaturesFour extensive campaigns to choose from in an alternate history where theCuban Missile Crisis provoked a nuclear disaster in 1962.Dozens of missions through four sides of the conflict [American andBritish Alliance USSR French and German Alliance China]Post-nuclear Battlefields - Radioactive contamination zones that have aninfluence upon military equipment and troops.Key structures buildings and installations which when under yourcontrol will maximize the effectiveness of your troops.Windows RequirementsWindows 98 Me 2000 XPPentium III 700MHz processor (Pentium IV 1.8GHz or above recommended)256 MB of RAM (512MB recommended)32MB Video Card (64MB Video Card recommended)Sound Card2GB Hard Drive Space4X CD-ROM DriveKeyboardMouse

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Rush for Berlin Review

Rush for Berlin
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This game has StarForce copy protection, which is software that you do not want on your computer. Reportedly, it replaces your CD and/or DVD drivers, and often causes extreme hardware and software problems. I've been a victim of the software problems, it basically crippled my very expensive SCSI scanners and it was extremely difficult to figure out what was doing it. It could be the best game that's ever been produced, but anyone who's had the StarForce experience is going to steer clear.

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Choose and lead one of the Allied forces as you rush for Berlin in a race against both the enemy and time. Be the first to reach the German capital and claim victory.

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Axis & Allies Collector's Edition Review

Axis and Allies Collector's Edition
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This review is for whose prefer to play games from 90's. I bought this game by mistake, thinking it was an old version. I was disappointed that they removed airplanes and ships. The land units move across the water automatically. There is no air or water battles. No strategy except for land might. I never liked RTS anyway. If you love the older version, stay away from this one.

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Command & Conquer: Renegade Review

Command and Conquer: Renegade
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I can still remember the final battle of the original Command and Conquer from back in the '90's. What I thought would take a few hours ended up taking an entire evening. Defeating those wicked NOD guys was the most mind-numbing experience ever - I could still feel my brain pounding long after the final cutscene played. Getting up for work the next day was almost as difficult!
So, of course when Westwood announced they were going to make a first-person shooter based on C&C, I had to get it. I can tell you C&C Renegade is a worthy first attempt yet it does fall short compared to the current crop of shooters out now.
PROS:
1. Graphics - I'm surprised at other reviewer's complaints. Not the best in terms of detail or graphic quality, but still very good for a game of this size and scope.
2. Action - Very engaging. It's not a one-man show - you're usually thrown into the heat of battle with explosions all around you. Plus you get to drive a lot of the vehicles too.
3. C&C Theme - all the goodies, GDI Cannons, Tiberium Harvesters, Obelisks, etc... The sound effects are very reminiscent of the early games, it even keeps track of the number of NOD soldiers you squish in your mammoth tank.
4. Cutscenes - very cool. Just when I think Westwood is slacking towards the later levels they throw in a nice epic movie to watch between levels.
5. Music - Awesome!! (as always) C&C games still have the best soundtracks.
NEUTRAL:
1. Level Design - Yeah, it's Westwood's first foray into level design and it shows. But quite frankly it shows just how accustomed gamers have gotten to having everything linear; we expect to follow a straight line to the goal and never have to backtrack once! At least in this game you can pretend this would be more like a real world assault. Besides, we're doing everything from beach assaults to desert sieges to sneak attacks in cities, submarines and snow covered mountain bases. What's wrong with that?
2. Voice Acting - Decent. Our hero Major Havoc sounds more like Duke Nukem. "You're going up against a whole squadron by yourself?" "Yeah, doesn't seem fair does it? Maybe I'll shoot left-handed." Am I the only one who gets a little creeped out by the way they move their lips?
3. Weapons - All nicely balanced with the exception of the grenade launcher. This worthless weapon makes huge explosions that seem to leave the enemy unfazed most of the time. Is this thing on?
CONS:
1. Load Times - Ugh. Over 2 min to load a level! If you're killed or even if you restart the same level it takes just as long! It's so annoying you'll end up playing the easier difficulty settings just to avoid dying. Minus one star for this annoyance.
2. Enemy AI - Atrocious! As much as I'd like to be biased I have to admit this is one of the worst ever. I can round a corner, see someone crouched behind a box, pump about ten rounds into him and while I stop to reload, he goes back to crouching behind the box... uhhh hello? I'll pick off someone with my sniper rifle and the guy next to him will just stand there and wait for his turn. I smirk when I'm warned of "elite" enemy forces approaching as these high-caliber opponents basically run into my line of fire and take maybe a few more hits to kill. Doom had better AI. Minus one star for this (and that's being nice!)
3. System Requirements - Considering a game like Wolfenstein runs on my system without a hitch, I'm disappointed I have to minimize all the detail settings using my (fairly new) Geforce 2 Pro and even then the frame rates choppy. You're gonna need a 1.4 gig system and a GF3 at the very least to run this game smoothly.
To sum it up - C&C fans (with sufficient hardware) will find enough to overlook the rather major annoyances in the game. Hardcore action fans, however, will find plenty to nitpick about but may realize that, in spite of it all, it's still a really fun game to play.
Hope my review helped!

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Command & Conquer: Renegade is a fast-paced, 3-D action game set in the gripping Command & Conquer universe. For the first time, you can experience a Command & Conquer game up close and personal as you fight it out on the ground among the structures, vehicles, and weapons made famous in the original. You assume the role of Havoc, an elite GDI commando who fights and explores from a first- or third-person viewpoint.
Battling through exotic indoor and outdoor environments, you're free to use both brute force and stealth in your mission objectives against the evil Brotherhood of Nod. No longer are you playing with just a top-down view of the battlefield. Now the action goes on around you and in full 3-D. Explore on, around, and inside all the popular structures and units from the original Command & Conquer. What's it like inside the ominous Hand of Nod? Now you'll know.
Fast, lethal, and effective, Havoc is an elite force of one who gets the job done, whatever it takes. Put yourself in the driver's seat of nearly every popular vehicle from the Command & Conquer series. Use powerful vehicles to your tactical advantage in hostile territory. If you need more firepower or horsepower, hijacking a Nod Flame Tank might be the key to mission success.Create your own tactics. How you tackle the multiple objectives within each of the 11 diverse missions is up to you. Seek out the perfect sniping spot for a stealthy assault, or drive a 75-ton tank straight through the frontlines. Use the environment for a critical edge in combat. Remember, you are a renegade. You make the rules. And show your stuff in multiplayer mode. Engage in chaotic deathmatches or cooperative team-based modes, such as C&C mode. Call up a friend to help battle through a challenging single-player mission. Prove you're the best through Westwood Online's tournaments and ladders system.

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Defcon: Strategic Nuclear War Review

Defcon: Strategic Nuclear War
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If you like strategy games, this is the game for you.
A bit lacking at first in the area of graphics, but you can download free MODs that include a detailed topographical map of the Earth, a Nuclear Space battle between a few different planets, and an entire list of other mods.
This game is almost designed as Openware and there are a LOT of mods available both official and unofficial.
Once you load it you can give the cd to your friends to load as well because you don't need the cd to play.
It almost feels like an old stripped down Military Strategic Training simulation...so there is no problem with realism.

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Age of Empires III Review

Age of Empires III
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When I sat down with Age of Empires 3 I was hoping for a little more - something new and refreshingly different (ala the Lord of the Rings RTS for example). There is a new feature, the Home City. The rest of Age of Empires 3 is the same as the previous games at heart, with some new makeup and some new units. Don't get me wrong, this new Age of Empires installment is fun and just as addictive as its predecessors, but also feels tired at the same time. If you still enjoy the previous Age of Empires games, you will likely enjoy this one equally.
It has been some time since I played the previous Age of Empires 2 but I remembered a simple, relatively clean interface. In Age of Empires 3 I was a little taken aback by the clutter of information, and juggling Home City shipments (and Deck Building) with what was happening on screen requires a lot of micro-management.
This new installment has some great civilizations and in this regard, the units are new and refreshing. In an Age of exploration and the shift from archeic weapons to gunpowder, you have a variety of new units, and a few units that are unique to each civilization to help set them apart. In addition each civilization has its own unique advantages (and disadvantages) that set it apart from the rest. This is primarily done via a new feature: the Home City and the shipments you are allowed to send from it. I liked the idea of the Home City, but wasn't overly impressed with some aspects of its implementation.
The new units are fun and consist of both modern (for the period) and archeic units giving you some flexibility in what you want to field - however don't expect their power to be equal. The cannon physics are really well done, you can track cannon balls throughout their flight and watch the havoc they bestow upon enemy buildings (which now fall apart in peices instead of as a whole) or the holes they punch in rows of infantry. The charachter animations on most units are really well done, and occasionally you will see them adjust their weapons for long range of short range combat (they throw burning items at enemy buildings instead of firing their highly ineffective muskets). I beleive that musketeers can also fix bayonets to make them more effective at close range, although I didn't notice a signifigant difference, mine continued to fire their muskets regardless of the range of the enemy.
There is another new feature in Age of Empires 3 in the form of an Explorer. He is a powerful unit you can use to explore the map (although any unit can still do his job). The Explorer can take damage, and fall in battle, but doesn't die. He can be rescued and revived. The Explorer has the special ability to deal with treasure guardians in one shot, but a hardy group of soldiers can also take down the treasure guardians without too much difficulty. The Explorer can retreive treasure found on the map and can also build Trading Posts (settlers can build them as well) - this is how you interact with the Native Americans. Building a Trading Post near a Native American outpost forges an alliance with them and you are then allowed to train Native American warriors which are useful because they don't count against your population limit - but they do have a population limit of their own (15 seems to be the norm). In a bizarre twist, the Native Americans are not hostile to these new invaders unless they are allied with one of your enemy players - intersting.
In summation, I did enjoy trying out Age of Empires 3. My initial impression was that the civilizations and corrosponding diversity in units and Home City shipments helped add some variety to the Age of Empires format, but also meant more added juggling. Even with the new ability to zoom in and out a little, I still found it difficult at times to juggle my units. In combat, my nicely organized ranks merged into one wave of units that were impossible to divide up and thus made tactics difficult. You can assign numbers (via Ctl+#) to a group of units to help this, but I didn't find anyway to assign formations to the units (you could do this in Age of Empires 2). When left idle long enough - seeemed to take a long time - my units did auto-arrange themselves into formation, but didn't maintain that formation during attacks. I wish they would have borrowed a little from another RTS game that allows you to train units in groups that are then treated as one unit. This would have made Cavalry and Infantry units that much easier to manage, especially in large numbers. In addition, in that same RTS game you can assign different unit types to merge together and form a new formation of units that is again treated as one unit. This greatly simplifies training units and then moving them about the map and maintaining formations for attacks.
I do look forward to spending a lot more time with Age of Empires 3 as I'm sure there is a lot that I haven't noted in my initial observations. I think the game is true to its heritage and I think that Age of Empires fans will flock to this new installment. However, I don't think that Age of Empires 3 delivers enough new variety in either design or implementation to steal away the fans of other RTS games that are working to reinvent and revitalize the genre.

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Strategy Game - 1 User - Complete Product - Standard - English - PC

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Code of Honor 2: Conspiracy Island Review

Code of Honor 2: Conspiracy Island
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This game runs on the 'Jupiter EX' engine, so it looks and plays a lot like the FEAR series, with all of that game's strengths and weaknesses.
On the PLUS side:
Nice graphics. I certainly enjoyed the settings here a lot more than I did in FEAR. Here you get some time in various settings. The game is stable. Never crashed once on my aging XP system. Weapons look and sound good, and the feel is right. Good firefights, and good level design, given the game engine limitations. Overall it's quite a fun little shooter.
On the MINUS side:
This game is extremely short. Maybe three hours to finish it, tops. Though the environments are varied, there are not that many levels. And because it uses the FEAR game engine, you don't get much time outdoors, although the few outdoor areas are beautiful. All areas seem cramped, mostly due to the use of the Jupiter EX engine, which apparently has trouble rendering large outdoor areas.
OVERALL:
I enjoyed it. My main complaint is its short length. But if you enjoyed FEAR, and want more of that style gameplay, then this will suit you.

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Gangsters Review

Gangsters
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This is a great game. It is fun, intense and takes much thought. The premise is a 1920's generic city that is loaded with gangsters. Your job is to run a crime syndicate and take over the city by defeating the other crime organizations, aquiring much wealth and owning a lot of property. The game is fun to play but it can be slow sometimes and a little repetitive. The game takes thinking too and isn't just a "run-around, shoot 'em up." You must negotiate with other crime bosses and pay off city officals. Making hits is great as well as bombing buildings. The game is surprisingly realistic and has much detail. Besides the fact that the game can be slow at the times, I highly recommend it. I wish I could give it a 4 1/2 stars. If your interested in the Mafia and some strategy, I highly recommend purchasing this game.

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Real Power Is Never Given.....Product InformationSet in a Chicago-like town in the 1920's prohibition period Gangsters is thestrategy game where crime pays!From extortion and intimidation to street execution or all-out bloody gangwarfare Gangsters creates a world you play a mob boss whose goal is to build anempire that controls the City. Played in a vast city filled with over 5000 individual characters Gangsterscombines real-time action in a highly detailed isometric terrain with anyeasy-to-use strategy planning interface to authentically recreate the seedyviolent and ruthless world of gangland mobsters.Product FeaturesBoth in-depth strategic planning and real-time tactical gameplay.Control every aspect of a 1930's-era mob "family."Recruit from a pool of 400 gangsters for your organization each withunique skills and assets.Enjoy a virtual world with over 5000 citizens.Multiplayer support for up to 4 players over LAN and INTERNET viamplayer.comSystem RequirementsPentium 133 (minimum)Windows 95 98 Me4X CD-ROM Drive16MB RAM (minimum)2MB SVGA Graphics Card DirectX 6 compatibleDirectX 6 compatible sound cardMouse and Keyboard350MB of free hard drive spaceMulti-player up to 4 players TCP/IP supported

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