Showing posts with label espionage. Show all posts
Showing posts with label espionage. Show all posts

Project: Snowblind Review

Project: Snowblind
Average Reviews:

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Graphics : Sweet. Gameplay : difficult at first, but once you understand the control scheme, you quickly get the hang of the rest. Incredible particle effects. Very well done music. Replayability : moderate to none. That's the only downside. The game has good length, and a fun idea as a plotline. But, there are not too many twists and turns plotwise, so that pulls quite a bit away from re-playability. This ran well with the minimum specs on my system : AMD XP 2800 -- 512 MG DDR RAM -- 128 MG GeFORCE 4 5600. For the sheer shooting power of the game, i would recommend it. But, don't expect extreme depth in the gameplay. Just a good bit of fun.

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Intensive single-playerexperience!Product InformationExperience the dramatic intensity of the frontlines of a war through the eyes ofthe first of a new breed of super soldiers in this gritty and epic first-personaction game.In the not so distant Future Lt. Nathan Frost is challenged to stop arenegade regime from eradicating the civilized world.Hong Kong 2065. 2nd Lt. Nathan Frost is just a regular grunt until hevolunteers for a super-soldier transformation for an international army calledthe Liberty Coalition. A painful series of surgeries gives Frost extra-normalabilities via implanted enhancements which place him on the frontlines of a waragainst a destructive regime. After a military coup leaves him stranded inhostile territory cut off from command with only a handful of men Frost muststop the militia's secret weapon that threatens to plunge the world intodarkness.Product FeaturesRobust online multiplayer experience with 16 players and voice over IPsupport - classic and new multiplayer modesUse Bioenhancements to exploit the superhuman powers of your characterArsenal of experimental weaponry and secondary high tech gadgetry injectnew depths of gameplay never before realized especially when leveraged inmultiplayer playPick-up-&-play intense battlefield action starts at minute 1pulling the player through a cinematically immersive storylineWide variety in mission pacing ranges from frenetic action of battlefieldchaos to infiltration style missionsVehicles serve as functional obstacle solving tools and as weapons inboth single and multiplayer gameplayProduct Reviews"Unprecedented stream of battlefield chaos" - Play"The future of war" - Game Informer"All those weapons mean the possibilities are up to your imagination" - Electronic Gaming Monthly"Make the FPS genre better"&

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IL 2 Sturmovik: Forgotten Battles Review

IL 2 Sturmovik: Forgotten Battles
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I made a serious effort with the original (i.e., IL-2) when it was released; since my system is kept current in terms of memory and video there were no problems running the sim and the interface and graphic's were the best ever produced at the time.
I gave up due to the overly complicated joystick tuning routine (I use a Logitech Wingman Extreme Digital 3-D) and the constant patches released by the manufacturer.
I purchased FB realizing it was a standalone sim - not an expansion of IL-2. FB has the same interface and the default joystick routines are the same but now I have no problems with flight and obviously UBI have responded to feedback from consumers on this issue.
The AI has been critically reviewed by many; I agree that it is extremely tough but the designers goal is to create a simulation - not a game.
This is not a product for the casual gamer. If you are looking for a serious, detailed simulation of air combat on the Eastern Front than FB is the ideal platform. To be blunt, if you're not willing to invest the time required to overcome the learning curve then you will be extremely frustrated. The rewards for your investment will be rich as the sim provides the most detailed atmosphere for air combat ever produced.
You will need a 'current' system to run the sim at full detail levels. FB gets 4 stars instead of 5 because I agree with other reviewer's that the dynamic campaign interface is 'cold'; there hasn't been a good atmospheric campaign interface since Micropose's EAW.
System: OS: XP Home. Intel Pent. 4 2.80 GHz. 15" XGA TFT with Radeon IGP 345M Video Card. 40 GB 2 Hard Drive. 512 MB DDR SDRAM.

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IL-2: Forgotten Battles is the full-featured sequel to the realistic, multi-award winning IL-2: Sturmovik World War II combat flight simulation. IL-2: Forgotten Battles adds new maps and missions for both single and multiplayer play, as well as dozens of new World War II aircraft, including the American P-47 "Thunderbolt" and German Ju-87 "Stuka." All the aircraft from the first IL-2 game return. Players may choose to play from any time of 1941 to 1945 and fly for either Germany, Russia, Finland or Hungary.

A new Dynamic Campaign System has been added for almost limitless replayability. Dynamic campaigns are automatically generated, and the player can select his or her nation, squadron, and aircraft to fly. Players can also decide when they want to join the war. After the completion of each mission, the results will be processed and another mission will automatically be generated - and so on, until the end of war. Results of one mission will carry on to the next and no two missions will be the same.
During the campaigns, forces will advance or retreat, based on the history of the battles. However, frontline movements can speed up or slow down in limited degree. Additionally, resource tracking is present and objects destroyed in one mission will stay destroyed in the next. Every destroyed plane, friendly or hostile, reduces the number of planes of this type in the theatre, making their appearance less likely. Destroyed trains and transport columns will affect supply rate. If an ace is killed or captured, he will not appear in future battles.
Squadron management will also play a key-role in the dynamic campaign system. Every pilot has a name, photo (it is possible to replace the default photos) a rank, medals, sorties and kills. Each pilot's skill level is defined by combat experience. Pilots can be killed, captured, promoted, awarded or transferred. Losses are replaced, but new pilots will likely have minimal combat experience. Each squadron has a limited amount of combat ready planes, and if this number drops below some point, the squadron will be short-handed.

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Code of Honor 2: Conspiracy Island Review

Code of Honor 2: Conspiracy Island
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This game runs on the 'Jupiter EX' engine, so it looks and plays a lot like the FEAR series, with all of that game's strengths and weaknesses.
On the PLUS side:
Nice graphics. I certainly enjoyed the settings here a lot more than I did in FEAR. Here you get some time in various settings. The game is stable. Never crashed once on my aging XP system. Weapons look and sound good, and the feel is right. Good firefights, and good level design, given the game engine limitations. Overall it's quite a fun little shooter.
On the MINUS side:
This game is extremely short. Maybe three hours to finish it, tops. Though the environments are varied, there are not that many levels. And because it uses the FEAR game engine, you don't get much time outdoors, although the few outdoor areas are beautiful. All areas seem cramped, mostly due to the use of the Jupiter EX engine, which apparently has trouble rendering large outdoor areas.
OVERALL:
I enjoyed it. My main complaint is its short length. But if you enjoyed FEAR, and want more of that style gameplay, then this will suit you.

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Tom Clancy's Splinter Cell: Espionage Pack Review

Tom Clancy's Splinter Cell: Espionage Pack
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The Splinter Cell series of games is one of the finer ones around.
Playing it through for the very first time is absolutely mind-bending: the environments are intricate (with an attention to detail rarely seen in other games), and the gameplay is a rich, rewarding, if occasionally somewhat linear, experience. This is a series that gets under your skin, and you find yourself really thinking like Sam Fisher to negotiate the levels.
Those used to playing run-and-gun first person shooters might find themselves a bit out of their depth. The game is meant to be played in a methodic, logical, and stealthy way. It is possible to play all the games in the series with NO unnecessary kills (occasionally there are places where you must assassinate an enemy, but these are rare and well-defined). I've played the entire series twice, and each time it's a new, detailed experience because one can play the games in a different style each time.
I'm presently trying to "ghost" the game, whereby I attempt to play the game with no unnecessary kills, no unnecessary knockouts, and no getting detected. It's a challenge, but its fun.
If you enjoy games where speed and finger-twitchiness are not key aspects of playing or enjoying the game, and would much rather analyze and get involved with the game, this is the series for you.

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