Showing posts with label fps. Show all posts
Showing posts with label fps. Show all posts

Prey Limited Collector's Edition Review

Prey Limited Collector's Edition
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Those of you who followed the first person shooter genre back in 1998 probably vaguely remember a game called Prey that was in development at 3D Realms. The game featured a Native American theme and a unique portal technology that allows enemies to appear out of thin air among other things. Then the game suddenly disappeared for years only to recently resurface. This new game, developed by Human Head Studios, features many of the original ideas from 1998 as well as a state-of-the-art graphics engine and fierce combat. The amount of hype surrounding the game when it was shown at E3 was enormous. Luckily, Prey manages to deliver a solid and compelling first person shooter experience.
Prey opens with the main character of the game, a Native American named Tommy, talking to himself in a bathroom mirror. He wants to take his girlfriend and leave the Indian reservation. She on the other hand doesn't want to leave. While trying to talk her into leaving, his girlfriend and his grandfather are sucked up into an alien ship. Tommy manages to get free and then sets out to rescue his girlfriend. Of course along the way he will end up saving the world.
The plot in the game is actually pretty solid. The game starts out pretty intense and things rapidly escalate and get pretty desperate. It also does a pretty good job of explaining why you of all people are the one who has been chosen to save the world. While the Native American influences are not a major part of the gameplay, it is an interesting and recurring theme in the storyline. The last few levels in the game make up one of the most intense climaxes to any first person shooter in recent memory. The ending also leaves you feeling pretty satisfied, which is a relief considering many high profile games have had disappointing endings recently. The whole game will take most people between 8 to 12 hours.
Along with a compelling plot, the game features amazing visuals. The game is powered by the Doom 3 engine (which also powered Quake 4). So the game features completely real-time lighting and shadowing and interactive GUI surfaces (control panels) like those found in Doom 3 and Quake 4. The engine has also been modified to provide other great looking effects like light bloom. The environments themselves are very detailed and are constantly animating. You really get the feeling that you are in a living spaceship.
In a way, Prey has fallen victim of its own hype. The biggest complaint that most will have with the game is of its use of portals, gravity manipulation and spirit walking. Many were expecting some revolutionary new gameplay mechanics because of these three things. Unfortunately their use doesn't do anything to drastically change the way first person shooters are played. But even though the game comes pretty short of "revolutionary", the portals and gravity manipulation keeps the game pretty fresh throughout, which is more then what other first person shooters offer these days. So while it doesn't reinvent the first person shooter, those gameplay innovations keep it from tasting stale.
The portals serve a couple of purposes. First, they allow you to move from one 3d environment to another seamlessly. Second, portals provide an interesting and fresh way for enemies to enter the environment. For example, sometimes enemies will portal in and be walking on the ceiling.
Perhaps more interesting then the portal system is what the game does with gravity. In the game you will find glowing walkways that allow you to walk up walls and even completely upside down. Even more interesting is that sometimes you will walk around a corner and gravity will completely change directions. There are also times when you will walk through rooms you have already been in but you will be on what was previously the wall or the ceiling. This keeps the battles interesting as you will be shooting down at enemies that look like they are on the ceiling, but they are really on the floor. Also, in some rooms you will have the ability to change gravity by shooting wall panels. The portals and gravity are constantly used in combination for some fun (though not very difficult) puzzles.
Tommy, because of his Native American heritage, also has the ability to leave his body and spirit walk. While in spirit form you can do things that you normally wouldn't be able to do. For example you can walk through force fields and sometimes over large gaps that would have been impossible to jump. Unfortunately, most of these sequences boil down to walking through a force field and hitting a switch on the other side to turn it off. There are a few puzzles in the game when you have to leave your body someplace and then use your spirit to move you somewhere you normally would not be able to go. However, these types of puzzles are few and far between and don't pose much of a challenge. Though you can fight enemies while in spirit form, which can be helpful when you are low on health.
Since you have this spirit walk ability, when you die you are sent to the spirit realm. The spirit realm is basically a small mini-game where you must shoot down red and blue wraiths which recharge your health and spirit energy. After a short amount of time you are sucked back into the living world pretty much exactly where you died. The amount of spirit energy and health you have depends on how well you did in the mini-game. While this is pretty unique and interesting, it has the unfortunate negative effect of making the game pretty easy. You never have to worry about saving since you in essence can't die. Perhaps it would have been better if you could actually fail at the mini-game.
Prey has a pretty good selection of weapons. While your arsenal is actually pretty small, weapons have secondary functions. Some of the weapons are alien versions of familiar weapons while others are pretty unique. One of the weapons must be powered up at stations. How the weapon behaves depends on what type of station you powered it up at.
The enemy designs in the game are pretty good overall. While there are not a ton of different looking enemy types, they all require different strategies to defeat. The AI in the game won't win any awards, but it does a good job of keeping the firefights intense and fun.
The audio in the game is pretty good. The voice acting is of pretty high quality. Unlike other games like Doom 3 or Half-Life 2, the main character in the game speaks a lot. The music score in the game, which is done by Jeremy Soule, is also pretty good. The only somewhat disappointing aspect of the sound design is the weapons themselves. While they don't sound bad by any means, they somewhat lack the punch that you would expect.
In the end, a lot of what you will get out of Prey depends on what you go in expecting. If you expect to find a revolutionary experience you will be disappointed. But if you go in with reasonable expectations, you will find a sold first person shooter with some interesting gameplay innovations that keep the game fresh and makes it stand out compared to other first person shooters.

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Quake 3 Arena Team Mission Pack Review

Quake 3 Arena Team Mission Pack
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One of the really cool things is the Team Power-Ups; Ammo regen, Scout, Doubler, and Guard. All of these enhance your player allowing you to play a different role or use a different strategy eg when you use Guard, your player is stronger and you can tie up two or three opponents before getting killed while your teammates capture the flag or whatever game. Or in games with a lot of people. weapons can be hard to come by, so Ammo Regen is preferred. My biggest problem is getting connected. Half the servers don't work, they default into a Quake 3 game or create an error. So I am frequently downloading new servers trying to find a place to play with more than one or two others.

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The first official expansion pack for Quake 3, Team Arena adds not only firepower but gameplay as well. Harvester, one of the expansion's new play modes, has players venturing into the center of the arena for objects that they must then bring to the opposing team's base (think football with guns). Another new play mode is Obelisk, where players try to destroy the enemy's obelisk. The mission isn't as easy as it sounds; obelisks slowly regenerate when not being attacked.
There's also the kind of stuff you'd expect from an expansion pack. The chain gun and nail gun are both back (you gotta love the classics), as well as a proximity grenade launcher. There are several new capture-the-flag and deathmatch maps, and now teams can design their own skins and logos as well as choose from different character heads.

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XIII Review

XIII
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This game has a lot going for it. The graphics are great and unique. Of course, the whole cell-shading aspect only carries the game so far. After a few levels, you won't even notice it anymore.
The game has a lot of good content presentation going though. The way it shows important scenes in "picture in picture" boxes makes sense to me even beyond the comic-book look and feel. Some of the gameplay however is pretty unique due to the comic-style presentation. For instance, you can see that guards are about to walk around a corner, because you can see little "tap tap tap" indicators on the screen. This adds a nice spin.
So why only 3 stars? Because of the damn save game mechanism. I mean: Why even allow to save anywhere, if you can only start over at the beginning ov levels?!? This completely ruins the game for me. And I mean, c'mon! Every game magazine criticises this! At every Game Developer Conference, everyone keeps repeating "the user must be able to save anywhere!", yet people still keep messing this up! And in this game this is particularily annoying, because the parts that have to be re-played are relatively lengthy, and (worst of all), one has to watch the same cut-scenes again and again, and there is no way to skip them.

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Confront your shadowy past and America's darkestcorridors of power.Product InformationYou wake up on a desolate strip of New England beach. The near-fatal impact ofa bullet has left your head pounding and your memory erased. What's more, the number XIII has been mysteriously tattooed on your chest, while your pocket holds a key to a New York City bank box. As your head is swimming in amnesia, you struggle toyour feet only to encounter more assailants intent on finishing the job. To your shock, you handle the hit men with the killing skills of a professional -- before heading to the bank in search of any shred of information about your lost identity andyour involvement in the President's murder. What lies ahead is a deadly quest not only into your shadowy past, but America's darkest corridors of power.Product FeaturesDiscover who is really behind the presidentialassassination and government cover-upEliminate all that stands in your way to the truthUtilize today's weapons and gadgetsTravel from the streets of New York, to the snowy Colorado mountains, to the beaches of the CaribbeanBecome immersed in the graphic-novel visual styleExperience a wide variety of gameplay, including cunning use of human shields, silent weapons and XIII's internal sixth sense to detect approaching enemiesHandle a dizzying array ofweapons, ranging from silent crossbows to precision sniper riflesSquare off against other players in innovative multiplayer modes, including the cooperative Cover Me, along with classic modes, such as Capture the Flag andDeathmatchProduct Reviews"Overall Best Game of Show" - ects 2003"Top 10 of E3 2003" - Computer Gaming World"A stunning presentation of

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South Park Chef's Luv Shack Review

South Park Chef's Luv Shack
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This is the most addictive game my family and I have played. There are lots of fun little games to play to earn points for Chef's game show. Up to four people can play, choosing Cartman, Kyle, Stan, or Kenny. The player who chooses Cartman gets to play his exclusive "beefcake" game. The kids love it.

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Chef takes on the role of game show host in a wild multiplayer match, featuring all your favorite South Park characters! Compete with your friends in dozens of minigames that test your South Park gaming skills! It's no mystery why they call South Park: Chef's Luv Shack the greatest party game ever! Is there anything this game doesn't do? In addition to being a really fun and surprisingly challenging trivia contest, this game features well over a dozen minigames that draw upon some of the greatest gaming genres ever created.

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PsychoToxic Review

PsychoToxic
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I bought this game and have tried everything to get it to run.
It constanly kicks me out of the game when it switches from opening sceen (Angie is watching the news) and when it switches over to FBI. I made sure I had the latest drivers for my video and audio. I have downloaded the latest patch from Whiptail Interactive, which does not support this product. They instead give you an Email address to the developers over in Europe. I am still waiting to hear back from them.
I have more then the minimum requirements (3 GHz, 1 G RAM, ATI Radeon 9800 Pro)
I have never had a game perform this badly and the lack of support is appalling.

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PsychoToxic confronts the player with two totallydifferent worlds!Product InformationPsychoToxic places gamers in the shoes of heroine Angie Prophet whois facedwith the daunting task for saving mankind from impending Nuclear Armageddon.The year is 2022, the place is New York City.Angie Prophet...half human, half angel...is the only one who can defeat theFourth Horseman of theApocalypse, an evil character from ancient Babylon.Throughout the game, Angie comes to an understanding of her role ascivilization's savior, discovering a series of unique abilities, such asinvisibility, the slowing of time and theinfiltration of other's dreams all ofwhich aid her progress.Product HighlightsLevel Design and GameplayParts of the game take place in modern New York and Washington D.C. Angiewill have tofight her way through Brooklyn, Manhattan, The Statue of Liberty,Central Park, a museum, the Federal Bureau of Investigations building, anairport and many other exciting locations.Angie will also have to use her magic powers to dive intothe subconsciousnessof key characters to continue the fight against evil and succeed with hermission.Dream levels include: a cartoon level, zombie plant, medieval village, and otherdark dream worlds, where Angie will face her mostdreaded enemies to acquireimportant information that are tucked deep into the characters subconscious.

Product Features

Highly interactive environment with nearly everything being destructible.
29 richlydetailed levels, 8 of which are unique "dream stages"tat take Angie inside the dreams (and nightmares) of other characters.
Nonstop action with 20 to 25 hours of gameplay.
Battle 90 unique and different enemies -all utilizing t

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History Channel Civil War: A Nation Divided Review

History Channel Civil War: A Nation Divided
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For some, this game may not do the trick, but I found myself immersed in the Civil War. The graphics aren't cutting edge, and the gameplay is so-so, but, if you like history, and always wanted to know what it felt like to tramp through Civil War America as a grunt, this is your chance. I loved shooting the old guns. They take a long time to load, but then so do your opponents as you watch them struggle with their ramrod to get off a shot at you.
The only problem I had is that there were not enough levels. I played through the whole game in less than 8 hours (not all at once).
The path you take is very linear, and you don't have many choices, but what soldier does? Just "follow me."
If you have to have the latest greatest thrills, don't bother, but if you like history and want to be a civil war ground-pounder for a while, go for it.

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Painkiller: Special Edition Review

Painkiller: Special Edition
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We purchased this item thinking it was "Special" but in fact it is a demo. Though no where on the box or in the information does it indicate that it is a demo. We were ripped off.

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Tom Clancy's Ghost Recon: Gold Edition Review

Tom Clancy's Ghost Recon: Gold Edition
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This package includes Tom Clancy's GHOST RECON, Tom Clancy's GHOST RECON: DESERT SIEGE, and Tom Clancy's GHOST RECON: ISLAND THUNDER.
GHOST RECON is the groundbreaking squad-based combat game. It is the best Tom Clancy game to date, and featured multiple strategies for playing, ranging from stealth to guns-blazing. The online play was phenomenal and free of lag; and can still be played. Graphics are good, but actually look a little dated.
GHOST RECON: DESERT SIEGE is the first expansion pack to GHOST RECON. It obviously took on a desert setting; but also featured many improvements. The game still had its excellent online play; but it seemed to be a slight rehash.
GHOST RECON: ISLAND THUNDER is the best and most recent expansion pack. The one-player difficulty is harder, but not to the point where people will quit. The multiplayer (online) levels seem more interesting this time, and have unique new places to take cover.
Each expansion pack improved over the last one, and made up for 3 great games. If you never tried an online squad-based combat game, you owe it to yourself. If you already own these, there is nothing new here. Console gamers who enjoyed SOCOM: US NAVY SEALS or who liked the port of GHOST RECON will find this interesting and worthwile. People who were disappointed in CONFLICT: DESERT STORM or who want a squad-based take on RAINBOW SIX would do wise also to check this out.

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Thief: The Dark Project Review

Thief: The Dark Project
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I have never really been a fan of the super gory violent first person games. Perhaps its because I'm not that great at them. Anyway, I bought thief knowing it would be different from those games. How different, I had yet to find out. Perhaps the best example of these differences is that on the "expert" level of difficulty, one of the requirements is that you DON'T kill people. This makes the game much more difficult, but also rewarding. I really liked everything about thief except, perhaps, the graphics (which I still thought were okay). First, the concept of it is brilliant. While I understand that stealing is wrong, I have come to realize the exhilaration of it. It's not the fact that you found and stole something that is awesome; its the odds that you overcame to retrieve it. This is a very addictive game.
Plot/Story: I was impressed with the storyline. You are constantly being surprised by things that don't go the way they're supposed to, and you never knew what's going to happen next. There's really no way you would be able to predict the ending until you get to the last couple levels.
Gameplay: You are constantly being challenged by the environment and enemies. While the human enemies could be smarter at times, generally, they present enough challenge. I was very happy with the Normal/Hard/Expert level choices. Even before I had beat the game on normal, I found myself going back to earlier levels and playing them on Hard or Expert level. Also, you will learn to rely less on maps, and more on visual familiarity with the environment (and a compass, if you want). This is because the maps fit the technology level of the imaginary time period of the game: simple and basic. No fancy arrows tell you where you are. One thing that really frustrated me was how you have to reload the level every time you want to go back to a save point. This is especially common in this game since so many things can go wrong. I know other games have overcome this obstacle, and wish this one would have.
Graphics: While the graphics are functional, and sometimes entertaining, the complex environments deserve better. Thief is the kind of game where there is a lot of atmosphere; and I feel this could have been enhanced with better graphics. Perhaps the most dissapointing would be the cutscenes. The're essentially slideshows with a minimal amount of animation. Plus the resolution is bad. Maybe this was a low-budget project or something. I don't really care all that much. I just know that they could have done better and should do better in the future.
Sound: Unlike a lot of games, the sound is essential to surviving and succeeding in Thief. It helps to have nice speakers or nice headphones. I have used big headphones that cover the ears, and its an engrossing experience.
So, in conclusion, besides a few bickers of mine, I thought it was an exceptional game, and based on the price, should be bought by anyone with an interest in it.

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As Garrett, a cynical and world-weary master thief, you must make use of stealth and intellect to complete your missions. You live in an ancient city of a fictional past, where magic and primitive technology coexist uneasily. Your victims are the city's corrupt and privileged nobility, whose wealth is at your disposal as long as their guards don't see you, at least not until it is too late. Your dark heroics earn you the attention of a mysterious patron who offers you a fortune if you can retrieve an enormous gemstone with a notorious reputation. But it soon becomes clear that more is at stake than a comfortable retirement. Your efforts trigger a conflict between veiled powers who compete to pull your strings. You'll need all your strength and wits to discover the truth and escape from the web of intrigue and deception spun around you. Garrett's adventures will take you through moonlit city streets, guarded mansions, secure prisons, blazing factories, haunted cathedrals, abandoned ruins, grim catacombs, subterranean lost cities, and even into strange, distant realms where the laws of this earth no longer apply.

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Project: Snowblind Review

Project: Snowblind
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Graphics : Sweet. Gameplay : difficult at first, but once you understand the control scheme, you quickly get the hang of the rest. Incredible particle effects. Very well done music. Replayability : moderate to none. That's the only downside. The game has good length, and a fun idea as a plotline. But, there are not too many twists and turns plotwise, so that pulls quite a bit away from re-playability. This ran well with the minimum specs on my system : AMD XP 2800 -- 512 MG DDR RAM -- 128 MG GeFORCE 4 5600. For the sheer shooting power of the game, i would recommend it. But, don't expect extreme depth in the gameplay. Just a good bit of fun.

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Intensive single-playerexperience!Product InformationExperience the dramatic intensity of the frontlines of a war through the eyes ofthe first of a new breed of super soldiers in this gritty and epic first-personaction game.In the not so distant Future Lt. Nathan Frost is challenged to stop arenegade regime from eradicating the civilized world.Hong Kong 2065. 2nd Lt. Nathan Frost is just a regular grunt until hevolunteers for a super-soldier transformation for an international army calledthe Liberty Coalition. A painful series of surgeries gives Frost extra-normalabilities via implanted enhancements which place him on the frontlines of a waragainst a destructive regime. After a military coup leaves him stranded inhostile territory cut off from command with only a handful of men Frost muststop the militia's secret weapon that threatens to plunge the world intodarkness.Product FeaturesRobust online multiplayer experience with 16 players and voice over IPsupport - classic and new multiplayer modesUse Bioenhancements to exploit the superhuman powers of your characterArsenal of experimental weaponry and secondary high tech gadgetry injectnew depths of gameplay never before realized especially when leveraged inmultiplayer playPick-up-&-play intense battlefield action starts at minute 1pulling the player through a cinematically immersive storylineWide variety in mission pacing ranges from frenetic action of battlefieldchaos to infiltration style missionsVehicles serve as functional obstacle solving tools and as weapons inboth single and multiplayer gameplayProduct Reviews"Unprecedented stream of battlefield chaos" - Play"The future of war" - Game Informer"All those weapons mean the possibilities are up to your imagination" - Electronic Gaming Monthly"Make the FPS genre better"&

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Boiling Point Review

Boiling Point
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** Reviewed using unpatched release version **
BP joins two game genres: FPS and real time RTS, and sets the whole thing in South America... as an ex army tough guy, your task is to find your daughter who has gone missing.
the game intially felt a bit like the GTA games(which I actually dont like), but this is not a series of GTA style missions - it is a true RTS storyline, and you can choose to follow the story (rescue your daughter) or just role play and advance your character. After half an hour, I started to think of Morrowind, but in the end I decided its much more like another recent game I have played - Vampire:Bloodlines
In fact, the feeling I get with this game is 100% the same as Vampire:Bloodlines - a very big game that is a little rushed (both technically and graphically), but certainly a different and absorbing game for those of us that hate all the samey action games that are over in a couple of days (such as Pariah, the last game I played all the way through... in less than 15 hours!). the difference is that BP is a lot bigger in scope than bloodlines (the latter of which actually had very small levels and a fairly fixed main storyline, albeit with multiple endings) .... Boiling point has one massive gaming area and a much more open scope).The three biggest issues for potential buyers of BP are
1. Do you really want what is actually a first person adventure game, or are you looking for a true FPS? I have a feeling a lot of disappointed buyers will be looking for a FPS from the demo videos and packaging - ITS A STORY DRIVEN ADVENTURE GAME! Yes, you do have to drive around a lot and talk to people... yes you can complete a lot of the tasks without ever shooting, and yes, the FPS part doesnt stand up as an FPS in its own right. Thats because its not an FPS, so if you want a more immediate shooter, you are in the wrong part of the store!
2. Hardware issues. This is a big game, not least because it has no levels - the initial game world loads once, and after that, it loads on demand behind the scenes so you see one big persistent (and very large!) game world. trouble is, on my XP2800+ CPU, 1GIG memory and Radeon 9800 pro, I initially got a glitchy slideshow! The fix was to increase the AGP aperture drastically, and I now have a smooth gaming experience (10024x768, 16 bit screen, most of the options set to high). However, lots of other users dont seem to have been so lucky, so read up on the NGs for the game/your hardware before you buy!
3. Patch issues. I havent seen any storyline issues yet, but Im sure there are one or two in the main game.. so I have a feeling I'll need at least one patch to complete the game.
So, to conclude, its a great game thats different, but it will appeal more to adventure gamers than FPS gamers. Needless to say, Im not a big FPS fan and am *really* enjoying BP, but your mileage may vary.
** Update 11 June 2005 **
Many of the issues with low framerate were fixed by updating my video drivers to the just released ATI catalyst 5.6 (I am using a Radeon 9800 pro).
S

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Elite Warriors Review

Elite Warriors
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All those who've read reviews on gaming forums and websites are surely skeptical - this game didn't receive a high rating. Why? My guess is that most want a game that is somewhat linear and doesn't require much thought process except placing the crosshair over the enemy and pulling the trigger. If that's what you're after, then don't buy this game because you won't be playing Rambo in this game.
Just like a real recon One-Zero, you plan your missions, select your team members, equip them with a large variety of weapons, then insert them into hostile targets in the Prairie Fire AO. Things go from total silence to absolute chaos as your team slogs through triple-canopy jungle and dense underbrush. You have to play smart, or you whole team will be KIA. If you've read any of John L. Plaster's books, then you'll have some idea of what to expect because he was the historical and technical advisor behind this game. The graphics look great with a high screen resolution and high video settings, but I would guess this game would be quite taxing on an older system.

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Beforethere was Delta Force there was SOGProduct Information The Vietnam War's most highlyclassified special operations were performed by the Studies and OperationsGroup. Consisting primarily of U.S. Army Special Forces "Green Berets" SOGwarriors fought top secret missions deep behind enemy lines. Infiltrate deepinto Laos with your Green Beret and Montagnard teammates hunted by trackers andbloodhounds outnumbered at times 100-to-1. Rescue downed pilots ambushconvoys seize enemy prisoners discover targets for air attacks and direct airstrikes. See why SOG veterans went on to found Delta Force and in the work ofsecret operations remain stuff of legends.Product FeaturesOperating in the most dangerous conditions imaginable SOG commandosmatched wits with an unrelenting foe!Take part in the top secret world of "Black Ops" unconventionalwarfare.Engage in highly classified operations throughout Southeast Asia.Eight realistic campaigns that take place in multiple phases.Uses Combat Patrol techniques learned in Vietnam and still valid today.Team Building – Train and equip your team and then lead them on covertmissions.Exciting Deathmatch and Cooperative Modes.BONUS! Included on the game CD is an excerpt from the critically-acclaimedbook Secret Commandos written by Major John L. Plaster.Windows RequirementsWindows Me 2000 XPPentium III 1GHz or faster processor256 MB of RAM875 MB free Hard Drive spaceCD-ROM or DVD ROM driveDirectX 9 compatible Sound Card64 MB DirectX® 9 compatible Video CardRequires DirectX 9.0cBroadband Internet connection required for online play.

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Gladiators: Galactic Circus Games Review

Gladiators: Galactic Circus Games
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I'm not a video game critic, but this is a pretty fun game, despite its age and the fact that it isn't very well-known. Its a gladiator-like game with familiar RTS elements, and I was surprised with the difficulty and combat mechanics.
Not perfect, but worth a shot.

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Will Rock Review

Will Rock
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Since "Serious Sam: The Third Encounter" is mysteriously absent this spring, it's a good thing we have "Will Rock" - since this game is essentially, well, "Serious Sam" with better graphics and a Greek motif. Instead of aliens, the title character guns down all manner of mythological beasties, including minotaurs, firebirds, centaurs, satyrs and more. And, of course, if you're at all familiar with "Serious Sam," you can rest assured that these creatures are going to come at you in droves. Fortunately, you have plenty of ammo and power-ups with which to deal with the onslaught.
The engine behind "Will Rock" is impressive, especially when you consider that it has been designed for a budget title. The Greek locales Will Rock explores are vast and intricately detailed, though you'll rarely have time to take a deep breath and admire the scenery. Enemies are well-animated and believable looking, and it goes without saying that there is no engine slow-down when several enemies are onscreen at once (provided your system meets the needs of the game). Interestingly enough, the game's technology allows for some nifty tricks. For instance, when you shoot a foe with the acid gun they swell to three times their normal size before exploding. Or if you opt for fire arrows, watch as your burning opponents wither away and fall to ash before your very eyes. Will's arsenal of weapons is certainly impressive (if not particularly original).
Of course, if you like your shooters deep (more "Deus Ex" and less "Doom"), you probably won't find much to like about "Will Rock." The game is one huge arena that constantly spews enemies your way, and like any one man army, it's your job to destroy them, guns blazing. Just like uncle Sam, that's as deep as this one gets. And, of course, it must be faulted for its lack of originality. This is Sam through and through - even some of Will's one-liners are shameless variations of Sam's quips (which weren't that great to begin with). Will Rock is kind enough to provide a discernable storyline, though, unlike its predecessor - although, when it's all said and done, the stylish opening is just a lean excuse to get you wading through mythological corpses right off the bat.
When Will Rock is battling his enemies in large, spacious arenas or courtyards, the game is truly at its best. Unfortunately, the designers occasionally opt to take you into narrow corridors and hallways, and the ensuing fights are not well-suited to the engine. Will also has some slippery feet, which makes leaping to and from narrow walkways a needlessly frustrating chore. Fortunately, these kinds of situations are the exception rather than the rule. Also expect some minor graphical glitches (such as levitating shadows).
The bottom line is this: if you've been playing first-person shooters since the early days, and you're nostalgic for those less-than-cerebral firefights of olde, then "Will Rock" is your game. If you're a fan of "Serious Sam," "Will Rock" is your game. If you just like to blow stuff up, "Will Rock" is your game. If your coffers are limited and you want something cheap and exciting, "Will Rock" is your game. Sure it's derivative of an existing title, and one regrets that more creative license was not taken to provide the game with an identity of its own, but "Will Rock" does exactly what it set out to do, and that is provide the same fast, furious, irreverent action that made "Sam" such a hit. At a budget price, it represents bargain excellence.
Final Score: B+

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Unreal Anthology Review

Unreal Anthology
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I took this because it was cheaper than buying a second CD-Key for UT2004 by itself to play on multiple PCs on my home network online. Ultimately though, this is pretty much the final word in the best first person shooter collection you can get.
Unreal was one of the best Single Player FPS ever made, UT definitely the best online FPS yet (debatably up there is Q3 as well). Unreal 2 is fair but pretty, and UT2004, while not the awesome Deathmatch/CTF game as UT1, is still at this point the best and most fun vehicle combat FPS created yet.
Also, for long term Unreal Fans, having ALL the games together on one DVD is almost worth the $20.00 alone. Even though it's been 7 years since UT came out, I still play it along with 2k4 fairly regularly. You can't go wrong for all these games at this price.
UT1 and UT2k4 still have pretty decent size communities out there playing on public servers, so you should never have to to be concerned about finding an online game with either.
Comes with a CD of all the great music from UT and UT2004. I turned the music off in game years ago to make following sound queues in games easier, but hearing the awesome music again really brought back memories...particularly the great tracks from the original UT.

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F.E.A.R. Extraction Point Review

F.E.A.R. Extraction Point
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Where to start, I was expecting much from the addon to the great game FEAR. Instead you get little. They reused much of the same textures, dark area's, and characters from the original.
No new characters to speak off,non exsistent story line even weaker than the first. You will have a hard time finding much new here.
The game is far too short, you can finish in about 3-5 hours, and its too easy, even on the hardest setting.Ohh and to top it off it adds nothing to multiplayer at all, no new levels, characters or weapons, not even a new mode.
If you never bought the original, you can have the multiplayer for free! Truly there is no reason to pick this up at all. The game is still fun in the way the first game was fun, but feels less like an expansion and more like the last few levels they left out of the game :(.
Not worth 30 dollars in anyway shape or form. Best to wait and buy in the bargin bin for 10 dollars or less. In other words don't support developers who put this kind of "stuff" out at almost full game price, its a rippoff at best.
We need to Show big companies Like EA, Activision, and Vivendi that its not alright to rip us off, the only thing they understand is not buying their products. I finished this the first night I bought it in 3.5 hours of none too exciting gameplay. Then you can uninstall and use as a coaster, an expensive coaster.

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Tribes 2 Review

Tribes 2
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You engage your cloaking pack and walk right past the enemy base defenders; unnoticed. You make your way to the enemy flag, which is guarded by 2 heavy-armored defenders. You whip out your close range shocklance and electrocute the defenders. You nab the flag and make it back to your base and score! This is just one of the many complex and varied strategies and tactics available to you in this game.
Do you like to be a defender? Setting up base turrets and sensors and waiting for enemies to come by only to be ripped to shreds by your strategically placed turrets is the job for you.
Or are you an attacker? Flying deep into enemy territory and raiding the defense, trying to weaken them as much as possible with the help of a teammate waiting not far off with a ride home for you to escape with.
Perhaps you like the stealthy approach due to your Counterstrike skills. No problem. Slap on a cloak pack and a shocklance and you can go wreak havoc on unsuspecting enemies.
Maybe your a good pilot thanks to your flight sim practice. You can fly 1 of 6 awesome vehicles. The Havoc, for example, allows you to carry 4 passengers, and a tailgunner, totalling 6 people in one vehicle. You can then unload this heavy firepower-packing group right by the enemies base for an all out offensive.
Such teamplay is necessary to succeed in Tribes 2.
The graphics engine is able to render uber-huge, neverending enviroments in real time. Seamless transitions from indoor and outdoor make for realistic and intense gameplay. The weapons and packs allow for a seemingly endless amount of tactics. This game, to put it simply, rocks. =)
Graphics and gameplay aside, there is one thing that seems to get on everyones nerves- frames per second.
Dynamix made a wonderfully gorgeous engine, but it runs like a snail on all but the top end systems. There are exeptions, but I'n not going to lie to you- you really need a serious computer to run this at good detail levels. I have a P4, GF2 Ultra, and 256MB RDRAM. I get an average of 40fps at maximum detail. I'm lucky.
I would reccomend a P3 or Athlon running at 700MHz or more, 128 megs of Ram, and any GeForce2 video card. You'll be fine with that. Anything less and you'll need to lower the settings and resolution a lot to even get playable frame rates.
But if you've got the juice, get the game. It's one of the most addictive and immersive games you may ever own. It redefines online teamplay. It is one of the few first person shooters that require brainpower.
You owe it to yourself as a gamer to have this work of art on your hard drive.
:)

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Stand alone and you shall dieProduct InformationDate: 3941 A.D. The tribes of Man face a new threat: TheBioDerm Horde. The most innovative first person action franchise takesteam-based warfare to new heights. Welcome to Tribes 2 where only superiorteamwork and cunning tactics will ensure your Tribe's survival.Join an existing Tribe start one of your own or enlist in a new race added forTribes 2: the BioDerm Horde. Take arms and fight alongside more than 60 others(either human or AI teammates) with all-new weapons missions game types andvehicles via the Internet or over a Local Area Network. Or choose to playsingle-player campaign and training missions designed specifically to easegamers into action.With unprecedented innovations in team-based play and in-game communicationsmassive multiplayer support (60+ players) and new vehicles and weapons Tribes 2is the ultimate team-based action experience.Product FeaturesThe Horde is driving toward the heart of the Empire in an explosive frenzy ofrate and violence. Humanity must perish.There is only way to survive and win: Team Play!Fight alongside your brethren and you may live.Featuring a completely new graphics engine.Tribes 2 delivers fast-paced unparalleled team-play online across vastbreath-taking worlds.Alternatively brush up on your skills offline with the immersive singleplayer campaign.System RequirementsWindows 98 Me 2000 XP300 MHz processor64 MB of RAM553 MB free Hard Disk space12 MB Graphics CardDX compatible Sound CardDirectX 8 or higher4X CD-ROM drive

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