Showing posts with label ubisoft. Show all posts
Showing posts with label ubisoft. Show all posts

Tom Clancy's Ghost Recon: Gold Edition Review

Tom Clancy's Ghost Recon: Gold Edition
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This package includes Tom Clancy's GHOST RECON, Tom Clancy's GHOST RECON: DESERT SIEGE, and Tom Clancy's GHOST RECON: ISLAND THUNDER.
GHOST RECON is the groundbreaking squad-based combat game. It is the best Tom Clancy game to date, and featured multiple strategies for playing, ranging from stealth to guns-blazing. The online play was phenomenal and free of lag; and can still be played. Graphics are good, but actually look a little dated.
GHOST RECON: DESERT SIEGE is the first expansion pack to GHOST RECON. It obviously took on a desert setting; but also featured many improvements. The game still had its excellent online play; but it seemed to be a slight rehash.
GHOST RECON: ISLAND THUNDER is the best and most recent expansion pack. The one-player difficulty is harder, but not to the point where people will quit. The multiplayer (online) levels seem more interesting this time, and have unique new places to take cover.
Each expansion pack improved over the last one, and made up for 3 great games. If you never tried an online squad-based combat game, you owe it to yourself. If you already own these, there is nothing new here. Console gamers who enjoyed SOCOM: US NAVY SEALS or who liked the port of GHOST RECON will find this interesting and worthwile. People who were disappointed in CONFLICT: DESERT STORM or who want a squad-based take on RAINBOW SIX would do wise also to check this out.

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IL-2 Sturmovik Review

IL-2 Sturmovik
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Il-2 is something that gamers and flight simulator enthusiasts could only hope for. It beats anything ever produced so far. The simulator was designed by pilots for pilots. Many of the people in the design team of Maddox Games have experience in the aviation industry. Much of the design of the game was done with the input from gamers in the internet flight-simulation community. Never has a developer been so keen on what his customers wanted.
Even the "newbies" will have a lot of fun with the easier settings which make this incredibly accurate flight simulator an easier "video-game" stile game. However, the fun is really in the realism that IL-2 delivers, and soon there will be a lot more fans of flight-simulation once gamers take a look at the absolutely best graphics ever seen in a World War Two sim.
This simulator includes the Eastern Front theater, in which the Soviet Union fought against the German Forces in World War II. You will be able to play for either the Soviets or the Germans. Many of the aircraft modelled have never been modelled before as an integral part of a flight simulator, like the Messerschmitt Me-321 and Me-323 Gigant, the Fieseler Fi-156 Storch, the Focke-Wulf Fw-189 Uhu, the Polikarpov I-153 Chaika, the Polikarpov Po-2 (U2), the Lavochkin La-7, the Bell P-39 Airacobra, and the Rumanian IAR-80 and 81.
Of all the flight simulators I have ever played, none have better virtual cockpits or flight characteristics. Each flyable plane has extremely photorealistic cockpits. The flight model is impeccable. The handling of each subtype of aircraft is accurate. For the first time ever I was able to feel how hard but how efficient it was to fly a German Messerchmitt Bf-109G-2. One of my all time favorites, the USA Lend-Leased P-39 Airacobra is an incredible machine, but you will learn why it was such a demanding craft to fly. The star of the game is definitely the Soviet ground attack plane IL-2, of which you will be able to fly something like 7 different versions, each accurately modelled, and with the option to play as rear-gunner too. The campaigns in the game are historical.
For multiplayer, you will be able to play through the Internet, both joining sessions, hosting your own, or through the Ubisoft game service. Ubisoft is publishing the game. Anyway, you can have up to 32 people in dogfights, or up to 16 people in full cooperative missions. I already wasted hours and hours playing over the Internet with the Demo. It is just incredible.
IL-2 has many great features. It has a training feature. It includes both a Quick Mission Builder, to allow players to build fast missions to get on with flying (and being able to save and load), as well as a Full Mission Builder, that gives the mission builders the ability to create missions that are as simple or as complex as possible, accessing every feature of the game, all maps, all aircraft (including Aces), stationary objects (parked planes, trucks, tanks, artillery, etc), ships, trains, tanks, vehicle columns, etc. You will be able to build from the simplest single player mission to complex multiplayer missions. You can even build cinema like missions that you can just watch AI play it, and you can take beautiful screenshots. There is a mission recorder so that you can watch your missiohn after you are done, and you can save it to watch later. Finally, you can dstribute your mission recordings, your screenshots, and your custom missions through the Internet for all to see.
If there is a negative point to IL-2 is the fact that you cannot fly every single plane. But a huge internet community already has been formed with modellers and programmers who are producing cockpits, add-on aplications, and even completely new aircraft and other models for IL-2 with the support of the developers, who will actually approve addons and make them available through the Internet as a part of the sim (for free in most cases), as opposed to the usual unfinished feel that many games and simulators get when a custom addition is made. Also, this is no simple game, it is a demanding simulation, make sure you have a descent 3D video card that supports OpenGL (DirectX is also supported), you want to be able to see those incredible details, and the more RAM the better.
I have never been this happy with any other PC product. I played the Demo for days non-stop. I am afraid after you play IL-2, you will simply uninstall every other flight simulator you ever played. I have played just about every WW2 simulator ever made, including Secret Weapons of the Luftwaffe, Aces Over Europe, European Air War, Screaming Demons Over Europe, B-17II, Battle of Britain, Air Warrior, Aces High, Combat Flight Simulator 1 and 2, and Jane's WW2 Fighters, amongst some others. I have to say that IL-2 has to be the most accurate of all. Not only that, I have not played a more fun simulator since Jane's WW2 Fighters. This is just outstanding, and I am glad a developer finally got it right. After a while it gets tiring to spend money and have a mediocre product in your PC.

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IL-2 Sturmovik takes you to the war-torn skies over Germany and Russia during World War II, where you fly accurately designed and realistically modeled aircraft in stunning 3-D environments. The numerous action-packed single-player missions involve air-to-air and air-to-ground missions, as well as search, destroy, and escort objectives. Up to 32 human opponents can experience multiplayer action over the Internet or a LAN.

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Prince of Persia: The Two Thrones Review

Prince of Persia: The Two Thrones
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Ubisoft, along with many other software companies, is turning to increasingly drastic methods in order to protect their software from pirates. While I understand the need for anti-piracy protection, I don't agree with the invasive and potentially damaging methods to which Ubisoft, publisher of The Two Thrones, has turned.
You see, this game comes with something called 'Starforce Protection System', an anti-piracy solution designed by a group of Muscovites (from Moscow, that is). This 'protection system' installs when you attempt to run The Two Thrones, and installs hardware drivers that basically give new instructions to your optical drives (CD-ROM, DVD-ROM drives). Ostensibly, these 'protection drivers' are meant to verify your copy of the Two Thrones to ensure you aren't using a pirated version. However, these drivers function at a very high level of authorization on your computer (so-called Ring 0 Privileges), which allegedly can leave your computer vulnerable to such malicious programs as trojans and virii. Also, Starforce has been implicated in the damaging of optical drives and hard disks; with the Starforce drivers installed, whenever you attempt to read a disk, there is a chance that Starforce will actually permanently slow down your drive speed each time you access it in any way. Starforce drivers supposedly prevent you from burning cd's or dvd's, in case you wish to make a mix cd of music from what you own, or backup some of the software you have purchased. It also allegedly restarts your computer if it believes you are engaging in illegal activity (for example, you might have drive emulation software running, and are trying to run an image of a cd you've purchased, it may restart your computer because it thinks you're using pirated software).
What it boils down to: The Two Thrones is a great game. I've played through the entire Prince of Persia trilogy and loved it. What I didn't love, however, was the fact that this game installs a possibly damaging and malicious program called Starforce, doesn't inform me BEFORE PURCHASING THE GAME that it utilizes Starforce, and disclaims any liability for any damage that the program or 'included 3rd party programs' may cause to my computer. I understand this is a standard clause for an end-user license agreement, but the 3rd party line gets to me, as if they know Starforce may cause you problems and they are washing their hands of the matter.
My suggestion: If you TRULY wish to play this game, purchase it for the Playstation 2 if you can. If not, it's not worth risking damaging your computer just to play a great game. Ask at a store before you purchase any game if it uses Starforce. I certainly do.

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The Prince of Persia, a seasoned warrior, returns from the Island of Time to Babylon with his love, Kaileena. Instead of the peace that he longs for, he finds his homeland ravaged by war and the kingdom turned against him. The Prince is rapidly captured and Kaileena has no choice but to sacrifice herself and unleash the Sands of Time in order to save him. Now cast out on the streets and hunted as a fugitive, the Prince soon discovers that past battles have given rise to a deadly Dark Prince, whose spirit gradually possesses him.

Utilizing the concept of "duality," the player can play as two separate warriors with different combat styles, attitudes, and histories. The Prince, using the Dagger and another disposable weapon, uses a Speed Kill system that focuses on timing and precision. The Dark Prince utilizes a style that is based more on violence and aggression, and he makes deadly use of the Daggertail, allowing for long-range attacks.

True to the Prince of Persia franchise, the game provides a variety of action combat, agility, and story-driven puzzles - all masterfully blended together to provide a rich gaming experience. Explore incredible platforming environments such as the dangerous urban babylon. Dominate enemies on the perilous rooftops, dodge through chaotic streets, and ambush pursuers in dark, underground passageways. You can even seize the reins of a chariot to fend off hordes of enemies at breakneck speed in impossibly tight pursuits!



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No Surrender: Battle of the Bulge Review

No Surrender: Battle of the Bulge
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Driver problems. Download imposible.
Not compatible with Windows Vista. I have downloaded games for windows 95, 98 and XP on my windows vista operating system without any problem in the past. Why is this game different?

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Brothers in Arms Road to Hill 30 Review

Brothers in Arms Road to Hill 30
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Ingredients:
Large cup Band of Brothers
Pinch of Command and Conquer
Generous slices of history
Garnish with authenticty
Second World War games are no stranger to the PC - indeed, the First-Person shooter market is positively swamped with them. Medal of Honor, still a fine game after all these years, gave us a crisp, detailed and immersive slice of being a part of the greatest war in history. Battlefield 1942 let us play around with planes, tanks and great big ships in an online sandbox. Recently, Call of Duty assaulted our senses with a vision of war at it's most visceral and crucially, developed the idea that you the player were far from alone on the battlefield. Computer controlled squad-mates charged into the fray along side you, a gratifying and certainly more authentic experience. Now, Brothers in Arms from UbiSoft takes it to the next level with it's implementation of full infantry combat where YOU call the shots. Played principally from a first-person perspective, Brothers in Arms clearly draws from the same graphical pool as it's forebears - gritty, lifelike animation, sound effects that will rattle your speakers and plenty of neat touches - dust, explosions, sun glare and weapon flashes all look and sound great, and WW2 buffs will be able to salivate over a wide range of accurately modeled weaponry. As in other games, Brothers allows the player to commandeer enemy weaponry and gun emplacements in order to give 'Fritz a taste of his own medicine. The player can also duck behind cover or lie prone, which in this mostly-realistic world of bullet damage can make all the difference between a live paratrooper and a letter home to mom. So far, so Call of Duty.
The ace-up-the-sleeve for this game comes in the form of your GI comrades. The player is typically accompanied by 2 computer controlled fire teams. In combat you can give orders and instructions to your troops using a simple, context-sensitive command system. Placing the command cursor, similar to aiming crosshairs, over the terrain instructs your troops to move to that position - once there, they are smart enough to find appropriate cover and begin to scout for enemy positions. Under attack, they automatically return fire, cover each other while reloading, and stay hidden and defended if the going gets really rough. The AI is leaps ahead of previous games, and it's a tremendously satisfying sight to watch your troops take care of themselves without you having to hold their hands. The 2 fire teams are split between a rifle squad, who are able to lay down supressing and covering fire with their M1 Garands and BAR, and an assault element, who, with grenades and machine guns are used to flank and destroy the enemy - a classic infantry tactic that the developers have researched in order to get it spot on. A typical engagement sees you the player supporting one of these 2 teams, which really allows you to play in your own style - budding commandos will enjoy rushing right down the enemy's throat, Thompson Sub blazing, while thinky types will relish the more strategic side of planning the attack.
In order to simulate the intense pre-mission preparation that paratroopers underwent, Ubi has implimented a unique command-map that can be opened during play. The area around the player can be viewed from an aerial vantage point, and partial zoom and rotation allows the player to plot their next move. The map terrain for each mission has been modelled from historical photographs, and the development team actually visited the battlefield to get a feel for how it must have looked. Best of all, each member of your team is based on a real soldier who fought in the campaign. It's at once rewarding and curiously spiritual to know that you are leading representations of real young men into the jaws of death, and when one of your guys goes down in the field, you better believe it tugs at your heart in a way very few games can achieve.
Like most modern games, Brothers in Arms requires a decent computer, with a gig or so of hard-drive space, a quality graphics card and plenty of free ram. However, you don't need a supercomputer to have a great time - my machine is a P4, 1.4, 9600 pro and 512meg of RAM, and this game remains smooth even when the fight gets close and personal. I highly recommend this game to anyone after a fresh take on an exciting genre; one that takes risks, pushes the envelope and offers a powerful, moving, and above all fun experience.

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