Showing posts with label flight. Show all posts
Showing posts with label flight. Show all posts

Microsoft Combat Flight Simulator 3: Battle for Europe Review

Microsoft Combat Flight Simulator 3: Battle for Europe
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Things are often very relative in the gaming world. If CFS3 was actually Microsoft's first shot at a combat sim, it probably would merrit much higher reviews from the simming community and myself. After all, the game does boast an interesting campaign engine, a good variety of different planes to fly, including bombers and prototypical aircraft, some nice atmospheric effects, and the ability to man different positions on the bombers. Of course, many of these pro's have already been implemented in other WW2 combat sims of years past.
Unfortunately, this is not Microsoft's first shot and those of us who have loyally followed their series of flight sims, both combat and civilian, expect a certain progression with each new release. I, myself, was extremely pleased with said progression in both FS2002 and CFS2. Both games, I felt, learned from the mistakes of their predecessors, but at the same time, remained faithful to the series. And both greatly enhanced the look and feel of flight simming while not expecting too much from the machines they ran on. This is where CFS3 fails in my eyes.
So here are my major beefs.
Graphics: Where did they dream up this graphics engine? It looks and feels more like a first-person shooter than a flight sim. Is this really CFS3 or am I playing Counterstrike on a very wacky map? Sure it has nice clouds, but this game just does not have the visual cohesiveness of FS2002 nor CFS2. The virtual cockpits just don't look as good as in CFS2. The ground objects are also out of proportion to the aircraft. Do a little low-level strafing and things just don't look right.
Performance: My biggest gripe. If this new graphics engine was supposed to provide better performance by utilizing the video card more, they blew it. I have a P4 1.9ghz, 512mb rambus, with a TI4600 128mb Geforce4 and, with NO programs running in the background, the game stutters - especially when firing the guns. UNACCEPTABLE. The game just doesn't look good enough to justify such a drop in performance.
Damage models: These were supposed to be greatly improved. If so, I don't see it. Every plane I have shot down follows the same annoying pattern: pour tons of rounds into any part you like and eventually the whole plane blows up. No pieces of wings falling off, no tails detaching, no engines blowing, just one big boom. Would someone please go back to 1998 and look at the damage models in Activision's Fighter Sqadron? They did it right.
AI: I am getting so sick of computer pilots that have the uncanny ability - even as novices - to maintain control and maneuverability of their aircraft when you have damaged them, when one little hit on your alieron from their guns renders your aircraft unflyable.
Selection of aircraft: It was very thoughtful of Microsoft to include some oddball prototypical aircraft in their selection, but why oh why, at the expense of planes like the B17, Do17, He111, Ju87, and ME110? This is Europe, right? Oh, and thanks for the lack of compatibility with CFS2 aircraft.
Yes, all my griping makes the game sound a lot worse than it actually is, but with all the used copies of CFS3 I've seen on auction sites and the number of bad reviews it's gotten from other users like myself, I think it's obvious that Microsoft has made a boo-boo or two on this one. Let's pray they don't use this graphics engine on FS2004.

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Anti-aircraft fire blankets you. Blast debris hurls toward your propeller. And you wonder why you didn't join the navy. This ain't no free-flight, cloud-gunner, glory ride. This is ground assault: the real, gritty combat that can make or break a battle, and take your life in one massive explosion. Bombs shatter enemy airfields, trains, and tank columns as you streak across the European countryside in WWII's greatest planes, dodging small-arms fire, gripping your joystick with sweaty palms and white knuckles, pumped with adrenaline-living history.
As a U.S. Army Air Force, Royal Air Force, or Luftwaffe pilot in Microsoft's Combat Flight Simulator 3 you fly in the historical framework of the tactical air war in northwest Europe starting in mid-1943, but there's a significant difference. The skill and perseverance you and your squadron or Staffel bring to each battle can alter the tactical situation and the timeline of the campaign. This open-ended and flexible campaign means you can influence events, alter history, and extend the timeline to add new technology to your arsenal. How you handle these tactical and technological advantages will determine the outcome.
In Combat Flight Simulator 3, it's 1943, and no one knows what's going to happen.
New features include:

Enhanced campaign play sends you on involved tactical missions in a campaign where success or failure can move the frontline, influence the quality of equipment available, and even change the outcome of the war
New collection of 18 aircraft featuring bombers with crews (fly medium bombers and take control of the bombardier or gunner position), stunning 3-D cockpit detail, accurate performance and damage modeling, medium bomber operations, WWII state-of-the-art aircraft (including the first jet fighters)
Custom graphics engine powers super-high detail ground-attack targets and improved scenery with enhanced 3-D modeling and texturing
Cooperative multiplayer missions and free-for-all dogfights via the Internet and LAN
Reactive world: areas of the campaign world will trigger events, spawn aircraft, generate flak, etc. in response to your presence
Role playing elements: pilots have qualities like Bombing Skill, Vision, and Health
Strategy: you make decisions that influence how the war is fought, where to put the pressure on the enemy, and what aircraft improvements are crucial to the war effort


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Snoopy Vs. The Red Baron Review

Snoopy Vs. The Red Baron
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Our grandson is an AF Academy cadet. His little brother (7), who is mildly autistic, had a ball with this one (of many) particular Christmas gift as he is aware that his big brother and father also hold private pilot's licenses.
With this game he, too, can fantacize the joy of flight.

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Combat Flight Simulator: WWII Europe Series (Jewel Case) Review

Combat Flight Simulator: WWII Europe Series (Jewel Case)
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I've got the first 2 entries in the CFS series, and have mixed feelings about each of them. I suspect that the series takes a radically new turn in CFS3, but I can't be sure. CFS1 and CFS2 look and fly pretty much the same - building a military flight sim out of the tried and true MS Flight Simulator engine (which has the double benefit of feeling and looking real AND the ability to add-on 3rd party aircraft). Unfortunately, the developers took the concept of "MS Flight Simulator with guns" too seriously and never craft much of a military sim to go with the engine - the missions are canned and the campaigns are not only scripted, but short. In CFS: Europe, you can fly allied or axis missions in one of two campaigns - the Battle of Britain (mostly over southern UK, summer-early fall, 1940) or the one for western Europe, 1943. Though the lack of American missions are understandable for the first campaign (Pearl Harbor was still over a year away when the "Battle of Britain" came to an end) the lack of flyable British missions in the second campaign is odd. As a yankee, you'll start out flying the not-very-spritely P-47, before progressing to the faster and more nimble Mustang (and boy, will you feel the difference). Bombers appear in the game, but CFS is strictly a fighter-flyable affair. Ofcourse, if you want to tweak the game yourself, you can find scenery, aircraft and missions to suit your tastes, but that still doesn't excuse how bare a sim CFS is - it's almost as if the programmers decided that there was no point to adding in a wider variety of planes, weapons, scenery or campaigns since they knew that serious users would do it themselves. The game engine is pretty, and allows hardcore users to take real control of their planes (start-up, manifold pressure, mixture, et. al.), but it's nothing spectacular. Ground modeling looks pretty, but there's little complexity to it - bit-mapped images (and not much variety to them) "painted" on naturally irregular topography. Ground targets have very basic damage modeling - hit them enough and they just disappear in unconvincing, "Buck Rogers in the 25th Century" style fireballs. Some of the missions seem a tad unrealistic - sending short-ranged Spitfires on strafing missions across the channel when the RAF had barely enough fighters of any kind to stem the tide of Luftwaffe bombers? The missions are also repetitive, though real WWII pilots probably flew an even lower variety of missions than you'll find flying a single tour here. Still, your American bomber formations always meet a small number of the same kinds of fighters - FW-190's and Me-109's. The early German jets appear - but only as ground targets in a late-war mission. You can add AI (that is, non-flyable) aircraft as well, but not as easily. The variety of add-on planes is as limitless as the imagination of the flight-sim community, but is otherwise constrained by the fact that this is a WWII sim. That means that you can fly F-14's against Mitsubishi A6M's ("Splash the Zeros, I say again, SPLASH the Zeroes!"), but you can forget about using the complex sensor suites and sophisticated weapons of modern aircraft on this game (and, as with all entries of the MS Flight Sim series, vertical movers like helos or Harriers are limited in terms of simulating hover-flight). Flight is challenging, but slidable realism allows newbies a softer learning curve. The fluid sense of flight is lacking though - with cloud effects looking less convincing than those used on "EF2000" from 1996. Better effects were found in "Jane's WWII Fighters" which also had more compelling enemies, and a more dynamic campaign (if a more prosaic flight engine).
In short, this is a basic game - good for those who want a simple and fun WWII sim, but can't run the Jane's game.

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Platform:WINDOWS 95/98/ME/XPPublisher:ATARIPackaging:JEWEL CASERating:EVERYONEMicrosoftCombat Flight Simulator combines Flight Simulator realism with air combat excitement. Enlist with the Royal Air Force the Luftwaffe or the U.S. Army Air Force - and prepare to experience the most realistic air combat simulation ever to take flight. Fly the Real Thing. The realistic flight models will challenge pilots to learn the different characteristics of each airplane.Campaigns Missions Quick Combat or Free Flight game modes. Add More Aircraft Missions and Scenery. Import thousands of planes from the Internet or bring your favourite scenery or aircraft from selected Microsoft Flight Simulator products into Microsoft Combat Flight Simulator. Choose from eight historic fighters including theHawker Hurricane Mk ISupermarine Spitfire Mark IFocke-Wulf Fw 190 A8Messerschmitt Bf 109ESupermarine Spitfire Mark IXMesserschmitt Bf 109GRepublic P-47D ThunderboltNorth American P-51D Mustang System RequirementsWindows95 98 ME XP Processor - P133 MHz System Memory - 16 MB Graphics Card - 8 MB Free Hard Drive Space - 230 MB CD-ROM - 4 speed DirectX - 6 or higher

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IL-2 Sturmovik Review

IL-2 Sturmovik
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Il-2 is something that gamers and flight simulator enthusiasts could only hope for. It beats anything ever produced so far. The simulator was designed by pilots for pilots. Many of the people in the design team of Maddox Games have experience in the aviation industry. Much of the design of the game was done with the input from gamers in the internet flight-simulation community. Never has a developer been so keen on what his customers wanted.
Even the "newbies" will have a lot of fun with the easier settings which make this incredibly accurate flight simulator an easier "video-game" stile game. However, the fun is really in the realism that IL-2 delivers, and soon there will be a lot more fans of flight-simulation once gamers take a look at the absolutely best graphics ever seen in a World War Two sim.
This simulator includes the Eastern Front theater, in which the Soviet Union fought against the German Forces in World War II. You will be able to play for either the Soviets or the Germans. Many of the aircraft modelled have never been modelled before as an integral part of a flight simulator, like the Messerschmitt Me-321 and Me-323 Gigant, the Fieseler Fi-156 Storch, the Focke-Wulf Fw-189 Uhu, the Polikarpov I-153 Chaika, the Polikarpov Po-2 (U2), the Lavochkin La-7, the Bell P-39 Airacobra, and the Rumanian IAR-80 and 81.
Of all the flight simulators I have ever played, none have better virtual cockpits or flight characteristics. Each flyable plane has extremely photorealistic cockpits. The flight model is impeccable. The handling of each subtype of aircraft is accurate. For the first time ever I was able to feel how hard but how efficient it was to fly a German Messerchmitt Bf-109G-2. One of my all time favorites, the USA Lend-Leased P-39 Airacobra is an incredible machine, but you will learn why it was such a demanding craft to fly. The star of the game is definitely the Soviet ground attack plane IL-2, of which you will be able to fly something like 7 different versions, each accurately modelled, and with the option to play as rear-gunner too. The campaigns in the game are historical.
For multiplayer, you will be able to play through the Internet, both joining sessions, hosting your own, or through the Ubisoft game service. Ubisoft is publishing the game. Anyway, you can have up to 32 people in dogfights, or up to 16 people in full cooperative missions. I already wasted hours and hours playing over the Internet with the Demo. It is just incredible.
IL-2 has many great features. It has a training feature. It includes both a Quick Mission Builder, to allow players to build fast missions to get on with flying (and being able to save and load), as well as a Full Mission Builder, that gives the mission builders the ability to create missions that are as simple or as complex as possible, accessing every feature of the game, all maps, all aircraft (including Aces), stationary objects (parked planes, trucks, tanks, artillery, etc), ships, trains, tanks, vehicle columns, etc. You will be able to build from the simplest single player mission to complex multiplayer missions. You can even build cinema like missions that you can just watch AI play it, and you can take beautiful screenshots. There is a mission recorder so that you can watch your missiohn after you are done, and you can save it to watch later. Finally, you can dstribute your mission recordings, your screenshots, and your custom missions through the Internet for all to see.
If there is a negative point to IL-2 is the fact that you cannot fly every single plane. But a huge internet community already has been formed with modellers and programmers who are producing cockpits, add-on aplications, and even completely new aircraft and other models for IL-2 with the support of the developers, who will actually approve addons and make them available through the Internet as a part of the sim (for free in most cases), as opposed to the usual unfinished feel that many games and simulators get when a custom addition is made. Also, this is no simple game, it is a demanding simulation, make sure you have a descent 3D video card that supports OpenGL (DirectX is also supported), you want to be able to see those incredible details, and the more RAM the better.
I have never been this happy with any other PC product. I played the Demo for days non-stop. I am afraid after you play IL-2, you will simply uninstall every other flight simulator you ever played. I have played just about every WW2 simulator ever made, including Secret Weapons of the Luftwaffe, Aces Over Europe, European Air War, Screaming Demons Over Europe, B-17II, Battle of Britain, Air Warrior, Aces High, Combat Flight Simulator 1 and 2, and Jane's WW2 Fighters, amongst some others. I have to say that IL-2 has to be the most accurate of all. Not only that, I have not played a more fun simulator since Jane's WW2 Fighters. This is just outstanding, and I am glad a developer finally got it right. After a while it gets tiring to spend money and have a mediocre product in your PC.

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IL-2 Sturmovik takes you to the war-torn skies over Germany and Russia during World War II, where you fly accurately designed and realistically modeled aircraft in stunning 3-D environments. The numerous action-packed single-player missions involve air-to-air and air-to-ground missions, as well as search, destroy, and escort objectives. Up to 32 human opponents can experience multiplayer action over the Internet or a LAN.

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Flight Simulator 98 (Jewel Case) Review

Flight Simulator 98 (Jewel Case)
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I have had this program for eight years. I also have a friend with an airplane who takes me with him from time to time. I find this program enhances my meager skills enough that if he suddenly blacked out, I could get us back to the airport and safely landed.
I do not have a pilot's license and have never taken flying lessons, other than what my friend has shown me.
Newer programs have more aircraft, more airports, and more scenery; but this program still does all of the basics you need for flying a real plane, and does them well. This program has more features than I will ever use. Using it will also make you a better, calmer airline passenger. You will know more about what the pilot is doing and how the plane is responding.
I do not have a joy stick, but use the number buttons on the right end of my keyboard for controls.

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Combat Flight Simulator 2.0 Review

Combat Flight Simulator 2.0
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I've got Combat Flight Simulator-1 (CFS1 - Europe) but bought this one too for the naval aviation aspect, and thought it cheaper to buy CFS2 than the pacific expansion disks released for the older game. In CFS2, you fly fighter missions from Japanese or American island bases or carriers.
In many ways, CFS2 excels as an improvement over the older CFS1 (naval aviation aside), but is also a major disappointment for the exact same reason: if you own the older game as I do, you'll probably spend more time comparing it to the older game than enjoying it. Though the premise is different and sports a newer look between the missions (where the bleak look of CFS1 embodies Anglo fatalism, colorful comic-strip panels that seem inspired by nose-art ala Roy Lichtenstein and Yankee optimism dominates CFS2), the game never capitalizes enough on its newer concept to break away from CFS1. You're still in a pure fighter sim, using the same tactics and weapons as in CFS1. Terrain is a huge improvement, but the graphics quality of the aircraft is not. (Also, much of the terrain is lost since so much of the game occurs over water.) Smoking effects from wounded planes are an improvement but the sound/graphics related to enemy bullets is completely unconvincing (bullets sound as if they're whizzing past you, even while ventilating your Hellcat). The naval aviation aspects of CFS2 are also a mixed bag between "wow" and "huh?!" On the one hand, ships actually move (not like the perpetually parked steamers and U-Boats of CFS1) and even bob. On the other hand, the sim doesn't let you fly the planes that flew anti-shipping strikes: dive bombers and torpedo planes like the TBF or SBD, and none of your flyable planes are armed with torpedoes. Though ships are an improvement over those in CFS1, that's not saying much. While ships in CFS2 now move, burn, and even stop dead in the water before sinking, (rather than just disappear in a puff of polygon-fire) they otherwise slip quietly, and whole, beneath the Pacific - never breaking apart, listing or disgorging fuel or men like the game's planes (or those in "Their Finest Hour" of 1989). Your own aircraft carrier remains curiously pristine (considering how they were magnets for enemy planes) but also devoid of any activity - human or mechanical - unlike the airfields of CFS1. To help you land, there's an LSO (Landing Signal Officer), but he appears, not on the carrier, but in the "radar" window on your left side. Looking much like the AOL stick-figure, I can't imagine this guy guiding anybody up the gangplank, let alone talking a landing airplane onto the wire. (I've become proficient at carrier landings despite getting a "WAVE-OFF!" on every approach). He doesn't even speak - the LSO has a pretty finite number of phrases ("wave-off", "power", "raise altitude" or "you're too high" to think of a few). A talking LSO was a fixture of "F-14 Fleet Defender" (1994). Not that carrier-flying is an unwelcome challenge; it's just painfully obvious that nobody tried to make it cool. Campaigns are pre-scripted, though dynamic campaigns would probably be wasted on a sim of this type. That doesn't excuse an unnecessarily rigid mission requirement system that won't allow you to "jump" once you're out of ammo or damaged. That itself was not as problematic as the alternative - I was willing to fly back to my carrier in real time, only to find that the in-flight map brought me back to where my carrier had been when I launched, not where it had gotten to about 2 hours later!
In short, CFS2 is more of a game-engine than completed game. Likely, you can fill in the gaps described above with third-party software on the internet. But it's an insult that CFS2 is so far short of its potential out of the box. I bought the newer game because I expected more than an evolved form of CFS1 (I could've gotten that myself). That's a shame, because the sim itself is such a beaut - one in which those interested enough can learn about the mechanics of WWII engines, face the challenge of carrier-landing battle-damaged planes or triumph over the supremely nimble Japanese planes using dive-and-zoom techniques (rather than trying to out-turn them as pilots will try by instinct). It wasn't until I reached mid-1944 that I encountered clouds - but they were beautiful. For its faults, CFS2 is that rare sim that keeps you coming back, and goes to lengths to keep you out of "slew" mode.
I ran CFS 2 on a P4-2Ghz, WinXP w/game port controls. Graphics were acceptably fluid and there were no controllability problems, though load times are high. If you haven't bought any WWII sims since the mid-90's, I'd suggest this one. Otherwise, you'll have to weigh your interest in WWII naval aviation against the price of this one and your eagerness to have to customize a sim in ways you'd expect it to behave out of the box.

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Microsoft Flight Simulator X Deluxe DVD Review

Microsoft Flight Simulator X Deluxe DVD
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I am a general aviation pilot, flying single engine fixed wing Cessna type aircraft (4 seater). Flight Simulator X gives the feeling of actually piloting a plane. The plane responds to the controls much like "the real thing".
Like other reviewers, I must agree that you must have a great computer. I have a dual processor Pentium D 940 running 3.2 Ghz, 4 gb RAM, 512 mb NVIDIA graphic card. On my system, with maxed out graphics and scenery, it runs very well, with only an occasional slight bump in frame-rates. I am somewhat disappointed with the scenery, which is good in major cities, but still basic in the country-side. The terrain is good everywhere, but the structures lack detail in other than the cities. The detail on airport runways and taxiways is terrific! Aircraft list is extensive. I recommend it.

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