Showing posts with label combat flight sim. Show all posts
Showing posts with label combat flight sim. Show all posts

Microsoft Combat Flight Simulator 3: Battle for Europe Review

Microsoft Combat Flight Simulator 3: Battle for Europe
Average Reviews:

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Things are often very relative in the gaming world. If CFS3 was actually Microsoft's first shot at a combat sim, it probably would merrit much higher reviews from the simming community and myself. After all, the game does boast an interesting campaign engine, a good variety of different planes to fly, including bombers and prototypical aircraft, some nice atmospheric effects, and the ability to man different positions on the bombers. Of course, many of these pro's have already been implemented in other WW2 combat sims of years past.
Unfortunately, this is not Microsoft's first shot and those of us who have loyally followed their series of flight sims, both combat and civilian, expect a certain progression with each new release. I, myself, was extremely pleased with said progression in both FS2002 and CFS2. Both games, I felt, learned from the mistakes of their predecessors, but at the same time, remained faithful to the series. And both greatly enhanced the look and feel of flight simming while not expecting too much from the machines they ran on. This is where CFS3 fails in my eyes.
So here are my major beefs.
Graphics: Where did they dream up this graphics engine? It looks and feels more like a first-person shooter than a flight sim. Is this really CFS3 or am I playing Counterstrike on a very wacky map? Sure it has nice clouds, but this game just does not have the visual cohesiveness of FS2002 nor CFS2. The virtual cockpits just don't look as good as in CFS2. The ground objects are also out of proportion to the aircraft. Do a little low-level strafing and things just don't look right.
Performance: My biggest gripe. If this new graphics engine was supposed to provide better performance by utilizing the video card more, they blew it. I have a P4 1.9ghz, 512mb rambus, with a TI4600 128mb Geforce4 and, with NO programs running in the background, the game stutters - especially when firing the guns. UNACCEPTABLE. The game just doesn't look good enough to justify such a drop in performance.
Damage models: These were supposed to be greatly improved. If so, I don't see it. Every plane I have shot down follows the same annoying pattern: pour tons of rounds into any part you like and eventually the whole plane blows up. No pieces of wings falling off, no tails detaching, no engines blowing, just one big boom. Would someone please go back to 1998 and look at the damage models in Activision's Fighter Sqadron? They did it right.
AI: I am getting so sick of computer pilots that have the uncanny ability - even as novices - to maintain control and maneuverability of their aircraft when you have damaged them, when one little hit on your alieron from their guns renders your aircraft unflyable.
Selection of aircraft: It was very thoughtful of Microsoft to include some oddball prototypical aircraft in their selection, but why oh why, at the expense of planes like the B17, Do17, He111, Ju87, and ME110? This is Europe, right? Oh, and thanks for the lack of compatibility with CFS2 aircraft.
Yes, all my griping makes the game sound a lot worse than it actually is, but with all the used copies of CFS3 I've seen on auction sites and the number of bad reviews it's gotten from other users like myself, I think it's obvious that Microsoft has made a boo-boo or two on this one. Let's pray they don't use this graphics engine on FS2004.

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Anti-aircraft fire blankets you. Blast debris hurls toward your propeller. And you wonder why you didn't join the navy. This ain't no free-flight, cloud-gunner, glory ride. This is ground assault: the real, gritty combat that can make or break a battle, and take your life in one massive explosion. Bombs shatter enemy airfields, trains, and tank columns as you streak across the European countryside in WWII's greatest planes, dodging small-arms fire, gripping your joystick with sweaty palms and white knuckles, pumped with adrenaline-living history.
As a U.S. Army Air Force, Royal Air Force, or Luftwaffe pilot in Microsoft's Combat Flight Simulator 3 you fly in the historical framework of the tactical air war in northwest Europe starting in mid-1943, but there's a significant difference. The skill and perseverance you and your squadron or Staffel bring to each battle can alter the tactical situation and the timeline of the campaign. This open-ended and flexible campaign means you can influence events, alter history, and extend the timeline to add new technology to your arsenal. How you handle these tactical and technological advantages will determine the outcome.
In Combat Flight Simulator 3, it's 1943, and no one knows what's going to happen.
New features include:

Enhanced campaign play sends you on involved tactical missions in a campaign where success or failure can move the frontline, influence the quality of equipment available, and even change the outcome of the war
New collection of 18 aircraft featuring bombers with crews (fly medium bombers and take control of the bombardier or gunner position), stunning 3-D cockpit detail, accurate performance and damage modeling, medium bomber operations, WWII state-of-the-art aircraft (including the first jet fighters)
Custom graphics engine powers super-high detail ground-attack targets and improved scenery with enhanced 3-D modeling and texturing
Cooperative multiplayer missions and free-for-all dogfights via the Internet and LAN
Reactive world: areas of the campaign world will trigger events, spawn aircraft, generate flak, etc. in response to your presence
Role playing elements: pilots have qualities like Bombing Skill, Vision, and Health
Strategy: you make decisions that influence how the war is fought, where to put the pressure on the enemy, and what aircraft improvements are crucial to the war effort


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IL-2 Sturmovik Review

IL-2 Sturmovik
Average Reviews:

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Il-2 is something that gamers and flight simulator enthusiasts could only hope for. It beats anything ever produced so far. The simulator was designed by pilots for pilots. Many of the people in the design team of Maddox Games have experience in the aviation industry. Much of the design of the game was done with the input from gamers in the internet flight-simulation community. Never has a developer been so keen on what his customers wanted.
Even the "newbies" will have a lot of fun with the easier settings which make this incredibly accurate flight simulator an easier "video-game" stile game. However, the fun is really in the realism that IL-2 delivers, and soon there will be a lot more fans of flight-simulation once gamers take a look at the absolutely best graphics ever seen in a World War Two sim.
This simulator includes the Eastern Front theater, in which the Soviet Union fought against the German Forces in World War II. You will be able to play for either the Soviets or the Germans. Many of the aircraft modelled have never been modelled before as an integral part of a flight simulator, like the Messerschmitt Me-321 and Me-323 Gigant, the Fieseler Fi-156 Storch, the Focke-Wulf Fw-189 Uhu, the Polikarpov I-153 Chaika, the Polikarpov Po-2 (U2), the Lavochkin La-7, the Bell P-39 Airacobra, and the Rumanian IAR-80 and 81.
Of all the flight simulators I have ever played, none have better virtual cockpits or flight characteristics. Each flyable plane has extremely photorealistic cockpits. The flight model is impeccable. The handling of each subtype of aircraft is accurate. For the first time ever I was able to feel how hard but how efficient it was to fly a German Messerchmitt Bf-109G-2. One of my all time favorites, the USA Lend-Leased P-39 Airacobra is an incredible machine, but you will learn why it was such a demanding craft to fly. The star of the game is definitely the Soviet ground attack plane IL-2, of which you will be able to fly something like 7 different versions, each accurately modelled, and with the option to play as rear-gunner too. The campaigns in the game are historical.
For multiplayer, you will be able to play through the Internet, both joining sessions, hosting your own, or through the Ubisoft game service. Ubisoft is publishing the game. Anyway, you can have up to 32 people in dogfights, or up to 16 people in full cooperative missions. I already wasted hours and hours playing over the Internet with the Demo. It is just incredible.
IL-2 has many great features. It has a training feature. It includes both a Quick Mission Builder, to allow players to build fast missions to get on with flying (and being able to save and load), as well as a Full Mission Builder, that gives the mission builders the ability to create missions that are as simple or as complex as possible, accessing every feature of the game, all maps, all aircraft (including Aces), stationary objects (parked planes, trucks, tanks, artillery, etc), ships, trains, tanks, vehicle columns, etc. You will be able to build from the simplest single player mission to complex multiplayer missions. You can even build cinema like missions that you can just watch AI play it, and you can take beautiful screenshots. There is a mission recorder so that you can watch your missiohn after you are done, and you can save it to watch later. Finally, you can dstribute your mission recordings, your screenshots, and your custom missions through the Internet for all to see.
If there is a negative point to IL-2 is the fact that you cannot fly every single plane. But a huge internet community already has been formed with modellers and programmers who are producing cockpits, add-on aplications, and even completely new aircraft and other models for IL-2 with the support of the developers, who will actually approve addons and make them available through the Internet as a part of the sim (for free in most cases), as opposed to the usual unfinished feel that many games and simulators get when a custom addition is made. Also, this is no simple game, it is a demanding simulation, make sure you have a descent 3D video card that supports OpenGL (DirectX is also supported), you want to be able to see those incredible details, and the more RAM the better.
I have never been this happy with any other PC product. I played the Demo for days non-stop. I am afraid after you play IL-2, you will simply uninstall every other flight simulator you ever played. I have played just about every WW2 simulator ever made, including Secret Weapons of the Luftwaffe, Aces Over Europe, European Air War, Screaming Demons Over Europe, B-17II, Battle of Britain, Air Warrior, Aces High, Combat Flight Simulator 1 and 2, and Jane's WW2 Fighters, amongst some others. I have to say that IL-2 has to be the most accurate of all. Not only that, I have not played a more fun simulator since Jane's WW2 Fighters. This is just outstanding, and I am glad a developer finally got it right. After a while it gets tiring to spend money and have a mediocre product in your PC.

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IL-2 Sturmovik takes you to the war-torn skies over Germany and Russia during World War II, where you fly accurately designed and realistically modeled aircraft in stunning 3-D environments. The numerous action-packed single-player missions involve air-to-air and air-to-ground missions, as well as search, destroy, and escort objectives. Up to 32 human opponents can experience multiplayer action over the Internet or a LAN.

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IL 2 Sturmovik: Forgotten Battles Review

IL 2 Sturmovik: Forgotten Battles
Average Reviews:

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I made a serious effort with the original (i.e., IL-2) when it was released; since my system is kept current in terms of memory and video there were no problems running the sim and the interface and graphic's were the best ever produced at the time.
I gave up due to the overly complicated joystick tuning routine (I use a Logitech Wingman Extreme Digital 3-D) and the constant patches released by the manufacturer.
I purchased FB realizing it was a standalone sim - not an expansion of IL-2. FB has the same interface and the default joystick routines are the same but now I have no problems with flight and obviously UBI have responded to feedback from consumers on this issue.
The AI has been critically reviewed by many; I agree that it is extremely tough but the designers goal is to create a simulation - not a game.
This is not a product for the casual gamer. If you are looking for a serious, detailed simulation of air combat on the Eastern Front than FB is the ideal platform. To be blunt, if you're not willing to invest the time required to overcome the learning curve then you will be extremely frustrated. The rewards for your investment will be rich as the sim provides the most detailed atmosphere for air combat ever produced.
You will need a 'current' system to run the sim at full detail levels. FB gets 4 stars instead of 5 because I agree with other reviewer's that the dynamic campaign interface is 'cold'; there hasn't been a good atmospheric campaign interface since Micropose's EAW.
System: OS: XP Home. Intel Pent. 4 2.80 GHz. 15" XGA TFT with Radeon IGP 345M Video Card. 40 GB 2 Hard Drive. 512 MB DDR SDRAM.

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IL-2: Forgotten Battles is the full-featured sequel to the realistic, multi-award winning IL-2: Sturmovik World War II combat flight simulation. IL-2: Forgotten Battles adds new maps and missions for both single and multiplayer play, as well as dozens of new World War II aircraft, including the American P-47 "Thunderbolt" and German Ju-87 "Stuka." All the aircraft from the first IL-2 game return. Players may choose to play from any time of 1941 to 1945 and fly for either Germany, Russia, Finland or Hungary.

A new Dynamic Campaign System has been added for almost limitless replayability. Dynamic campaigns are automatically generated, and the player can select his or her nation, squadron, and aircraft to fly. Players can also decide when they want to join the war. After the completion of each mission, the results will be processed and another mission will automatically be generated - and so on, until the end of war. Results of one mission will carry on to the next and no two missions will be the same.
During the campaigns, forces will advance or retreat, based on the history of the battles. However, frontline movements can speed up or slow down in limited degree. Additionally, resource tracking is present and objects destroyed in one mission will stay destroyed in the next. Every destroyed plane, friendly or hostile, reduces the number of planes of this type in the theatre, making their appearance less likely. Destroyed trains and transport columns will affect supply rate. If an ace is killed or captured, he will not appear in future battles.
Squadron management will also play a key-role in the dynamic campaign system. Every pilot has a name, photo (it is possible to replace the default photos) a rank, medals, sorties and kills. Each pilot's skill level is defined by combat experience. Pilots can be killed, captured, promoted, awarded or transferred. Losses are replaced, but new pilots will likely have minimal combat experience. Each squadron has a limited amount of combat ready planes, and if this number drops below some point, the squadron will be short-handed.

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