Showing posts with label flight sim. Show all posts
Showing posts with label flight sim. Show all posts

Wings Over Europe Cold War: Soviet Invasion Review

Wings Over Europe Cold War: Soviet Invasion
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I bought this and it's companion "Wings Over Vietnam". I will review this in 3 parts: ease of setup, learning curve, and fun.
1) Ease of Setup: I use a very specialized setup, involving a flight stick & throttle, rudder pedals, track ball and 2 keyboards and a TrackIR unit (look into TrackIR unit - it'll make the sim come alive). Was it difficult to install & set up? Not at all - if my setup is easy, then it will be easy for anyone to install and configure.
2) Learning Curve: While this is a jet simulator, it's not entirely accurate. In this case, that's a boon: it's easy for a person who's never flown before to be able to handle the planes in relatively short order. Some sims take weeks to get a handle on-this one is geared towards gameplay rather than completist accuracy.
3) Is it fun? Yes. The graphics are decent, the sim is fairly robust, there are good number of missions and a variety of planes to fly. I've had friends who have had little interest in sims try it out, about 50% so far get hooked.
This is a good one, doesn't require a monster gaming rig to run (I'm using a 2004 Office Depot Compaq - it runs just fine), and is quick and easy to get into. The manual is a pdf on the CD.
Hardcore simmers might give it a miss - but for team play and new to the hobby simmers, this one is great.

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Microsoft Combat Flight Simulator 3: Battle for Europe Review

Microsoft Combat Flight Simulator 3: Battle for Europe
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Things are often very relative in the gaming world. If CFS3 was actually Microsoft's first shot at a combat sim, it probably would merrit much higher reviews from the simming community and myself. After all, the game does boast an interesting campaign engine, a good variety of different planes to fly, including bombers and prototypical aircraft, some nice atmospheric effects, and the ability to man different positions on the bombers. Of course, many of these pro's have already been implemented in other WW2 combat sims of years past.
Unfortunately, this is not Microsoft's first shot and those of us who have loyally followed their series of flight sims, both combat and civilian, expect a certain progression with each new release. I, myself, was extremely pleased with said progression in both FS2002 and CFS2. Both games, I felt, learned from the mistakes of their predecessors, but at the same time, remained faithful to the series. And both greatly enhanced the look and feel of flight simming while not expecting too much from the machines they ran on. This is where CFS3 fails in my eyes.
So here are my major beefs.
Graphics: Where did they dream up this graphics engine? It looks and feels more like a first-person shooter than a flight sim. Is this really CFS3 or am I playing Counterstrike on a very wacky map? Sure it has nice clouds, but this game just does not have the visual cohesiveness of FS2002 nor CFS2. The virtual cockpits just don't look as good as in CFS2. The ground objects are also out of proportion to the aircraft. Do a little low-level strafing and things just don't look right.
Performance: My biggest gripe. If this new graphics engine was supposed to provide better performance by utilizing the video card more, they blew it. I have a P4 1.9ghz, 512mb rambus, with a TI4600 128mb Geforce4 and, with NO programs running in the background, the game stutters - especially when firing the guns. UNACCEPTABLE. The game just doesn't look good enough to justify such a drop in performance.
Damage models: These were supposed to be greatly improved. If so, I don't see it. Every plane I have shot down follows the same annoying pattern: pour tons of rounds into any part you like and eventually the whole plane blows up. No pieces of wings falling off, no tails detaching, no engines blowing, just one big boom. Would someone please go back to 1998 and look at the damage models in Activision's Fighter Sqadron? They did it right.
AI: I am getting so sick of computer pilots that have the uncanny ability - even as novices - to maintain control and maneuverability of their aircraft when you have damaged them, when one little hit on your alieron from their guns renders your aircraft unflyable.
Selection of aircraft: It was very thoughtful of Microsoft to include some oddball prototypical aircraft in their selection, but why oh why, at the expense of planes like the B17, Do17, He111, Ju87, and ME110? This is Europe, right? Oh, and thanks for the lack of compatibility with CFS2 aircraft.
Yes, all my griping makes the game sound a lot worse than it actually is, but with all the used copies of CFS3 I've seen on auction sites and the number of bad reviews it's gotten from other users like myself, I think it's obvious that Microsoft has made a boo-boo or two on this one. Let's pray they don't use this graphics engine on FS2004.

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Anti-aircraft fire blankets you. Blast debris hurls toward your propeller. And you wonder why you didn't join the navy. This ain't no free-flight, cloud-gunner, glory ride. This is ground assault: the real, gritty combat that can make or break a battle, and take your life in one massive explosion. Bombs shatter enemy airfields, trains, and tank columns as you streak across the European countryside in WWII's greatest planes, dodging small-arms fire, gripping your joystick with sweaty palms and white knuckles, pumped with adrenaline-living history.
As a U.S. Army Air Force, Royal Air Force, or Luftwaffe pilot in Microsoft's Combat Flight Simulator 3 you fly in the historical framework of the tactical air war in northwest Europe starting in mid-1943, but there's a significant difference. The skill and perseverance you and your squadron or Staffel bring to each battle can alter the tactical situation and the timeline of the campaign. This open-ended and flexible campaign means you can influence events, alter history, and extend the timeline to add new technology to your arsenal. How you handle these tactical and technological advantages will determine the outcome.
In Combat Flight Simulator 3, it's 1943, and no one knows what's going to happen.
New features include:

Enhanced campaign play sends you on involved tactical missions in a campaign where success or failure can move the frontline, influence the quality of equipment available, and even change the outcome of the war
New collection of 18 aircraft featuring bombers with crews (fly medium bombers and take control of the bombardier or gunner position), stunning 3-D cockpit detail, accurate performance and damage modeling, medium bomber operations, WWII state-of-the-art aircraft (including the first jet fighters)
Custom graphics engine powers super-high detail ground-attack targets and improved scenery with enhanced 3-D modeling and texturing
Cooperative multiplayer missions and free-for-all dogfights via the Internet and LAN
Reactive world: areas of the campaign world will trigger events, spawn aircraft, generate flak, etc. in response to your presence
Role playing elements: pilots have qualities like Bombing Skill, Vision, and Health
Strategy: you make decisions that influence how the war is fought, where to put the pressure on the enemy, and what aircraft improvements are crucial to the war effort


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Combat Flight Simulator: WWII Europe Series (Jewel Case) Review

Combat Flight Simulator: WWII Europe Series (Jewel Case)
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I've got the first 2 entries in the CFS series, and have mixed feelings about each of them. I suspect that the series takes a radically new turn in CFS3, but I can't be sure. CFS1 and CFS2 look and fly pretty much the same - building a military flight sim out of the tried and true MS Flight Simulator engine (which has the double benefit of feeling and looking real AND the ability to add-on 3rd party aircraft). Unfortunately, the developers took the concept of "MS Flight Simulator with guns" too seriously and never craft much of a military sim to go with the engine - the missions are canned and the campaigns are not only scripted, but short. In CFS: Europe, you can fly allied or axis missions in one of two campaigns - the Battle of Britain (mostly over southern UK, summer-early fall, 1940) or the one for western Europe, 1943. Though the lack of American missions are understandable for the first campaign (Pearl Harbor was still over a year away when the "Battle of Britain" came to an end) the lack of flyable British missions in the second campaign is odd. As a yankee, you'll start out flying the not-very-spritely P-47, before progressing to the faster and more nimble Mustang (and boy, will you feel the difference). Bombers appear in the game, but CFS is strictly a fighter-flyable affair. Ofcourse, if you want to tweak the game yourself, you can find scenery, aircraft and missions to suit your tastes, but that still doesn't excuse how bare a sim CFS is - it's almost as if the programmers decided that there was no point to adding in a wider variety of planes, weapons, scenery or campaigns since they knew that serious users would do it themselves. The game engine is pretty, and allows hardcore users to take real control of their planes (start-up, manifold pressure, mixture, et. al.), but it's nothing spectacular. Ground modeling looks pretty, but there's little complexity to it - bit-mapped images (and not much variety to them) "painted" on naturally irregular topography. Ground targets have very basic damage modeling - hit them enough and they just disappear in unconvincing, "Buck Rogers in the 25th Century" style fireballs. Some of the missions seem a tad unrealistic - sending short-ranged Spitfires on strafing missions across the channel when the RAF had barely enough fighters of any kind to stem the tide of Luftwaffe bombers? The missions are also repetitive, though real WWII pilots probably flew an even lower variety of missions than you'll find flying a single tour here. Still, your American bomber formations always meet a small number of the same kinds of fighters - FW-190's and Me-109's. The early German jets appear - but only as ground targets in a late-war mission. You can add AI (that is, non-flyable) aircraft as well, but not as easily. The variety of add-on planes is as limitless as the imagination of the flight-sim community, but is otherwise constrained by the fact that this is a WWII sim. That means that you can fly F-14's against Mitsubishi A6M's ("Splash the Zeros, I say again, SPLASH the Zeroes!"), but you can forget about using the complex sensor suites and sophisticated weapons of modern aircraft on this game (and, as with all entries of the MS Flight Sim series, vertical movers like helos or Harriers are limited in terms of simulating hover-flight). Flight is challenging, but slidable realism allows newbies a softer learning curve. The fluid sense of flight is lacking though - with cloud effects looking less convincing than those used on "EF2000" from 1996. Better effects were found in "Jane's WWII Fighters" which also had more compelling enemies, and a more dynamic campaign (if a more prosaic flight engine).
In short, this is a basic game - good for those who want a simple and fun WWII sim, but can't run the Jane's game.

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Platform:WINDOWS 95/98/ME/XPPublisher:ATARIPackaging:JEWEL CASERating:EVERYONEMicrosoftCombat Flight Simulator combines Flight Simulator realism with air combat excitement. Enlist with the Royal Air Force the Luftwaffe or the U.S. Army Air Force - and prepare to experience the most realistic air combat simulation ever to take flight. Fly the Real Thing. The realistic flight models will challenge pilots to learn the different characteristics of each airplane.Campaigns Missions Quick Combat or Free Flight game modes. Add More Aircraft Missions and Scenery. Import thousands of planes from the Internet or bring your favourite scenery or aircraft from selected Microsoft Flight Simulator products into Microsoft Combat Flight Simulator. Choose from eight historic fighters including theHawker Hurricane Mk ISupermarine Spitfire Mark IFocke-Wulf Fw 190 A8Messerschmitt Bf 109ESupermarine Spitfire Mark IXMesserschmitt Bf 109GRepublic P-47D ThunderboltNorth American P-51D Mustang System RequirementsWindows95 98 ME XP Processor - P133 MHz System Memory - 16 MB Graphics Card - 8 MB Free Hard Drive Space - 230 MB CD-ROM - 4 speed DirectX - 6 or higher

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Flight Simulator 98 (Jewel Case) Review

Flight Simulator 98 (Jewel Case)
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I have had this program for eight years. I also have a friend with an airplane who takes me with him from time to time. I find this program enhances my meager skills enough that if he suddenly blacked out, I could get us back to the airport and safely landed.
I do not have a pilot's license and have never taken flying lessons, other than what my friend has shown me.
Newer programs have more aircraft, more airports, and more scenery; but this program still does all of the basics you need for flying a real plane, and does them well. This program has more features than I will ever use. Using it will also make you a better, calmer airline passenger. You will know more about what the pilot is doing and how the plane is responding.
I do not have a joy stick, but use the number buttons on the right end of my keyboard for controls.

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StarLancer (Jewel Case) Review

StarLancer (Jewel Case)
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Pros: fun, nice story line, many deferent planes,nice case,shipped by nws online combat gaming store very nice,
cons: crashes running on xp glitches needs updates but has none
Other: use the smaller install pack it takes out some of the glitches
and thank you nws online combat gaming store for good service.

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SpaceStation Sim Review

SpaceStation Sim
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The sim is ok and for a space flight sim.You will not find one much better that will run on windows 7.The game play is slow and takes alot of time to complet a mission but it is a sim and not a game.You can not find anything better,I have tried and looked everywhere I can think of online.I like the sim alot but it would be cooler with updated graphics they seem kind of old and dated.But this is about the best you will find in this type of sim at this time and it has alot to offer if you take the time to set it up right.It dose run very good on the pc I have it on and I have not had one issue running it at all.I think this sim would run on most pc's running windows 7 with a good video card.I run it on one of my gaming pc's with a amd phenom II X6 1100t black edition cpu @ 3.3 and 16 gigs of DDR3 1600 hyperx ram.I have used a evga gts 450 1gb video and a evga gtx460 2gb card to run this sim with very good performance.I have went to a ga-990xa-ud3 motherboard and the evga gtx560ti 2 gb video card and it runs perfect on this setup also.I have also run this on the amd phenom II X4 955 AND 975 black edition cpu's with very good performance.You can run it with a pc that has less performance than the parts I have put into my gaming pc's I think.It only takes around 26% of my pc's performance to run this sim.I still have xp on one of my gaming pc's to run some of the older combat flight sims that do not run well on windows 7 but I have never run this sim on my pc with xp.I have a HP p6232p factory pc that I only updated the ram with ddr2 1066 hyperx 8 gigs, put in a 550wt XFX power supply and added a evga gts450 1gb video card and I am sure it would run fine on it.I run flight sim x on this pc and it run's fine but not with all the settings maxed out like I can do with one of the gaming pc's I put together just to run my games.I have 2 evga gtx460 2gb video cards but I have not run this sim on a pc with the video cards running sli so I do not know how well it would run on a system running sli.Some games run better on a system with 2 cards running sli and some have issues that do not have support for sli yet.I find most new games do run well useing 2 cards running sli.So good luck if you try this one with a pc running 2 video cards useing sli.The box it comes in dose not say you need to have a over the top performance pc to run this sim at all.I have just found out the hard way over time that you can never have to much ram,to much cpu performance or to much cooling performance in your system ever.You many not need all this performance all the time but it is very good to have when you do need it.Overall I have found this to be an ok sim as it is now but could have been very cool with a little more work.I have not been to the website for this game and do not know if it has one but some games do update all the time and this could be one of them.I like the sim and if you like flight sims you will like this one as well.It is not perfect like rise of flight iorn cross but it is cool.

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Microsoft Flight Simulator X Deluxe DVD Review

Microsoft Flight Simulator X Deluxe DVD
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I am a general aviation pilot, flying single engine fixed wing Cessna type aircraft (4 seater). Flight Simulator X gives the feeling of actually piloting a plane. The plane responds to the controls much like "the real thing".
Like other reviewers, I must agree that you must have a great computer. I have a dual processor Pentium D 940 running 3.2 Ghz, 4 gb RAM, 512 mb NVIDIA graphic card. On my system, with maxed out graphics and scenery, it runs very well, with only an occasional slight bump in frame-rates. I am somewhat disappointed with the scenery, which is good in major cities, but still basic in the country-side. The terrain is good everywhere, but the structures lack detail in other than the cities. The detail on airport runways and taxiways is terrific! Aircraft list is extensive. I recommend it.

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