Showing posts with label action game. Show all posts
Showing posts with label action game. Show all posts

Prey Limited Collector's Edition Review

Prey Limited Collector's Edition
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Those of you who followed the first person shooter genre back in 1998 probably vaguely remember a game called Prey that was in development at 3D Realms. The game featured a Native American theme and a unique portal technology that allows enemies to appear out of thin air among other things. Then the game suddenly disappeared for years only to recently resurface. This new game, developed by Human Head Studios, features many of the original ideas from 1998 as well as a state-of-the-art graphics engine and fierce combat. The amount of hype surrounding the game when it was shown at E3 was enormous. Luckily, Prey manages to deliver a solid and compelling first person shooter experience.
Prey opens with the main character of the game, a Native American named Tommy, talking to himself in a bathroom mirror. He wants to take his girlfriend and leave the Indian reservation. She on the other hand doesn't want to leave. While trying to talk her into leaving, his girlfriend and his grandfather are sucked up into an alien ship. Tommy manages to get free and then sets out to rescue his girlfriend. Of course along the way he will end up saving the world.
The plot in the game is actually pretty solid. The game starts out pretty intense and things rapidly escalate and get pretty desperate. It also does a pretty good job of explaining why you of all people are the one who has been chosen to save the world. While the Native American influences are not a major part of the gameplay, it is an interesting and recurring theme in the storyline. The last few levels in the game make up one of the most intense climaxes to any first person shooter in recent memory. The ending also leaves you feeling pretty satisfied, which is a relief considering many high profile games have had disappointing endings recently. The whole game will take most people between 8 to 12 hours.
Along with a compelling plot, the game features amazing visuals. The game is powered by the Doom 3 engine (which also powered Quake 4). So the game features completely real-time lighting and shadowing and interactive GUI surfaces (control panels) like those found in Doom 3 and Quake 4. The engine has also been modified to provide other great looking effects like light bloom. The environments themselves are very detailed and are constantly animating. You really get the feeling that you are in a living spaceship.
In a way, Prey has fallen victim of its own hype. The biggest complaint that most will have with the game is of its use of portals, gravity manipulation and spirit walking. Many were expecting some revolutionary new gameplay mechanics because of these three things. Unfortunately their use doesn't do anything to drastically change the way first person shooters are played. But even though the game comes pretty short of "revolutionary", the portals and gravity manipulation keeps the game pretty fresh throughout, which is more then what other first person shooters offer these days. So while it doesn't reinvent the first person shooter, those gameplay innovations keep it from tasting stale.
The portals serve a couple of purposes. First, they allow you to move from one 3d environment to another seamlessly. Second, portals provide an interesting and fresh way for enemies to enter the environment. For example, sometimes enemies will portal in and be walking on the ceiling.
Perhaps more interesting then the portal system is what the game does with gravity. In the game you will find glowing walkways that allow you to walk up walls and even completely upside down. Even more interesting is that sometimes you will walk around a corner and gravity will completely change directions. There are also times when you will walk through rooms you have already been in but you will be on what was previously the wall or the ceiling. This keeps the battles interesting as you will be shooting down at enemies that look like they are on the ceiling, but they are really on the floor. Also, in some rooms you will have the ability to change gravity by shooting wall panels. The portals and gravity are constantly used in combination for some fun (though not very difficult) puzzles.
Tommy, because of his Native American heritage, also has the ability to leave his body and spirit walk. While in spirit form you can do things that you normally wouldn't be able to do. For example you can walk through force fields and sometimes over large gaps that would have been impossible to jump. Unfortunately, most of these sequences boil down to walking through a force field and hitting a switch on the other side to turn it off. There are a few puzzles in the game when you have to leave your body someplace and then use your spirit to move you somewhere you normally would not be able to go. However, these types of puzzles are few and far between and don't pose much of a challenge. Though you can fight enemies while in spirit form, which can be helpful when you are low on health.
Since you have this spirit walk ability, when you die you are sent to the spirit realm. The spirit realm is basically a small mini-game where you must shoot down red and blue wraiths which recharge your health and spirit energy. After a short amount of time you are sucked back into the living world pretty much exactly where you died. The amount of spirit energy and health you have depends on how well you did in the mini-game. While this is pretty unique and interesting, it has the unfortunate negative effect of making the game pretty easy. You never have to worry about saving since you in essence can't die. Perhaps it would have been better if you could actually fail at the mini-game.
Prey has a pretty good selection of weapons. While your arsenal is actually pretty small, weapons have secondary functions. Some of the weapons are alien versions of familiar weapons while others are pretty unique. One of the weapons must be powered up at stations. How the weapon behaves depends on what type of station you powered it up at.
The enemy designs in the game are pretty good overall. While there are not a ton of different looking enemy types, they all require different strategies to defeat. The AI in the game won't win any awards, but it does a good job of keeping the firefights intense and fun.
The audio in the game is pretty good. The voice acting is of pretty high quality. Unlike other games like Doom 3 or Half-Life 2, the main character in the game speaks a lot. The music score in the game, which is done by Jeremy Soule, is also pretty good. The only somewhat disappointing aspect of the sound design is the weapons themselves. While they don't sound bad by any means, they somewhat lack the punch that you would expect.
In the end, a lot of what you will get out of Prey depends on what you go in expecting. If you expect to find a revolutionary experience you will be disappointed. But if you go in with reasonable expectations, you will find a sold first person shooter with some interesting gameplay innovations that keep the game fresh and makes it stand out compared to other first person shooters.

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History Channel Civil War: A Nation Divided Review

History Channel Civil War: A Nation Divided
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For some, this game may not do the trick, but I found myself immersed in the Civil War. The graphics aren't cutting edge, and the gameplay is so-so, but, if you like history, and always wanted to know what it felt like to tramp through Civil War America as a grunt, this is your chance. I loved shooting the old guns. They take a long time to load, but then so do your opponents as you watch them struggle with their ramrod to get off a shot at you.
The only problem I had is that there were not enough levels. I played through the whole game in less than 8 hours (not all at once).
The path you take is very linear, and you don't have many choices, but what soldier does? Just "follow me."
If you have to have the latest greatest thrills, don't bother, but if you like history and want to be a civil war ground-pounder for a while, go for it.

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Boiling Point Review

Boiling Point
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** Reviewed using unpatched release version **
BP joins two game genres: FPS and real time RTS, and sets the whole thing in South America... as an ex army tough guy, your task is to find your daughter who has gone missing.
the game intially felt a bit like the GTA games(which I actually dont like), but this is not a series of GTA style missions - it is a true RTS storyline, and you can choose to follow the story (rescue your daughter) or just role play and advance your character. After half an hour, I started to think of Morrowind, but in the end I decided its much more like another recent game I have played - Vampire:Bloodlines
In fact, the feeling I get with this game is 100% the same as Vampire:Bloodlines - a very big game that is a little rushed (both technically and graphically), but certainly a different and absorbing game for those of us that hate all the samey action games that are over in a couple of days (such as Pariah, the last game I played all the way through... in less than 15 hours!). the difference is that BP is a lot bigger in scope than bloodlines (the latter of which actually had very small levels and a fairly fixed main storyline, albeit with multiple endings) .... Boiling point has one massive gaming area and a much more open scope).The three biggest issues for potential buyers of BP are
1. Do you really want what is actually a first person adventure game, or are you looking for a true FPS? I have a feeling a lot of disappointed buyers will be looking for a FPS from the demo videos and packaging - ITS A STORY DRIVEN ADVENTURE GAME! Yes, you do have to drive around a lot and talk to people... yes you can complete a lot of the tasks without ever shooting, and yes, the FPS part doesnt stand up as an FPS in its own right. Thats because its not an FPS, so if you want a more immediate shooter, you are in the wrong part of the store!
2. Hardware issues. This is a big game, not least because it has no levels - the initial game world loads once, and after that, it loads on demand behind the scenes so you see one big persistent (and very large!) game world. trouble is, on my XP2800+ CPU, 1GIG memory and Radeon 9800 pro, I initially got a glitchy slideshow! The fix was to increase the AGP aperture drastically, and I now have a smooth gaming experience (10024x768, 16 bit screen, most of the options set to high). However, lots of other users dont seem to have been so lucky, so read up on the NGs for the game/your hardware before you buy!
3. Patch issues. I havent seen any storyline issues yet, but Im sure there are one or two in the main game.. so I have a feeling I'll need at least one patch to complete the game.
So, to conclude, its a great game thats different, but it will appeal more to adventure gamers than FPS gamers. Needless to say, Im not a big FPS fan and am *really* enjoying BP, but your mileage may vary.
** Update 11 June 2005 **
Many of the issues with low framerate were fixed by updating my video drivers to the just released ATI catalyst 5.6 (I am using a Radeon 9800 pro).
S

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Far Cry (Jewel Case) Review

Far Cry (Jewel Case)
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2004 was a good year for FPS games. Both HALF LIFE 2 and FAR CRY were released. Whereas DOOM III and QUAKE IV came and went - mostly unnoticed, these two were here to stay. Nevertheless, whereas HL2 eventually got to my nerves with the whole STEAMed-permission-to-play-for-30-minutes blunder, FAR CRY was the game I loved the most and replayed again and again.
The graphics are just amazing! HL2 may have crisp and clear textures too, however, FAR CRY's are also realistic and detailed even at maximum resolution. The controls are intuitive and remapable - and take the character (Jack Carver) precisely where you want him. Running is fast and crawling is effectively silent. When greater distances are to be covered, vehicles are available to commandeer.
The weapons are beautiful: a mix of real and futuristic improvements. Ammo is never really a problem (well, with the exception of the Sniper rifle bullets and the RPG loads when they would really tip the balance in your favor) and, most importantly, the damage they inflict is TRULY BALANCED: both enemies and player go down with about the same amount of damage (you would be surprised on how many games this is not true - STALKLER for one...).
The story is interesting, the locales truly breathtaking and the horizon the further you have ever seen in any game! True free roaming is not actually available (try to round an island with a speedboat to circumvent same stubborn enemies and a black helicopter will chop you to pieces), however the taste is at the tip of your tongue the whole time.
The sounds and music have been worked on with care and they maximize the gaming experience.
My only (minor) objection focuses on the battles with the mutants: FAR CRY features one of the best enemy AI ever encountered. I truly savored battling human AIs - but was apprehensive when another mutant segment was coming up. The game is so realistic that it truly shines in real environments and opponents. Then again, it never lets you get bored either...
I am not an easy costumer (check out my other reviews, you will see what I mean...); nevertheless,
HIGHLY RECOMMENDED!!!

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Cuban Missile Crisis: the Aftermath Review

Cuban Missile Crisis: the Aftermath
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This game is only so-so. It assumes that the Cuban Missile Crisis of 1962 led to a nuclear war and WW3. But really those incidents have nothing to do with the progress of the game. It could easily have been a game called WW3 and set in the 1960s for all that the CMC had to do with it.
Game play is slow and the weapons are limited. Battles can be fought on autocombat or "by hand." It's more fun by hand, but gets a bit stale after a bit.
Strategy First publishes other great software like "Dangerous Waters." If you want a good battle sim, go elsewhere.

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History has been rewritten. It's up to you todetermine the future.Product InformationCuba 1962...A world on the brink of disaster holds its breath as two superpowers vie for supremacy. The silence is shattered by a tiny Caribbeanisland nation barely 90 miles from the continental United States. Theworld changes instantly as strategic missiles fly from secret installations onCuban soil. Now four coalitions have emerged to contest for domination ofa changed planet. There have been times when the Doomsday Clock has been close to strikingmidnight but we have always avoided the disaster of a global nuclearincident...but what if we hadn't. What if when the world stood on thebrink of apocalypse we had slipped?An interesting mix of real-time battles and a turn-based global strategy...morethan just a post-apocalyptic RTS!Product FeaturesFour extensive campaigns to choose from in an alternate history where theCuban Missile Crisis provoked a nuclear disaster in 1962.Dozens of missions through four sides of the conflict [American andBritish Alliance USSR French and German Alliance China]Post-nuclear Battlefields - Radioactive contamination zones that have aninfluence upon military equipment and troops.Key structures buildings and installations which when under yourcontrol will maximize the effectiveness of your troops.Windows RequirementsWindows 98 Me 2000 XPPentium III 700MHz processor (Pentium IV 1.8GHz or above recommended)256 MB of RAM (512MB recommended)32MB Video Card (64MB Video Card recommended)Sound Card2GB Hard Drive Space4X CD-ROM DriveKeyboardMouse

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Barnyard Review

Barnyard
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I got this game for Christmas and after a few hours of playing it, I couldn't stop playing! It was soooo much fun and I'd play the game every day for a few hours! After I finished the game, I started it again! It's soooo funny and I just love it!!! I still play it today and enjoy the game, even though I know what you have to do! I totally recomend this game to everybody here on [...]!

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Enter the world of Nickelodeon's newest adventure and bring the Barnyard movie to life.

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You are empty Review

You are empty
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Eastern European gaming companies have came up with some great ideas in the last 5 years (STALKER and THE WITCHER pop to mind, to name just a couple). Unfortunately, although it tries hard, YOU ARE EMPTY is NOT one of the best examples.
This game's strengths are mainly the story and the settings. Soviet-era mentality had always been obsessed with mind-control sciences, and when something goes terribly wrong the world is turned into a zombie and cyber-entities cesspool.
The graphics are nice (comparable, at least, to those of HL2 - a 3-year old game mind you), the surfaces are gorgeous and have been done painstakingly in polygons (not bump mapping!) - and the game engine, although previously untested, hardly ever glitches! Now THAT is solid kung-fu programming!
The scenery, with all the Soviet propaganda posters and the beautifully done cut-scenes, is gorgeous; whereas, the sounds and music have been tastefully chosen, with radio loop-announcements cutting through the cold Russian wind making the power-lines whistle: this is a game that is really easy to get immersed into!
Interestingly, YOU ARE EMPTY runs for well over 16 hours(!): this is how long FPS games used to last - and not the miserly 3-4 hours the latest over-hyped releases do...
On the down side, the weapons may be realistic yet could not be more generic and unimaginative; movement is slower than flowing syrup, something especially nerve-raking when enemies have the tendency to jump you from all directions; and the damage (both sustained and inflicted) is hardly balanced: it is preferable to get hit by a grenade than to jump a single floor, to absorb several bullets that get bitten by a single rat and to keep using your sidearm than a rifle, since they do about the same damage, appear to have the same range and the sidearm can hold more bullets...!
This is a game that had been available for more than a year in Europe before finding distribution in the US - and, undoubtedly, this is not helping its chances to impress. We should count our blessings though: the European release also featured ...STARFORCE.
This is a solid first effort by DIGITAL SPRAY, a newly founded group, that although fails to stand out in this pre-Christmas crowd, lays stable groundwork for its future developments. Let's only hope they do not get outright absorbed into a gaming mega-corporation...
All in all: a creative and atmospheric game that is worth a budget admission price.

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Infernal Review

Infernal
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Infernal won't win any awards in the innovation department but it's a very good-looking shooter that adds enough hooks to keep you interested for a few hours. You're Ryan Lennox, a fallen angel looking for work when your recruited by Satan himself to take out various enemies.
The title comes from the power bestowed upon you by the Devil. After killing an enemy you can recharge your character's health by absorbing him in dramatic fashion. That alone is worth the price of admission. I haven't finished the game yet but anyone looking for a decent shooter should definitely check out Infernal. It's enjoyable, looks good, and is fun to play.

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Brothers in Arms Road to Hill 30 Review

Brothers in Arms Road to Hill 30
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Ingredients:
Large cup Band of Brothers
Pinch of Command and Conquer
Generous slices of history
Garnish with authenticty
Second World War games are no stranger to the PC - indeed, the First-Person shooter market is positively swamped with them. Medal of Honor, still a fine game after all these years, gave us a crisp, detailed and immersive slice of being a part of the greatest war in history. Battlefield 1942 let us play around with planes, tanks and great big ships in an online sandbox. Recently, Call of Duty assaulted our senses with a vision of war at it's most visceral and crucially, developed the idea that you the player were far from alone on the battlefield. Computer controlled squad-mates charged into the fray along side you, a gratifying and certainly more authentic experience. Now, Brothers in Arms from UbiSoft takes it to the next level with it's implementation of full infantry combat where YOU call the shots. Played principally from a first-person perspective, Brothers in Arms clearly draws from the same graphical pool as it's forebears - gritty, lifelike animation, sound effects that will rattle your speakers and plenty of neat touches - dust, explosions, sun glare and weapon flashes all look and sound great, and WW2 buffs will be able to salivate over a wide range of accurately modeled weaponry. As in other games, Brothers allows the player to commandeer enemy weaponry and gun emplacements in order to give 'Fritz a taste of his own medicine. The player can also duck behind cover or lie prone, which in this mostly-realistic world of bullet damage can make all the difference between a live paratrooper and a letter home to mom. So far, so Call of Duty.
The ace-up-the-sleeve for this game comes in the form of your GI comrades. The player is typically accompanied by 2 computer controlled fire teams. In combat you can give orders and instructions to your troops using a simple, context-sensitive command system. Placing the command cursor, similar to aiming crosshairs, over the terrain instructs your troops to move to that position - once there, they are smart enough to find appropriate cover and begin to scout for enemy positions. Under attack, they automatically return fire, cover each other while reloading, and stay hidden and defended if the going gets really rough. The AI is leaps ahead of previous games, and it's a tremendously satisfying sight to watch your troops take care of themselves without you having to hold their hands. The 2 fire teams are split between a rifle squad, who are able to lay down supressing and covering fire with their M1 Garands and BAR, and an assault element, who, with grenades and machine guns are used to flank and destroy the enemy - a classic infantry tactic that the developers have researched in order to get it spot on. A typical engagement sees you the player supporting one of these 2 teams, which really allows you to play in your own style - budding commandos will enjoy rushing right down the enemy's throat, Thompson Sub blazing, while thinky types will relish the more strategic side of planning the attack.
In order to simulate the intense pre-mission preparation that paratroopers underwent, Ubi has implimented a unique command-map that can be opened during play. The area around the player can be viewed from an aerial vantage point, and partial zoom and rotation allows the player to plot their next move. The map terrain for each mission has been modelled from historical photographs, and the development team actually visited the battlefield to get a feel for how it must have looked. Best of all, each member of your team is based on a real soldier who fought in the campaign. It's at once rewarding and curiously spiritual to know that you are leading representations of real young men into the jaws of death, and when one of your guys goes down in the field, you better believe it tugs at your heart in a way very few games can achieve.
Like most modern games, Brothers in Arms requires a decent computer, with a gig or so of hard-drive space, a quality graphics card and plenty of free ram. However, you don't need a supercomputer to have a great time - my machine is a P4, 1.4, 9600 pro and 512meg of RAM, and this game remains smooth even when the fight gets close and personal. I highly recommend this game to anyone after a fresh take on an exciting genre; one that takes risks, pushes the envelope and offers a powerful, moving, and above all fun experience.

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