Showing posts with label mmorpg. Show all posts
Showing posts with label mmorpg. Show all posts

EverQuest: Shadows of Luclin Review

EverQuest: Shadows of Luclin
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Pro: Adds new elements to the game for characters above level 50. Horses can now be purchased which basically give faster travel speed or could be used for a symbol of status. More facial customization abilities. New beast lord class and vah shir race.
Cons: Very slow on machines below 1.2 ghz 512 ram, features and viewing distance need to be reduced greatly for optimal performance. Long loading times, very laggy in crowded areas. Very laggy, very lagg, very slow, very choppy. The design of the engine was done very bad, no matter how good your system is, it will get slow the majority of the time. Do not underestimate the power of how bad this game handles memory, I yet to figure out why the game needs at least 512 ram.
conclusion: so what's up with the 5 stars? Nothing will get you to stop playing except for when the server kicks you off or when your boss calls you when you've missed a week of work, that in it self deserves the credit for what we call everquest.

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The World of EverQuest Will Never be the SameProduct InformationRequires the full version of EverQuestLuclin the ringed moon of Norrath has been rediscovered and now adventurerscan explore its vast and uncharted territories.From the darkest dungeons inhabited by the vilest of creatures to the loftyspires of an ancient and advanced civilization epic journeys and quests awaitthe hearty souls who make the voyage to Luclin.Included is a foldout pamphlet providing the History of Luclin and Vah Shir aMap of Luclin Zone Maps and pages for you to keep a journal.Product FeaturesExperience a massive 3D overhaul with high resolution player charactermodes and completely retextured zones including the original world ofNorrath and all previous expansions.See the world through a cat's eye! Play as the new Vah Shir cat man raceor BeastLord class.Mount up! Horses have now been tamed in the lands of Norrath. These noblesteeds will carry you across the world at incredible speeds.The moonscape of Luclin adds over 24 new perilous zones to explore.Minimum RequirementsWindows 98/2000/Me/XPPentium II 400 or greater (Pentium III recommended)256 MB of RAM (512 MB recommended)3D Accelerator card requiredDirect3D compliant video card with 16MB of RAM and hardware T&L (i.e.Nvidia GeForce/GeForce2) (32MB recommended)DirectX 8.0 compatible sound card28.8k + Internet connection (56.6k + Internet connection recommended)4x speed CD-ROM drive (16x speed CD-ROM drive recommended)450+ MB hard drive space (1.5 GB +DirectX 8.0 or greater is requiredSupports Microsoft 3D in resolutions 1600x1200Valid credit car required. Internet connection required to set up yourEverQuest account. Players are responsible for all applicable fees.

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Vanguard Collector's Edition Review

Vanguard Collector's Edition
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This is NOT just an amalgum of other SoE games, and I'd like to point out that SoE does not have all of the rights to change the game like they do for other titles. SoE is only the distributor for the game, not the owner of the game. The owner and creator of the game is Sigil, and they are doing all of the updating and tweaking and creating, NOT SoE.
Vanguard is visually RICH. Low-end or value systems will have to run it in it's lowest settings, though game sites like 10TonHammer already have a guide out on how to tweak it so it still looks good. I have a higher-end system and can turn up the graphics, and they are very nice.
Jumping right in and starting to play the game is easy for people who've played World of Warcraft (since the User Interface takes quite a bit from WoW's), and it's intuitive enough to pick up quickly for players of similar games. While there's a couple other small similarities to WoW, they mostly end at the UI. Where WoW looks like a playable comic, this game is visually intense enough to keep you staring at the scenery half your playing time. Combat is fast-paced, including reactions and abilities that can be chained together to perform special moves. The quest system is detailed, and meshes with the game's storyline very well.
You've got 18 playable races to choose from, and 15 adventuring classes. There are quite a few options for making your character look different. There are intense crafting and diplomatic professions to pick up, and you can advance along the game gaining titles and gear from these without adventuring a bit if you wish. The world is large already, spread over three main continents, and at launch there are STILL realms present in the game which you can see, yet are locked for future content. Playing your character's class to the fullest and utilizing all it can do takes a little extra skill, which may be intimidating for some players (since you need to do a little more than mash buttons), but it keeps you glued to the screen.
Overall, an enjoyable game, and nice in that it is NOT like playing other games out there.

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Gladiators: Galactic Circus Games Review

Gladiators: Galactic Circus Games
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I'm not a video game critic, but this is a pretty fun game, despite its age and the fact that it isn't very well-known. Its a gladiator-like game with familiar RTS elements, and I was surprised with the difficulty and combat mechanics.
Not perfect, but worth a shot.

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Lego Island 2 Review

Lego Island 2
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There are a lot of challenges in this game. Worth the money. My 6 year old can navigate very well.

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EverQuest: Lost Dungeons of Norrath Review

EverQuest: Lost Dungeons of Norrath
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This is a review strictly of EverQuest: Lost Dungeons of Norrath (LDoN). As this package does not include the basic game, and is only an expansion, this is not a review on the game as a whole.
While there is a lot of talk about how one can do many different things in EverQuest, for everyone but the most obsessive tradeskillers, it comes down to killing things and taking their stuff. The various expansions have let players do this in the jungle, on a frozen continent, do it on the moon, in a pirate stronghold, or in the homes of the gods themselves. In all of these locations, players move through areas shared with other players -- sometimes only a handful of other players, but in some cases up to 100 or more people interested in the same content.
This new expansion breaks that model for the first time, by creating content on the fly for players, in the form of dungeons for groups numbering 3 to 6, that ONLY exists for them. (Other players get their own instanced copies of these dungeons to explore.) While some players feel this flies in the face of the Multi-User Dungeon game tradition that EQ grew out of, it's a welcome change to not have to look over one's shoulder for other players at all times, or to have to compete over special "named" monsters and such.
The five LDoN dungeon "themes" (groups of different layouts in related dungeons) dynamically create content for groups from levels 20 to 65. The good news is that this makes the expansion potentially useful for the vast majority of players. In practice, however, it means players will be seeing a LOT of the same stuff, over and over again, as the creatures in a level 20 version of Deepest Guk are the same as in the level 65 version, just with different names and of a lot higher level.
The much-ballyhooed adventure points received for these adventures is something of a mixed bag as well. While it does allow players to save up for loot they want (in a codified version of a system a lot of player guilds have come up with on their own), the points were never really balanced for any characters other than the highest level ones -- it will take rougly 24 missions for a level 20 shaman to save up for a level 24 Spirit of Shrew spell (an indoor-useable movement speed increase spell that also allows its subjects to see in the dark -- quite a nice spell for low level characters), and by the time they've earned all these points, they will likely be level 29 or 30. Things get better after level 60, but prior to that, there is a great deal of this head-scratching lack of math on the part of the development team.
Likewise, the "interactive objects" -- chests and vases that players can open up and loot -- are better in theory than in practice. While they add a much-needed dimension to EQ, these items are relatively rare and almost are always trapped (including many with traps that can kill a group more or less instantly). In addition, two thirds of them require spells to deal with, and these spells are even more expensive than other low level spells, meaning most groups under level 60 simply won't be able to access this content. And, assuming all those hurdles are overcome, the loot inside ranges from OK (the same as any named NPCs in the dungeon might have had on them) to a mere handful of coins, calling into question as to whether the extraordinary efforts needed to open them were worth it after all.
Having said all that, the dungeons themselves are a great deal of fun, and offer 90 minute bursts of intense excitement, with rewards of several types awaiting successful adventurers. LDoN is not perfectly implemented (both Velious and the Planes of Power were far better designed and offer much more to a player), and is perhaps somewhat light on content for the cost, but overall has to be counted as a success, and is superior to both Legacy of Ykesha and the deservedly derided Shadows of Luclin expansion.
Recommended for EQ players between the levels of 20 and 65 who group up often and who already own Scars of Velious and the Planes of Power expansions.

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Close Quarters Conflict Review

Close Quarters Conflict
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No single player here at all. NONE. There is a training option, which is just some very very quick areas where as soon as you kill off the given enemies with the one or two given weapons the level ends abruptly. Also, these areas cannot be replayed once you successfully complete them. You must restart the training over from the first area. There's also no respawning on these training levels. They just start completely over.
Also, do you really think anyone is playing this game online? Really? ummm.. nope they are not. I can't think of one reason to get this game. It's not even a real game in my opinion without at least a true single player. Groove made a wonderful game with Combat Task Force 121. I was really hoping this game would be as good, but it seems like Groove is turning out worse games for the pc now.

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Star Wars Galaxies: Starter Kit Review

Star Wars Galaxies: Starter Kit
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I have played Star Wars: Galaxies for 782 days according to the /getvet command. I have purchased all of the expansions out to date. I was considering creating a second account. As of 11-17-05 my account is cancelled. The New Game, also known as the Starter Kit, is the third version of SWG and it is riddled with bugs and incomplete. It is a far inferior product to its previous versions as well. The NG was released after being kept secret for an unknown period of time and allowing players only a two week notice of it being published. Even less time was devoted to it being tested by sources outside of SOE. Trials of Obi Wan and the NG were released in such a manner as to call into question SOE's and LA's ethics. As represented by the employees who post to the forums SOE and LA are uncarring, glib, and/or vastly out of touch with the player community.
Most of these are not new complaints. However, with the release of the NG these problems have escalted to such a degree that the game is no longer playable. While some are content to merely switch games I am not. Simply changing the direction of the flow of money to SOE and LA will not get their attention. I am boycotting all products created by Sony Online Entertainment and Lucas Arts. I encourage others to do the same.
I do not think my actions alone with effect SOE or LA one iota. In fact, I doubt anything will change their policies. The fan base for Star Wars and other properties is sufficiently numerous to mitigate any discontent portion. While some have predicted that the NG will cause the collapse of SWG I believe otherwise. It will lose many current players but those will be replaced by SOE's and LA's new target market. SOE and LA will later use the negative comments and future subscriptions numbers to prove that they were right all along and to dismiss anyone who opposes them as being knee jerk reactionaries who are against change just because they don't like change. Because most likely the next expansion will also bring a new version of SWG as SOE and LA attempt to copy whichever game is doing better then.

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Live in the Star Wars universe and be the hero of your own Star Wars adventure in a galaxy far, far away. The Starter Kit has everything you need to jump into Star Wars Galaxies right now. With an all new design of the first 30 levels of the game, players can get into the online of world of Star Wars easily and start having fun immediately.The all new Starter Pack makes Star Wars Galaxies fun for players of all levels from casual to experienced.

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