Showing posts with label electronic arts. Show all posts
Showing posts with label electronic arts. Show all posts

Word Jong To Go (Jewel Case) Review

Word Jong To Go (Jewel Case)
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I love word games, and this is one of the best. For anyone who loves word games this is the one to get.

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Sweet Tooth To Go (POGO) (Jewel Case) Review

Sweet Tooth To Go (POGO)  (Jewel Case)
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We bought this game for our 6 year old little girl. She does pretty well with it in an untimed mode. She is not as interested in it as I though she would be.
My husband and I are horribly addictied to it though. I spend way too much time in front of it.

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The Lord of the Rings: The Battle for Middle-Earth (DVD-ROM) Review

The Lord of the Rings: The Battle for Middle-Earth (DVD-ROM)
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As Shelob the Spider webs up a helpless Frodo, Sam Gamgee emerges holding up his sword. Shouting, "Get away from him you filth!" Sam charges the giant spider, backed up by fifty Gondor soldiers and archers. During the same time, Aragorn, Legolas and Gimli are struck down by the fiery Balrog on the Pelennor fields, thus snatching away any chance of victory. Oh yeah, and after Theoden dies at Helms Deep, valiant Boromir commands the Rohirrim to victory against Saruman.
Fan fiction at work? Nope. Simply another day playing The Lord of the Ring: The Battle for Middle-Earth.
The Battle for Middle Earth (BFME) is a real time strategy game where the player commands either for the forces of light (Gandalf, Gondor and Rohan, etc) or the forces of Darkness (Sauron and Saruman). Throughout your playtime as either faction, you'll wage warfare against your enemies, conquer (or defend)territory, and get into lots of bloodthirsty hand to hand combat.
For those who want a tactical game basaed on the utterly fantastic Lord of the Rings movies without having it be an RPG will find almost everything they could want here. You've got large armies, many, many territories to explore (and conquer), and lots of "wow" moments that can take your breath away.
At it's core, BFME is a simple, effective strategy game, and while it may not have a lot of depth, it does pack a lot of fun. For most of the game, you'll be spending your time at various locations in Middle Earth, either defending or conquering the regions you are in (as a side note, the world map is one of the most beautiful things i've ever seen in a video or computer game. It's absoloutly breathtaking). At each location, you start out with a base, where you build various structures such as farms,armorsmiths, archery ranges, etc. When you feel ready, you set out across the map to destroy the enemy, thier bases, and achieve victory. Occasionally you get to play a special mission based directly offof the movie, such as commanding the battle against Helms Deep or leading the Fellowship through the mines of Moria.
The gameplay in these missions is very simple and simplified, most likely in an attempt to be as user friendly as possible. To keep things simple, you can only build your bases at certian-pre set locations, and within these bases, you can only build buildings at designated locations. With this system, you can quickly build your base, collect resources (via farms, slaughterhouses, or other buildings), build up your forces and attack the enemy. I personally like this approach, because it lets me go for all out combat rather then micro-managing my resources. Combat,though quite simple, does require some thinking. For example, horsemen are very effective against infantry, but if they go up against spear-carrying orcs (or other soldiers), they are in big trouble. Archers can take down enemies from a distance, but are exceptionally vulnerable to every other type of troop. When attacking the enemy, it's best to learn each unit's strenths and weakness, and adjust combat
accordingly.
When building your armies, you have lots of choices for what kinds of soldiers you'd like to have. Gondor has good infantry, while Rohan has kick-ass horses that can mow down the majority of troops they come across. Isengard has fearsome berserkers, wargs, and cheap yet strong Uruck-hai. Mordor has access to
strong mountain trolls and the fearsome and formidable Mumukil (those giant elephants). No one unit is invincible, and all can be defeated by other units using the right strategy. For example, Mordor's trolls and mumukil are very strong, but both are extremly vulnerable to arrow fire (and they are pretty much dead if those arrows are on fire).
Along with your infantry, you also have exclusive "hero" units that are stronger and more efficent in battle. All these hero's are from the movie, such as Gandalf, Aragorn, Boromir (who lives!), Saruman, the Witch king, etc. Even Gollum is avaliable (though he's pretty much useless). Each hero has exclusive powers that can help them turn the tide of battle in an instant. Saruman, for example, can temporarilly control enemy units using his oh-so-charming voice. Legolas can unleash a very fast and furious birrage of arrows at a set target. And Gandalf...wow. one move, and he can destroy an entire army. At one point, Shelob the spider is controllable as a hero! (But only if you are playing the shadow campaign). If you wish to succed at BFME, you'll need to use your hero's efficently.
And as if those heros weren't enough, you also have exclusive powers that can help turn the tide of battle in an instnat. By killing huge amounts of enemies (or conquering regions), you can power points, which can be used to buy new powers, such as being able to summon allies (eagles, ents, elves, etc), being able
to get more resources quicker, or summoning almost invincible allies, such as the balrog and the army of the dead. Some of these powers are incredibly useful, and amazingly cool.
While the normal missions are fun, the real fun comes from playing the movie-based missions, such as Helms Deep, Minas Tirith, etc. All of them give you the chance to play these battles in a different way then what happens in the books or the movies. When defending Minas Tirith for example, it's possible, though difficult, to go through the entire battle (which lasts roughtly forty minutes!) without losing a single soldier! Likewise, Saruman and his forces can either blow up the wall at Helms Deep, or they can work thier way through the keep and behind the wall.
Indeed, some of the best parts of the game are "what if?" moments where you can change the story. When Saruman burned down the door of Mirith Tirith and ran inside, followed by the Balrog, I just couldn't help but grin like a madman. Likewise, having Treebeard crush Saruman into a bloody pulp at Isengard brought another smile to my face. And having Shelob kill Frodo and Sam will have you grinning like the evil dark lord that you are.
As a further element of challenge, each faction in the game plays differently from each other. In general, the forces of light have stronger units with strong defenses, but have smaller armies. Likewise, the forces of shadow have weaker units and defenses (Mordor in paticular, has very weak foot soldiers), but have the advantage of sheer numbers and a few powerful units. I'd say that the shadow campaign is harder, especially when playing as Mordor, but it is certianlly possible to win even when playing as the harder factions.

For those who are not interested in going through an entire campagin, BFME features a skirmish mode, where you can select your army, the territory, the enemy army, and then jump in to start killing each other. With the wide range of possible battles, it's easy to come up with some great "What if" scenarios. For example, in one battle I had Gondor fight Rohan in Fangorn forest, with Boromir leading the forces of Gondor (He killed Eowyn by the way). It was a long battle, but eventually Gondor was triumphant. Likewise, In another battle, I pitted the forces of Mordor against...Mordor? The result was an hour long battle against two perfectly matched foes. Eventually however, victory was mine, thanks to recruiting the Nazgul.
Though BFME is a fun, enjoyable, and long game, there are some significant issues that need to be addressed. Probably the greatest issue is it's simplicity. The game can pretty much be boiled down to: build base, build forces, attack enemy base, destroy enemy base, conquer/defend territory. Select next territory and repeat. Doing upwards of ten of these missions in a row can get a bit repetititve. No matter how varied the enviornment, you're still doing the same thing over and over. Thank goodness there are movie based missions to help break up the pace.
Many people have pointed out that the armies in the game are pathetically tiny compared to the movie, and i'm afraid I have to agree with them. When playing as the forces of light, the absoloute maximum amount of units I controlled was about seven hundred. But it's not a huge issue because the battles are just as chaotic as the movies. Another issue I have with the battles is the edge of the maps. In the cinematics you see endless fields, mountains, sky, etc. Yet in the actual game, when you reach the edge of a map, it just stops, with a huge span of darkness beyond it. It's very jarring and unrealistic, and it is especially obvious at the black gate of Mordor.
I'm also not so sure about the replay value. When you finish either campaign, you get a fast twenty second cinematic, followed by the campagin totals, and the credits. A bit unsatisfying, and it doesn't really leave one wanting to play again. The replay value is there, but it's not one of those "Jump back in right away" games.
Another quibble that I have is the issue of replays. The game automatically saves a replay of multiplayer missions, but not of single player missions. Why? So if you play an incredible, last ditch defense, save the day mission, you can't save it. You'll never be able to see what happened in that mission ever again. It's a big disapointment that EA did not include this feature.
But in the end, BFME is a fun, exciting game that will bring a lot of satisfaction and fun to a lord of the rings fan, even if they are not big on strategy games as I am. If you have a powerful enough computer, then I highly recommend this game.

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Command & Conquer: Renegade Review

Command and Conquer: Renegade
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I can still remember the final battle of the original Command and Conquer from back in the '90's. What I thought would take a few hours ended up taking an entire evening. Defeating those wicked NOD guys was the most mind-numbing experience ever - I could still feel my brain pounding long after the final cutscene played. Getting up for work the next day was almost as difficult!
So, of course when Westwood announced they were going to make a first-person shooter based on C&C, I had to get it. I can tell you C&C Renegade is a worthy first attempt yet it does fall short compared to the current crop of shooters out now.
PROS:
1. Graphics - I'm surprised at other reviewer's complaints. Not the best in terms of detail or graphic quality, but still very good for a game of this size and scope.
2. Action - Very engaging. It's not a one-man show - you're usually thrown into the heat of battle with explosions all around you. Plus you get to drive a lot of the vehicles too.
3. C&C Theme - all the goodies, GDI Cannons, Tiberium Harvesters, Obelisks, etc... The sound effects are very reminiscent of the early games, it even keeps track of the number of NOD soldiers you squish in your mammoth tank.
4. Cutscenes - very cool. Just when I think Westwood is slacking towards the later levels they throw in a nice epic movie to watch between levels.
5. Music - Awesome!! (as always) C&C games still have the best soundtracks.
NEUTRAL:
1. Level Design - Yeah, it's Westwood's first foray into level design and it shows. But quite frankly it shows just how accustomed gamers have gotten to having everything linear; we expect to follow a straight line to the goal and never have to backtrack once! At least in this game you can pretend this would be more like a real world assault. Besides, we're doing everything from beach assaults to desert sieges to sneak attacks in cities, submarines and snow covered mountain bases. What's wrong with that?
2. Voice Acting - Decent. Our hero Major Havoc sounds more like Duke Nukem. "You're going up against a whole squadron by yourself?" "Yeah, doesn't seem fair does it? Maybe I'll shoot left-handed." Am I the only one who gets a little creeped out by the way they move their lips?
3. Weapons - All nicely balanced with the exception of the grenade launcher. This worthless weapon makes huge explosions that seem to leave the enemy unfazed most of the time. Is this thing on?
CONS:
1. Load Times - Ugh. Over 2 min to load a level! If you're killed or even if you restart the same level it takes just as long! It's so annoying you'll end up playing the easier difficulty settings just to avoid dying. Minus one star for this annoyance.
2. Enemy AI - Atrocious! As much as I'd like to be biased I have to admit this is one of the worst ever. I can round a corner, see someone crouched behind a box, pump about ten rounds into him and while I stop to reload, he goes back to crouching behind the box... uhhh hello? I'll pick off someone with my sniper rifle and the guy next to him will just stand there and wait for his turn. I smirk when I'm warned of "elite" enemy forces approaching as these high-caliber opponents basically run into my line of fire and take maybe a few more hits to kill. Doom had better AI. Minus one star for this (and that's being nice!)
3. System Requirements - Considering a game like Wolfenstein runs on my system without a hitch, I'm disappointed I have to minimize all the detail settings using my (fairly new) Geforce 2 Pro and even then the frame rates choppy. You're gonna need a 1.4 gig system and a GF3 at the very least to run this game smoothly.
To sum it up - C&C fans (with sufficient hardware) will find enough to overlook the rather major annoyances in the game. Hardcore action fans, however, will find plenty to nitpick about but may realize that, in spite of it all, it's still a really fun game to play.
Hope my review helped!

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Command & Conquer: Renegade is a fast-paced, 3-D action game set in the gripping Command & Conquer universe. For the first time, you can experience a Command & Conquer game up close and personal as you fight it out on the ground among the structures, vehicles, and weapons made famous in the original. You assume the role of Havoc, an elite GDI commando who fights and explores from a first- or third-person viewpoint.
Battling through exotic indoor and outdoor environments, you're free to use both brute force and stealth in your mission objectives against the evil Brotherhood of Nod. No longer are you playing with just a top-down view of the battlefield. Now the action goes on around you and in full 3-D. Explore on, around, and inside all the popular structures and units from the original Command & Conquer. What's it like inside the ominous Hand of Nod? Now you'll know.
Fast, lethal, and effective, Havoc is an elite force of one who gets the job done, whatever it takes. Put yourself in the driver's seat of nearly every popular vehicle from the Command & Conquer series. Use powerful vehicles to your tactical advantage in hostile territory. If you need more firepower or horsepower, hijacking a Nod Flame Tank might be the key to mission success.Create your own tactics. How you tackle the multiple objectives within each of the 11 diverse missions is up to you. Seek out the perfect sniping spot for a stealthy assault, or drive a 75-ton tank straight through the frontlines. Use the environment for a critical edge in combat. Remember, you are a renegade. You make the rules. And show your stuff in multiplayer mode. Engage in chaotic deathmatches or cooperative team-based modes, such as C&C mode. Call up a friend to help battle through a challenging single-player mission. Prove you're the best through Westwood Online's tournaments and ladders system.

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NBA Live 07 Review

NBA Live 07
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First of all, the product description and features on this page currently reference the wrong game - NBA2K7. Second, before buying this game, you should be aware that a major bug exists that keeps the CPU from making substitutions except when its players are in foul trouble or it's garbage time. This won't anything away from the experience if you're playing against a human opponent (unless you use auto-subs, that is), but it makes playing a season or Dynasty very unrealistic.
Also, the PG seems to completely dominate the ball offensively. I thought it was a fluke at first, but when Eric Snow started drilling shots and taking it hard to the hoop while LeBron stood around and watched I realized something was wrong.
The "ESPN integration" that was advertised is pretty pointless other than the ESPN name and logo appearing everywhere. Signature shots are nowhere to be found on the PC version, other than free throw rituals.
On the plus-side, the Superstar controls have been divided into tiers so that more players can have superstar abilities, but only elite players can utilize the full array of moves. There are also X-factor players - random, non-superstar players who can unlock superstar abilities during a game when they heat up. The animations are greatly improved - players no longer look like they're sliding around on an ice rink. The commentary with Marv Albert and Steve Kerr is much improved. I've only played about a half-dozen games, but there is a lot more variation in the commentary and it's a lot more conversational than previous versions.
The gameplay is better than last year for the most part. Rebounding has been improved. It takes a little while to get used to seperate buttons for shooting, dunking and layups, but once you get the hang of it, it gives you a lot more control. The free throw shooting is also drastically changed and hard to get used to. (Similar to the kicking in Madden 07, only more frustrating.)
Until EA issues a patch (and I wouldn't hold my breath), I would advise caution before picking up this game. There are some nice improvements, but as usual EA has botched features that worked perfectly fine in previous versions and spent more time implementing new features than fixing old problems.

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NHL 07 Review

NHL 07
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I never rated anything lower than a 3 star, so when I do it must be really bad. And NHL07 is bad.
There are less options when it comes to player creation than previous versions (NHL04 was the last one I owned and I like it a lot). Graphics isn't much of an improvement. There are some additional modes of play but nothing really interesting. There are bugs like if you press ESC key to get the menu in game, you can only use the keyboard to move the cursor and select options, gamepad and mouse are both disabled. Those are all minor problems compare to the degradation of AI from before.
Some highlights (or lowlights):
- goalies ignores the puck if it's a pass. If you have a player going behind the net, pass to him and see the goalie do nothing.
- When I turn the difficulty level up from normal to difficult, what I found was that instead of making the AI smarter, EA simply decided to make AI invincible on offense. Defenders would just bounce off the AI player carrying the puck. I would have surround the AI player with 3-4 players of my own, all checking/hooking/grabbing the jersey/chopping at his stick. No matter, the AI player would just spin free from everyone, wind up the slapshot and scores from 20ft away from the net. That doesn't make game difficult, just frustrating!
- Besides the invincibility upgrade AI received on offense, absolute nothing was different between the normal and higher difficulty levels. AI defense is still weak and if you have no trouble scoring at normal, you won't have any problem at difficult.
On the bright side, you do get the updated roster. Yay.


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All-New Player-Specific Behaviors!Product InformationThe golden era of hockey videogames is back with NHL 07 brought to you by EASPORTS. Console hockey now rivals its counterpart on the ice with an unmatchedlevel freedom and control. NHL 07 puts you in total command with arevolutionary new Skill Stick system. Never take your hands off the analogsticks as you take complete control of all skating on the left and - for thefirst time in a hockey videogame - passing will use an intuitive motion on theright analog stick to execute with precision. Feel like a part of the teamwith a level of passing fluidity that allows you to implement a realistic teamstrategy. Look to your teammates and know how to best use their strengths withNew Player-Specific Behaviors. Play the game like you do on the ice: Be thePlaymaker and find your Sniper open in the slot or let your Dangler makepylons out of the defense. Off the ice act as the General Manager in anenhanced Dynasty Mode. Do whatever it takes to meet an owner's expectations byproperly managing rosters and using your creativity to fit player salariesunder the new cap. Whether you're running the front office or dominating therink NHL 07 is the most intuitive and realistic hockey experience evercreated.Product FeaturesSkill Stick Revolution: Experience a realistic sense ofteam control on the ice. Command every movement and make precise passes bydirecting the right analog stick towards your intended recipient.All-New Player-Specific Behaviors: NHL 07 players act like theirreal-life counterparts more than ever with six different player typesincluding Danglers Playmakers Snipers Power Forwards OffensiveDefensemen and Defensive Defensemen.Live the Life of a GM: Build team chemistry sign and tradeplayers and negotiate contracts under the new salary cap to meet anowner's expectations. Earn trust points with every positive

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Activision Anthology Remix (Mac) Review

Activision Anthology Remix (Mac)
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Gamers of my generation (thirtysomething), among others, fondly remember the Atari 2600 console. Come on, you remember it - the black joystick with the bright red button, the black console with four switches and a slot for game cartridges... the clicks, bleeps and bloops of games like Pitfall, Atlantis and Megamania: A Space Nightmare? If you do, then the Activision Anthology will bring a smile to your face; among the many other recent efforts to revive classic video games, MacPlay has published this collection of 75 games for the retro gamer in all of us.
So with a certain nostalgia, I installed and fired up the Anthology, and I was a bit surprised at the main menu: a fairly good approximation of the room of the neighbor kid in my neighborhood who actually had an Atari. (Well, the actual room wasn't so clean, with quite a few more pop cans strewn about.) Also surprisingly, the main screen greets you with some appropriately retro music - in my case, "Eye in the Sky" by the Alan Parsons Project. The music plays on as you choose and play a game from the rack; it's all tongue-in-cheek, of course, with tracks from my middle school days by groups like 'A Flock of Seagulls and' 'Whodini.'
The game emulation is perfect, except that you don't have to load up cartridges and flick that reset switch, and in a very short time I found myself trying to remember if you get more treasure faster in Pitfall by starting off running to the left, and if the underground shortcuts were worth the effort it took to jump over the scorpions. Of course, I don't have the old black joystick I was used to, although you can hook up a modern stick if you wish (I don't have one, and just used my keyboard).
So, you ask yourself, aren't these old games too easy and slow... don't they get boring quickly? The programmers have taken an interesting approach to this concern by mixing up these old school, aggressively blocky-looking games: if you wish, you can play the games in various "enhanced" game modes to up the challenge. For example, if, like me, you find Demon Attack too easy, you can set the game to play in "cube" mode, in which the game is set onto the faces of a spinning cube in the middle of the screen. As the manual says, "only the most mentally dexterous player will be able to compensate for the movements." Umm, yeah. There are several other modes that distort and add to the visuals of the original game ("disco," "bungee," and a stomach-turning mode dubbed "whirl," among many others).
Additionally, you can save games, keep high scores, and as you play along you can even unlock "patches" of previous versions.
My overall impression? MacPlay continues to impress me with their willingness to release a broad variety of titles, some quite mainstream and popular (the Baldur's Gate series, the supremely classic Fallout series) as well as games like this with pure retro appeal. True, some of these details of products like this will be lost on all but the true aficionado, but obviously none of these games are meant to compete graphically with modern offerings - this is a product intended for the old-school gamer who wants to resurrect a bit of gaming history, with a few new twists.
I encountered no bugs in my use of the Anthology, although the main screen interface takes some getting used to and isn't always intuitive, as it mainly employs the arrow keys and has none of the point-and-click mentality that we Mac users not only expect but, well, have encoded in our DNA. I find the collection to be an overall well-done offering; the added details do bring an enjoyable and added nostalgia to these games. The system requirements (400 Mhz G4) are modest, and the price is appropriate. I recommend this anthology for anyone who, like me, grew up in the arcades of the 80's and loves to emulate old games on modern hardware.

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