Showing posts with label good game. Show all posts
Showing posts with label good game. Show all posts

Call to Power 2 Review

Call to Power 2
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I am sure a lot of players might disagree with this review but CTP 2 really has taken some steps in the right direction. If you liked CTP (1) game play interface then you will like this sequel.
The following are the major changes:
Combat - A very important change is the addition of an armor attribute to each unit. This means that the phalanx will no longer be able to stand toe to toe with a tank - it simply won't be able to do much damage even if it hits.
Stealth - Spies will let you see all approaching hidden units. While you'll still need the appropriate defense team to stop the approaching stealth unit
New units, Wonders, and Advances CTP 2 includes the City Planner, an advanced settler option that allows users to build cities that come with basic buildings already included and that have a higher population. The game also has loads of new sea units.
Diplomacy - This area is my favorite in the sequel. A completely new diplomatic model allows you to offer proposals and negotiate counter-proposals with other empires. React in friendly or hostile tones as you confront distinct opponents with more in-depth AI personalities for even more realism. Utilize all-new diplomatic options such as Borders to help define the geopolitical situation. For example, you could threaten to attack a country if they don't give you their maps.
Advances - The game will also include new Wonders of the World as well as new "Feats of Wonder." These are one time, temporary bonuses that you get for performing certain actions. For example, if you're the first person to circumnavigate the globe, you get a sea movement bonus for a few turns.
Other important changes in CTP2 are that the Space playing level has been completely removed and the game lasts from 4000BC to 2300AD (instead of 3000AD of CTP).
Overall, what are you waiting for?! Go get it...
Anjan

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It's Your Time To Rule!Product InformationWhat if the Ancient Egyptians had worshiped thegod of commerce? What if world leaders left global warming unchecked? What ifJapan hadn't bombed Pearl Harbor? What if the Aztecs had invaded Spain? What ifyou led the world?Prepareto accept history's greatest challenge: build the world's most powerful empireover a 6300 year time span reaching from primitive history to the futurerealms of science fiction. It's your time to rule!Rewritehistory govern cities and expand your empire with a realistic combat system.New units weapons buildings & technology all help you answer the call topower. Product FeaturesMore units buildings Wonders and technologiesVast new realms: Space and SeaFully-animating hi-resolution - 16-bit graphicsAll-new strategies including unconventional warfareBreakthrough time-saving interfaceEnhanced diplomatic and trade optionsScenario builderInternet and LAN MultiplayerAll-new Wonders of the World in stunning cinematicsActivities IncludeMore StrategiesBuild a empire to dominate the world over 6300 years. Negotiate via the mostadvanced diplomatic model available utilizing options such as negotiatingstances compound proposals and counter offers. More ScenariosPlay built-in real historical scenarios through Ancient Renaissance and Moderntimes. Create your empire through the ages or randomly created maps or a customEarth map. More MightMaster every aspect of your society using scientific economic diplomatic andmilitary strategies. This combat system gives you more power as you go upagainst A.I. adversaries with unique personalities.More ControlMicromanage or let new city mayors govern for you. Lead your people andkeep track of resources with an all-new interface. Added features include newunits new technologies and national borders. Minimum Requiremen

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Civilization 2: Test of Time Review

Civilization 2:  Test of Time
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What is this, then? It's a rip-off of a wonderful game; the technology trees make no sense, the graphics are horrible, and it adds nearly nothing to Civilization II in terms of gameplay. In many superficial aspects, the designers tried to make a complete break from Civilization II; however, they tried to do so while making as few changes to the underlying engine as possible. The result is a somewhat muddled mess.
Graphics first. The graphics engine, in fact the entire game engine, is virtually the same as that for Civilization II. This is an engine that was made in 1996; made, essentially, for 640x480 resolution, and it suffers greatly. This isn't helped by the poor quality of the graphics.
The learning curve can be difficult, to say the least. Many of the games have multiple worlds, each with their own separate terrain types, none of whose effects can be easily learned. In Civilization II, the task of remembering which terrain type does what is reasonably simple, since terrain types correspond to terrain in real life: there are mountains, hills, grasslands, plains, rivers, swamps, tundra, deserts, and glaciers. Imagine trying to remember that many terrain types for each of four different worlds, without being able to refer to real life. What sort of effects do you think metallic hydrogen would produce? Without the terrain chart and the technology tree poster, things rapidly become ridiculous.
This was a game made without Sid Meier or Brian Reynolds, and it shows; though there is some promise to the concept, the execution seems to have consisted of taking the buildings, units, and technology of Civ II and scrambling it all up; it's Civilization II with new names for everything. Not even that much; in scrambling everything around, it loses the excellent game-design of Civilization II, and punishes prior knowledge of Civilization; if you've played Civilization, you know that all of the buildings and wonders are simply renamed versions of the old ones, and to know that, and to know that you'll have to relearn the names of the scrambled buildings, is a depressing thought.
If you truly want a follow-up to Civilization II, buy Sid Meier's Alpha Centauri, or wait for Civilization III, both from Firaxis and both done with Sid Meier. If you like the idea of a fantasy game, or like the idea of multiple parallel worlds, the concept was done much better in Master of Magic, a game, that, though five years older than Test of Time, looks and plays much better. It's simply too bad that the sequel was never completed.

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Build a powerful civilization that will thrive and dominate, then travel to new worlds to continue your epic journey of conquest into the unknown. Civilization 2: Test of Time takes you where no Civilization game has ever ventured, and the challenge awaits those who dare to reshape history, legend, and the future. This Civilization includes three epic games covering 10 worlds.

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Ultimate Yahtzee (Jewel Case) Review

Ultimate Yahtzee (Jewel Case)
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My son and I spent an enjoyable evening playing the demo version of Yahtzee that I received through a magazine subscription. The graphics were very easy on the eyes,(for which I was thankful, having spent my energies on ten hours of work...)The colors used were pleasant and soothing, as were the sounds that accompanied the game. Tired as I was, I found myself pleasantly relaxed. My son persuaded me to play the first game; I suggested playing the two games that followed. We had a lot of fun! We had so much fun that I decided to purchase the Ultimate Yahtzee. Yeah, YAHTZEE!!!

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It's fast. It's fun. It's ultimate Yahtzee - Whereexcitement is always on a roll!Product Information 5 Interactive games on one CD-ROM! Yahtzee – the game of great shakes and risky rolls – goes interactive! Five challenging Yahtzee variations – all with fully interactive virtual cup and dice – put your luck skill and strategy to the ultimate test. The object? To roll the highest total score. Sounds easy.But you'll have to rely on your good fortune and skill to score the right combinations. It's fast. It's fun. It's Ultimate Yahtzee – Where excitement is always on a roll!Product Features Virtual cup and dice look move and sound like the real thing 5 challenging versionsClassicBattleTriplePaintedPyramid Amazing 3D graphics sound effects and original musical scores Roll the highest score. Go for a Y-A-H-T-Z-E-E Bonus! Hint features and instant oddsSystem RequirementsWindows 95/98/Me/XP/Vista 486/33 with 8 MB RAM 8 bit SVGA graphics card 2x CD-ROM drive 25 MB available hard disk space monitor must support 640x480 with 256 colors sound card recommended mouse.

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Freedom Force Vs. The Third Reich Review

Freedom Force Vs. The Third Reich
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If you're a fan of comic books, Freedom Force Vs. The Third Reich is just brilliant. The graphics are gorgeous, and the dialogue is extremely funny. One complaint - it's too short.
First, the gameplay. This is actually Freedom Force 2, and gives you a little intro sequence to catch you up on what has happened if you didn't play the first game. In essence you are one of a team of classic super-heroes. Each has of course a hokey reason for having the powers and a distinct personality. Your aim is to save the world, including being sent back to WWII.
You're launched into the game with either a standard or custom character. The graphics in here are just beautiful - it's like playing in a real cartoon comic series. If we had shown this game to people back in the 70s, they would never have believed that a "computer game" could look like this. The streetlights cast soft glows on the landscape, the character movement is very natural.
You follow the arrows and hints on a given map to determine where to go and what to do. There is a lot of BASH! CRASH! style combat, as well as the typical witty / cliche dialogue that you find in comic books. Sometimes you roll your eyes, and sometimes you burst out laughing.
You don't have to take on the enemies alone. You're usually working with a squad of friends, using your various skills to blast, bash, fireball or scare off your enemies. When you finish missions, you can upgrade your skills before you move on again.
A main complaint is that the game is relatively short. You can finish it in a few days if you're good with point-and-click. Sure, you can replay it with different custom characters, or of course kick the difficulty level up. But I do wish the main campaign was longer.
Other than that, it's a fun game for comic book fans!

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Take on the original...Axis of Evil!Product InformationWhen Nuclear Winter returns with a plot to destroy Freedom Force and the freeworld gamings greatest heroes must team up with a flurry of fresh faces!As the sinister Soviet's plan unfurls Patriot City's finest find themselvesflung through time into the greatest conflict the planet has seen: WorldWar 2! As if Freedom Force didn't have enough enemies - Blitzkrieg Red Sun and Fortissimo launch an all-out assault on history. With an army of new villains including the entire Third Reich the axis powers stand as the greatest threat Freedom Force and the world have ever seen.Product FeaturesNew threats call for new heroes to rise. As Nuclear Winter returns with a diabolical gambit to threaten the free world three new silver age heroes Tombstone Green Genie and Quetzacoatl step up to help thwart evil. Freedom Force finds themselves transported to war-torn Europe circa WWII! The team will have to make an alliance with Sky King Black Jack and Tricolour three Golden Age heroes willing to sacrifice everything to save the world from the original axis of evil!Create your own comic battles with story-based multiplayer.Play as a giant titan in fully destructible environments.Real-time shadows dynamic lights and more new rendering features.Create your own hero with the amazing Hero Editor.The follow-up to both IGN's and Computer Gaming World's strategy game of the year 2002!Story-based multiplayerAll new villainsRadically enhanced graphics visual effects and environmental destruction.Powerful new modding tools to support Freedom Foroce's huge usercommunity!Windows RequirementsWindows 98 Me 2000 XP733MHz Intel Pentium III or AMD Athlon processor or equivalent128MB of RAMATI Radeon 7000 or NVIDIA GeForce GTS or equivalent DirectX 9.0c compliant 32M

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Warhammer 40,000: Dawn of War Review

Warhammer 40,000: Dawn of War
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This is a great RTS game. It is very entertaining and there is always a lot of stuff going on. The graphics raise the bar for this game genre. Units are rendered great. Structure building is rendered great. And even the maps a re rendered very well. Animations are awesome. Battles in general seem epic. Kudos.
There are 4 different races in this game. They all play differently. It's not like playing a new game, but you will def. have to change your strategy and use different abilities and structures when you play different races.
Gameplay overall is great and entertaining. This is an RTS game similar to Command and Conquer. If you liked CC, then you will def. like this game. It should be mentioned however, that this game is not super-strategic in the sense of Total War or Combat Missions. It is a more accessible game that is made for the gamer who wants to be entertained rather than challenged.
The missions are generally interesting, although they do get repetitive. There are only one or two campaign maps that made me alter my strategy. I often approach missions relatively slowly and focus on building up a good strike force before I go after the oponent(s). There is nothing this game does to force me to play differently (such as a time limit or a defensive mission). However, for some reason that doesn't bother me so much in this game. Probably because the game managed to keep me very entertained.
Probably the biggest problem with this game is that the campaign is very short. 11 missions with only one race (Space Marines) is not enough! The campaign also isn't too difficult. I played on medium difficulty and didn't have to reload even once (although thinking back, I always seem to have felt reasonable challenged, so perhaps that is not a bad thing). Perhaps I should have played on "insane" difficulty.
What saves the game is that it has good skirmish maps that are almost as entertaining to play as the campaign, and with all the different skirmish options, this game can basically be played indefinetly. I normally play RTS games for the campaign only, but in this case, skirmishes are good. And then of course there is online play...
This def. tops CC as my favorite RTS game. Can't wait for the first expansion...PS: Some of the fellow reviewers seem to complain about the lack of features that are really there. Hotkeys for instance. In fact, I find that this game has better hotkey support and a better interface in general than other RTS games. What is lacking however is the manual. Some of the things I just found out through trial and error. Others through the strategy guide. It is a shame that game developers and publishers still sabotage their own efforts that way.

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