Showing posts with label space marines. Show all posts
Showing posts with label space marines. Show all posts

Warhammer 40K: Fire Warrior Review

Warhammer 40K: Fire Warrior
Average Reviews:

(More customer reviews)
Having witnessed the evolution of first person shooters and the WH40k universe of games first hand, I have trouble believing how unbelievably bad this game is. Apparently, Games Workshop will lend their WH40K license to anyone.
Visual experience: While the graphics engine is up to the task, the textures and level design are completely uninspired, making this game a visually bland experience. Although, I did enjoy the cut scenes which were well done, with the exception of poor voice talent. With this small exception, this game lacks any style whatsoever.
Weapons: Despite the game being set in the 41 Millennium, the weapons are about as deadly as a roman candle. The Pulse Rifle for example is well over a meter long and looks to weigh 100 kilos, yet it takes several shots to take out an unarmored imperial guardsman, even at point blank range.
Level Design: This game reverts to the stone age of the genera. These guys have apparent missed 15+ years of evolution. I had the feeling of being a trail horse, leisurely making my way about the countryside, not being able to choose my path or stray from the path that I was on. I found that you really don't have to pay attention to your mission or any of the plot development. Just continue to move forward, killing bad guys... If you run into a locked door, find a switch.
Gameplay: Take away the fancy graphics, and you're a playing a Doom II clone, without the cool weapons, spooky atmosphere or feeling of eminent danger. Strafe is the name of the game here boys and girls. Constantly run from side to side, back and forth behind cover and unload on your enemies and you'll be fine. Repeat until game complete. I found this game incredibly easy. I never felt I was in any danger of not completing my mission, even though I rarely knew or cared what it was. The whole game felt like a chore. I kept playing to find out if there was something I was missing. This game was clearly designed for the console platforms. The fact that you cannot use the mouse in the main menu was the first clue to the quality of this game. Then I found out that there are NO SAVE GAMES. Your progress is updated every time you reach a checkpoint. I thought this was banished from PC gaming years ago.
Even if you enjoy mindless action, I can think of a dozen titles that do it better than this game. If you only play it because it is WH40K, this is the ONLY WH40K game that I would suggest skipping all together. If you want to play WH40K FPS style, try Space Hulk, you may actually have fun. If you are an adolescent, not concerned with concepts like realism or suspense, missed doom II the first time around, and have nothing else to de except watch paint dry, this is the game for you!

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Warhammer 40,000: Dawn of War Review

Warhammer 40,000: Dawn of War
Average Reviews:

(More customer reviews)
This is a great RTS game. It is very entertaining and there is always a lot of stuff going on. The graphics raise the bar for this game genre. Units are rendered great. Structure building is rendered great. And even the maps a re rendered very well. Animations are awesome. Battles in general seem epic. Kudos.
There are 4 different races in this game. They all play differently. It's not like playing a new game, but you will def. have to change your strategy and use different abilities and structures when you play different races.
Gameplay overall is great and entertaining. This is an RTS game similar to Command and Conquer. If you liked CC, then you will def. like this game. It should be mentioned however, that this game is not super-strategic in the sense of Total War or Combat Missions. It is a more accessible game that is made for the gamer who wants to be entertained rather than challenged.
The missions are generally interesting, although they do get repetitive. There are only one or two campaign maps that made me alter my strategy. I often approach missions relatively slowly and focus on building up a good strike force before I go after the oponent(s). There is nothing this game does to force me to play differently (such as a time limit or a defensive mission). However, for some reason that doesn't bother me so much in this game. Probably because the game managed to keep me very entertained.
Probably the biggest problem with this game is that the campaign is very short. 11 missions with only one race (Space Marines) is not enough! The campaign also isn't too difficult. I played on medium difficulty and didn't have to reload even once (although thinking back, I always seem to have felt reasonable challenged, so perhaps that is not a bad thing). Perhaps I should have played on "insane" difficulty.
What saves the game is that it has good skirmish maps that are almost as entertaining to play as the campaign, and with all the different skirmish options, this game can basically be played indefinetly. I normally play RTS games for the campaign only, but in this case, skirmishes are good. And then of course there is online play...
This def. tops CC as my favorite RTS game. Can't wait for the first expansion...PS: Some of the fellow reviewers seem to complain about the lack of features that are really there. Hotkeys for instance. In fact, I find that this game has better hotkey support and a better interface in general than other RTS games. What is lacking however is the manual. Some of the things I just found out through trial and error. Others through the strategy guide. It is a shame that game developers and publishers still sabotage their own efforts that way.

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