Power Chips & High Roller (Mac) Review

Power Chips and High Roller (Mac)
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Puzzle games really don't seem to be exactly alike. It always amazes me how much something that really can be enjoyable, can be just cheap in price, but worth the effort. When I bought the paired puzzles games, Power Chips & High Roller, it was just something I really couldn't believe. High Roller is a game that really tests your puzzling min with accurate moves. If you've played the Maxx touch screen games QShot, this game is just like it, at a affoardable price. The object is to try to score as many points as possible, to score within your maximum, to move to the next level, by alternating dice to match three or more in a row.
Power Chips is a bit similar to Super Collapse which you see in the stores for about $20.00. This game tests your matching ability by scoring three or more of the same poker chips to reduce your pile, while other poker chips just fall all over you. It is just completely addictive to many challengers. The downside is that it only gets amazing in time attack, rather than the regular mode. The object is to try to score the set number of groups to eliminate within the level to advance to the harder next level.
It is just unreal. I've seen these two games for $10 each, seperately in CompUSA. When I saw this in Gamestop, I knew it was worth the price for $1.00. Not just cheap, but exciting. You don't see video games like this for the computer at this price. Mumbo Jumbo should definitely make more puzzle games like these. They are just so exciting and fun. I really recommend this one.

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Adobe Flash Pro CS5 Review

Adobe Flash Pro CS5
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You would think that after 5 tries, Adobe could find a way to bring a certain uniformity to it's applications -- namely CS5 Flash. Unfortunately, that's just not the case. Photoshop, Illustrator and InDesign are pretty solid, but the rest of the various software within the many suites feels as if their programmers were locked in a room and not allowed to communicate with other teams.
Software upgrades are supposed to -- find ways to increase user efficiency, offer additional tools, provide an even easier UI than previous, without abandoning well established fundamentals. Sometimes it feels as if Adobe just takes what they have, rearrange everything, burry a few new nice features, then slap a new CSX badge on it. Here you go - 200 for the upgrade, please!
Thankfully I bought a manual for this new version, because I will certainly need to read it heavily.
The biggest annoyance, first off, is that they're trying to change how tweening works.
The second most annoying is the dynamic Properties Panel. I like to be able to tear off portions of a cpanel and rearrange as I like. Or to be able to see a cpanel, and know where it is, before I even need it. Not so with the Prop Panel as it's set up when you first fire up the app. I wasn't much of a fan of it in the last versions, and I really don't like it here. When certain features are active, you have to toggle them open which pushes the side window down. Open a few, and suddenly you have to scoll down to get to everything in the cpanel. I believe you should never have to scroll in a cpanel.
If you're just starting out, read a book first and then move forward. If you're coming from CS3 like I am, I suggest going with the Classic Layout/View... Window/Workspace/Classic


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Adobe Flash Professional CS5 software is the industry-leading environment for interactive authoring and delivery of immersive experiences that are presented consistently across personal computers, mobile devices, and screens of virtually any size and resolution. Design expressive content with professional typography and pixel-precise drawing tools, write code precisely and efficiently with code completion and customizable code snippets, and deliver superior-quality video to audiences practically everywhere.

Create and deliver rich interactive content
New text engine Take control over your text with print-quality typography via the new Text Layout Framework. Work with columns and bidirectional text, and maintain layout and formatting with greater fidelity when importing from other Adobe products.
XML-based FLA source files Manage and modify projects using source control systems and collaborate on files more easily. An XML-based nonbinary implementation of the FLA format allows projects and associated assets to function as items in a directory or folder.
Improved Adobe Creative Suite integration Enhance your productivity and workflow when using Adobe Photoshop, Illustrator, InDesign, and Flash Builder. Leverage the FXG graphics file format and integration with Adobe Mini Bridge for digital asset management.
Code Snippets panel Reduce the ActionScript 3.0 learning curve and promote greater creativity by injecting prebuilt code into projects. Quickly include functional code for timeline navigation, actions, animation, audio and video, and event handlers.
Enhanced ActionScript editor Increase development speed with an improved ActionScript editor, including custom class code hinting and code completion. Use Adobe Flash Builder software as your primary ActionScript editor for Flash Professional projects.
Object-based animation model Use object-based animation and visually achieve granular control over motion attributes with the Motion Editor. Develop interactive content more efficiently with the Motion Preset panel, which offers prebuilt motion effects and lets you create, save, and share your own.
Inverse kinematics Take advantage of advanced motion capabilities and visually add realistic physics effects with new strength and damping settings for the Bones tool. Easily create natural, chain-like motion with a simple and familiar user interface.
Advanced native drawing tools Author expressive interactive content with easy-to-use tools. Draw stylized shapes and transform them into complex patterns and effects, and animate 2D objects through 3D space with 3D transformation tools.
Video improvements Streamline video embedding and encoding processes with on-stage video scrubbing and a new cue points property inspector. See and play back FLV components directly on the stage.
Support across devices Deliver interactive content consistently for more runtimes across personal computers, mobile devices, and screens of virtually any size and resolution, and leverage integration with Adobe Device Central for enhanced testing and debugging.
Top new features of Adobe Flash Professional CS5
New text engine Flash Professional CS5 adds support for the new Text Layout Framework built into Flash Player 10, enabling you to use print-quality typographic functionality and take the experiences you create to new heights. Support for the Text Layout Framework provides rich, multilingual typographic control that previously was not available in Flash Professional, as well as a comprehensive set of APIs to manipulate text content, layout, and markup. The new text engine in Flash Professional CS5 also maintains layout and text formatting with greater fidelity when importing content from Adobe InDesign software and other Adobe products.
Print-quality typographic control Designers have come to expect rich typographic control in applications like InDesign and Illustrator. However, it's been extremely difficult or even impossible to set professional-level typography on the web--until now. With the Text Layout Framework support in Flash Professional CS5, designers can take advantage of rich typographical controls, including:
Advanced text styling such as kerning, ligatures, tracking, leading, superscript, subscript, discretionary hyphens, margins, hypertext, baseline shift, typographic case, digit case (oldstyle/lining figures), and digit width (proportional/tabular figures).
Advanced text-layout controls including threaded text blocks; the selection, editing and flowing of text across multiple columns; linked images; text wrap; and inline images (supporting PNG, JPG, SWF, or any Flash Player DisplayObject). Tab stops and CSS anti-aliasing are also supported.

Global language support The Text Layout Framework brings advanced multilingual typographic and layout features to Flash Professional CS5. This support includes the ability to display and edit not only right-to-left scripts, but also top-to-bottom scripts, and those that often use a mixture of left-to-right and right-to-left scripts such as Arabic and Hebrew.
The new text engine offers additional features for East Asian typography, including an East Asian justifier, vertical text support, and Tate-Chu-Yoko, or blocks of horizontal text embedded into vertical runs of text.
Advanced inline text editing Working with text inside of Flash Professional is now a far more efficient and productive experience. In addition to cut, copy, paste, find, replace, and spell-check functionality and standard keyboard and mouse gestures for editing (Ctrl/Command, Home/End, double-click), a new Selection mode allows text to be treated as read-only, read-select, or read-write.
Advanced rendering support While offering advanced typographic control to designers is important, you want to know that what you see on your screen matches your viewers' experience as well. The Text Layout Framework builds on the history of consistent high-quality playback and display across multiple devices in Flash Player by adding support for transparency and for device and embedded fonts (including anti-aliasing of embedded fonts). A new embedded font format (DefineFont4) provides improved typography features, international support, and reduced file sizes.
Ability to distribute content virtually anywhere Deliver consistently across screens of virtually any size and use Adobe Device Central for enhanced device testing. The Distribution service available separately through Adobe Flash Platform Services offers free and paid methods for distributing applications to social networks, mobile devices, and desktops. It also enables developers and businesses to track the distribution of and user engagement with their applications, and enables monetization of applications through ad hosting.
Deliver to mobile and consumer devices. Deliver content that plays back on millions of devices worldwide. Packager for iPhone preview, included with Flash Professional CS5, compiles ActionScript bytecode into native iPhone application code. iPhone applications are distributed as iPhone application installer (IPA) files, via the iTunes store.
Deliver to desktop computers. Take advantage of the ubiquity of Flash Player within browsers and Adobe AIR for extended support on the desktop. Content displays with a consistent look and feel across operating systems and browsers.

XML-based FLA source files Flash Professional CS5 uses an XML-based implementation of the FLA file format called XFL, offering improved cross-product integration and workflow productivity. This compact and efficient file format both accurately maintains data in a Flash document and makes the individual elements easier to manage and use.
For example, an image that is currently used in a Flash project could be checked out of a source control system, updated, and checked back in. The next time you open the FLA project file, you would instantly see the updated image without having to manually import it into the project.
With better support for multiuser environments and cross-product compatibility, the XML-based format in Flash Professional offers the following benefits:
The uncompressed format allows several users on a team to work on the same project simultaneously--no more having to split the project into multiple FLA files.
Integration with source control systems is now possible because each team member can work on separate assets in the XFL package, eliminating the need to resolve differences.
Mobile developers can work on the same files as other developers. (In the past, mobile content could not load other SWF files.)

Using XML-based FLA source files, Flash Professional CS5 provides a richer environment in which to exchange data with other key Adobe Creative Suite tools, including After Effects, InDesign, Illustrator, Adobe Encore, and Flash Catalyst.
Code Snippets panel Flash Professional CS5 provides a new way to quickly include code for things like timeline navigation, actions, animation, audio and video, and event handlers with the Code Snippets panel. By injecting prebuilt code into projects, you can work faster, freeing up more time for creativity.
For example, the sample code snippets allow you to create interactive buttons without extensive code experience. Code snippets also contain helpful comments and clear instructions right in the code and can greatly reduce the ActionScript 3.0 learning curve by helping new users learn how the ActionScript language works. In addition, because the panel is extensible, you can create and share snippets with others, helping to reduce overall production time.
Enhanced ActionScript editor Increase development speed with an improved ActionScript editor, including custom class code hinting and code completion, and reference your own code or external code libraries more efficiently. Novice developers can start projects and have code hinting assist them as they try to grasp the fundamentals of the ActionScript language. Flash Professional CS5 can automatically write the import statement for libraries, and more experienced and advanced developers can more quickly reference their own code or any external code libraries they are using.
Improved Creative Suite integration Flash Professional is an integral part of all Creative Suite 5 Premium editions. Flash Professional CS5 adds more ways to work directly with other Creative Suite 5 components for a more efficient workflow, including:
Edit bitmaps in Photoshop using the new Edit With Photoshop CS5 command
Export complex graphics via the FXG format, which you can open in Illustrator
Place finished SWF files into Flash Catalyst projects
Use Flash Builder as your ActionScript code-authoring environment
Open content from InDesign with greater text fidelity
Import FXG files from Fireworks
Open content from After Effects and retain editing flexibility

Flash Builder integration Adobe Flash Builder (formerly Adobe Flex Builder) is a professional Eclipse-based developer tool that enables intelligent coding, interactive step-through debugging, and visual design of the user interface and behavior for Flex applications. Rather than having to choose between one integrated development environment (IDE) and another, you can now write your ActionScript code in Flash Builder and then test, debug, and publish your content in Flash Professional.
Test Movie and Debug Movie. When invoked, these commands bring up Flash Professional CS5, open the FLA file that has been set in the properties of the current project, and test or debug the movie. Once the SWF window is closed (or the debug session is ended, in the case of Debug Movie), focus is returned to Flash Builder (and the FLA file remains open). You can also set breakpoints in Flash Builder that work in the Flash Professional debugger.
Publish Movie. When invoked, this command brings up Flash Professional CS5 and publishes the target FLA file. Once the export is complete, if compiler errors were found, Flash Professional is brought to the front with its Compiler Errors panel open and the errors listed. If no errors were found, a dialog box in Flash Builder indicates that the Publish request was successful.

Spring for Bones With Flash Professional CS5, Adobe integrates the power of a dynamic physics engine into the Inverse Kinematics (IK) system. This engine allows new users to create lifelike animation with ease, and gives expert users powerful functionality that is supported for both runtime and authortime. Spring gives IK animation movement that is 100% configurable, so you can now get realistic multi-object interactions that don't look robotic and rigid. Spring, a property of an IK Bone element, consists of two attributes: Strength and Damping.
Strength sets the amount of spring. When the value is greater than zero, the bone reacts with a physical movement that is proportional to the Strength value and the overall movement.
Damping adds resistance to the Strength value. This affects the rate of decay of the spring, which in turn determines the duration between the initial movement and the time when the IK Bone returns to its rest position.

Video improvements With integrated support for content created with Adobe Premiere Pro or Adobe After Effects software, it's easy to work with video content directly in Flash Professional CS5. Streamline embedding and encoding processes with on-stage video scrubbing and the ability to define cue points directly in the Properties panel. Now, when you have an FLV playback component on the stage, you can see the video on the stage, whereas previously you had to test the movie. Flash Professional CS5 also includes Adobe Media Encoder, enabling you to convert just about any file format to FLV or F4V.
New Deco drawing tools Flash Professional CS5 extends the functionality of the dynamic Deco brush tools, enabling you to easily draw shapes and add advanced animation effects. These new brushes include:
Particle System. Quickly create movement for particle phenomena like clouds or rain.
3D, Decorated, and new Grid brushes. Draw stylized lines or create patterns with multiple objects at once.
Tree, Flame, Lightning, and Building brushes. Use specialized tools to add and customize these stylized shapes.

Adobe Flash authoring tools With Creative Suite 5, Adobe delivers a variety of tools with the capability to author interactive content for the Adobe Flash Platform. Each project you work on is unique, presenting various requirements and specifications regarding design, development, and deployment. This comparison chart is a quick reference that will help you choose the best tool or tools for what you want to accomplish.


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Money Plus Deluxe - Old Version Review

Money Plus Deluxe - Old Version
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I tried upgrading from Quicken 2007 to Quicken 2008 and was unable to do so without errors that caused my new installation to give an error message, remove new changes, and stop the installation.
I called Quicken tech support and the guy in India (while nice) could only help me do the same things I'd already done and that did not work. After 2 tries, he said, "I don't have any other ways to help you. Try calling Microsoft and see if they can help you. Here's their 800 number . . . Goodbye!" He hung up on me.
I decided to download Money 2008 for their trial period. Money installed immediately and completely! It transferred my Quicken data accurately and fully. (I have used Quicken for at least 16 years and this was a "big" change for me.)
I ended-up purchasing Money - on-line - from Microsoft and making my full change to their financial software, within a week from trying Money 2008. I was VERY HAPPY with the way Money worked, its interface, and its various options. It was easy to change from Quicken!!

MOST OF ALL, I liked being able to get tech support from Money's email help. My actual experience was to have an email within 4 hours, that included a name and phone number if I needed more help. (I had a small problem inputing my serial number because I had my system set to a larger than normal sized font. Money would not allow the necessary information for each spaced section. Their tech support wrote back to me with the help (answer) I needed - I had to reset the system font size to normal (which they told me how to easily do. My serial number information was immediately accepted with no problem. Now, I am the happy owner of Money 2008 and no longer an Intuit/Quicken user.
I must say, my only disliked feature of Money 2008 is it wants to send each electronic check I write for paying bills - individually, instead of allowing me to write all my checks and then send them at the same time.

I will take this problem - happily - since I now have updated financial software that is not "buggie" and with no tech support that actually helps me.
I am going to be a Money user from now on. I highly recommend Money 2008.

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MicrosoftMoney Plus Deluxe Win32 English US Only CD Mini Box Non-Rebate

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Microsoft FrontPage 2002 Review

Microsoft FrontPage 2002
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For the non-web-heads, for those who don't have the time to eat, drink and sleep HTML code, for those who have a life - Frontpage 2002 is an excellent choice for quick and easy web page construction.
I have extensive experience in graphic design but have neither the time nor interest to learn HTML. With Frontpage, I not only got two now popular sites running but I'm getting freelance offers to do small business sites for other people.
Granted, this is not a software for professionals. As a graphic designer, you couldn't make me use Microsoft Publisher at gunpoint. I'd use professional softwares such as Quark or Pagemaker. So I understand the "disgust" for this product by hard core designers. But I say again, it's not for them. They'd be happier if they stop trying to use it. It's for the rest of us, the average folks in the world. I love it. It let's me do quickly and easily what I do best: page layout and design without the mess of HTML.

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Microsoft Front Page 2002 is the Microsoft Office web site creation and management solution. Now it is easy to add sophisticated technology to your Web site without having to program. Whether you want to better understand your visitors through usage analysis reports, or get the lowdown on your site's performance with enhanced reports, Microsoft FrontPage 2002 has the tools to help your business. Microsoft FrontPage version 2002 provides the best value in its category. It has integrated features for Web site creation, Web site management, instant team Web sites with the Share Point Team Services team Web solution, e-commerce, and graphics editing built right in. FrontPage is easy to get started with. Built-in templates and wizards allow you to create a Web site in only a matter of minutes, and then customize it to make it your own with your own graphics, photo gallery, backgrounds, image maps, themes, fonts, and formatting. FrontPage grows with you as you learn more and more about web site creation and management. Part Number 392-01099.

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Dagesh Pro IV, Special Bundle Deal: BONUS 10,000 Clipart Library & Printable/Editable Text Archive Review

Dagesh Pro IV, Special Bundle Deal: BONUS 10,000 Clipart Library and Printable/Editable Text Archive
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Dagesh Pro IV is a great tool for working with Semitic languages written right-to-left such as Hebrew and Arabic. It is, of course, suitable for your typical left-to-right Indo-European writing as well. The best thing is that it can handle mixed mode text without any problems. So for example, you can type up lecture notes, or scripture study notes in English with embedded Hebrew or Greek and Dagesh Pro IV will handle it beautifully.
There is a host of fonts for each of the languages to choose from and you can buy additional font packs if you'd like. It also comes with picture gallery of 10,000 photographs and clip arts that can be used in your documents.
The other nice feature is that it has clip texts of the entire Hebrew Bible, the Old Testament as well as Siddur, or Jewish prayer book. These texts are editable and can be easily included in your documents. The Hebrew Bible texts follow chapter/verse division as found in BHS, however there are a few isolated cases of a verse or two missing.
Overall, it's a very nice tool that allows you to do things with right-to-left texts that you could not possibly dream of typical text editors such as MS Word, WordPerfect or Open Office. Probably the only thing that I have against it is page/table formatting which is a bit clumsy and takes a bit getting used to. However, if you take your time to learn some of the tricks you will find out that while it does not have the most user-friendly interface for tables, it does offer other features you won't find in other editors. I'm not sure how it compares to Davka writer, which is another Hebrew text editor. I'm pretty satisfied with this one and give it a 4 out of 5.


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Summoner Review

Summoner
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The PS2 version of this game had the best interface (pc version is a bit clumsy), but overall the game play is fun and progressive. At times it can become a bit tedious but the overall story does keep it moving along.
Overall, a game geared towards RPG and content players.

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Prey Limited Collector's Edition Review

Prey Limited Collector's Edition
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Those of you who followed the first person shooter genre back in 1998 probably vaguely remember a game called Prey that was in development at 3D Realms. The game featured a Native American theme and a unique portal technology that allows enemies to appear out of thin air among other things. Then the game suddenly disappeared for years only to recently resurface. This new game, developed by Human Head Studios, features many of the original ideas from 1998 as well as a state-of-the-art graphics engine and fierce combat. The amount of hype surrounding the game when it was shown at E3 was enormous. Luckily, Prey manages to deliver a solid and compelling first person shooter experience.
Prey opens with the main character of the game, a Native American named Tommy, talking to himself in a bathroom mirror. He wants to take his girlfriend and leave the Indian reservation. She on the other hand doesn't want to leave. While trying to talk her into leaving, his girlfriend and his grandfather are sucked up into an alien ship. Tommy manages to get free and then sets out to rescue his girlfriend. Of course along the way he will end up saving the world.
The plot in the game is actually pretty solid. The game starts out pretty intense and things rapidly escalate and get pretty desperate. It also does a pretty good job of explaining why you of all people are the one who has been chosen to save the world. While the Native American influences are not a major part of the gameplay, it is an interesting and recurring theme in the storyline. The last few levels in the game make up one of the most intense climaxes to any first person shooter in recent memory. The ending also leaves you feeling pretty satisfied, which is a relief considering many high profile games have had disappointing endings recently. The whole game will take most people between 8 to 12 hours.
Along with a compelling plot, the game features amazing visuals. The game is powered by the Doom 3 engine (which also powered Quake 4). So the game features completely real-time lighting and shadowing and interactive GUI surfaces (control panels) like those found in Doom 3 and Quake 4. The engine has also been modified to provide other great looking effects like light bloom. The environments themselves are very detailed and are constantly animating. You really get the feeling that you are in a living spaceship.
In a way, Prey has fallen victim of its own hype. The biggest complaint that most will have with the game is of its use of portals, gravity manipulation and spirit walking. Many were expecting some revolutionary new gameplay mechanics because of these three things. Unfortunately their use doesn't do anything to drastically change the way first person shooters are played. But even though the game comes pretty short of "revolutionary", the portals and gravity manipulation keeps the game pretty fresh throughout, which is more then what other first person shooters offer these days. So while it doesn't reinvent the first person shooter, those gameplay innovations keep it from tasting stale.
The portals serve a couple of purposes. First, they allow you to move from one 3d environment to another seamlessly. Second, portals provide an interesting and fresh way for enemies to enter the environment. For example, sometimes enemies will portal in and be walking on the ceiling.
Perhaps more interesting then the portal system is what the game does with gravity. In the game you will find glowing walkways that allow you to walk up walls and even completely upside down. Even more interesting is that sometimes you will walk around a corner and gravity will completely change directions. There are also times when you will walk through rooms you have already been in but you will be on what was previously the wall or the ceiling. This keeps the battles interesting as you will be shooting down at enemies that look like they are on the ceiling, but they are really on the floor. Also, in some rooms you will have the ability to change gravity by shooting wall panels. The portals and gravity are constantly used in combination for some fun (though not very difficult) puzzles.
Tommy, because of his Native American heritage, also has the ability to leave his body and spirit walk. While in spirit form you can do things that you normally wouldn't be able to do. For example you can walk through force fields and sometimes over large gaps that would have been impossible to jump. Unfortunately, most of these sequences boil down to walking through a force field and hitting a switch on the other side to turn it off. There are a few puzzles in the game when you have to leave your body someplace and then use your spirit to move you somewhere you normally would not be able to go. However, these types of puzzles are few and far between and don't pose much of a challenge. Though you can fight enemies while in spirit form, which can be helpful when you are low on health.
Since you have this spirit walk ability, when you die you are sent to the spirit realm. The spirit realm is basically a small mini-game where you must shoot down red and blue wraiths which recharge your health and spirit energy. After a short amount of time you are sucked back into the living world pretty much exactly where you died. The amount of spirit energy and health you have depends on how well you did in the mini-game. While this is pretty unique and interesting, it has the unfortunate negative effect of making the game pretty easy. You never have to worry about saving since you in essence can't die. Perhaps it would have been better if you could actually fail at the mini-game.
Prey has a pretty good selection of weapons. While your arsenal is actually pretty small, weapons have secondary functions. Some of the weapons are alien versions of familiar weapons while others are pretty unique. One of the weapons must be powered up at stations. How the weapon behaves depends on what type of station you powered it up at.
The enemy designs in the game are pretty good overall. While there are not a ton of different looking enemy types, they all require different strategies to defeat. The AI in the game won't win any awards, but it does a good job of keeping the firefights intense and fun.
The audio in the game is pretty good. The voice acting is of pretty high quality. Unlike other games like Doom 3 or Half-Life 2, the main character in the game speaks a lot. The music score in the game, which is done by Jeremy Soule, is also pretty good. The only somewhat disappointing aspect of the sound design is the weapons themselves. While they don't sound bad by any means, they somewhat lack the punch that you would expect.
In the end, a lot of what you will get out of Prey depends on what you go in expecting. If you expect to find a revolutionary experience you will be disappointed. But if you go in with reasonable expectations, you will find a sold first person shooter with some interesting gameplay innovations that keep the game fresh and makes it stand out compared to other first person shooters.

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