Showing posts with label action rpg. Show all posts
Showing posts with label action rpg. Show all posts

Summoner Review

Summoner
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The PS2 version of this game had the best interface (pc version is a bit clumsy), but overall the game play is fun and progressive. At times it can become a bit tedious but the overall story does keep it moving along.
Overall, a game geared towards RPG and content players.

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Wizard's War Chest Review

Wizard's War Chest
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If you could get it for under $[...] no shipping think about it. My suggestions is research gameplay on utube or something and just know its outdated. It cant hold a candle to Disciples, Diablo, Heroes or Warlords chains. I would rate this pack a 5/10 where the Disciples, Diablo and Warlords would get 9/10 ratings. It did play on windows Vista FYI.

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Secrets of the East Review

Secrets of the East
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I bought this game mostly because I wanted to play Go against the computer. The Go program is amazing It's quite a challenge for even people at the 1 dan rating when it is on the hardest mode. I was using a free go program which I didn't like, but the AI and overall system is good on here. I haven't played the Kakuro, but the Sudoku and Mahjongg are also fun. Two Thumbs up!

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Dungeon Siege 2: Broken World Expansion Pack Review

Dungeon Siege 2: Broken World Expansion Pack
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I am really enjoying this game.
I never finished DS I, I thought it was tedious. DS II fixed the problems of DS I and I played the sequel through to the end. There wasn't anything about the gameplay compelling enough to make me want to go through it a second time for the extra charactor slot, but it was a REALLY enjoyable H&S while it lasted.
I haven't experienced any of the bugs the one reviewer did, my characters imported right away. I'm having fun well into the second act.
If you enjoyed DS II, you should buy this.

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Neverwinter Nights: Kingmaker Expansion Pack Review

Neverwinter Nights: Kingmaker Expansion Pack
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First of all, it should be noted that this is a compilation of modules created by Bioware for their digital distribution system. Atari, as the published of the original Neverwinter Nights, has the right to distribute these also, and has apparently opted to do so. You can buy Kingmaker, or a bundle of Shadowguard and Witch's Wake, at Bioware's online store, probably for less money, and just download them. The Bioware store versions have an irritating copy protection mechanism which requires that you have an active internet connection when you start the game, and each time you load a saved game, in order to verify the legitimacy of the module. The word on the Bioware Forums from Derek French, Bioware's Live Team Producer, is that this boxed version will not require a live internet connection to play. With those details out of the way, I have to say: Kingmaker is a fantastic module. It has an excellent story line, good voice acting, interesting characters, new content, new art, new music, and is fun to play. The drawback is the short length. Bioware rates Kingmaker as 5-8 hours of gameplay; I'm inclined to agree. I'd say it has some replayability: I think you could certainly replay it at least one extra time and have it be novel, as the module does provide a lot of mutually exclusive choices. Kingmaker is basically all you'd expect from a great module, except that it is short. Witch's Wake is a remake. It has a handful of new goodies, but it is essentially a repackaging of a free module. You can download the original, free Witch's Wake. It lacks the music track and the subrace system, but the core of the game is the same. Shadowguard I'm going to have to be extremely critical of. I would recommend anyone interested in Bioware modules avoid it. The module itself is excellent, but it plays like the first chapter of an epic book. The second chapter is not for sale, nor has there been any indication that it will be. As such, when you complete the module, your almost certain reaction will be: what happens next?! It is well done, with memorable PCs and good production values, and that makes it all the more painful when the story ends abruptly just as the conflicts created are escalating. In conclusion, if you want Kingmaker, and the Internet-connection requirement is not a deterrant for you, go buy it from the Bioware store. If you can't download it or despise the copy protection mechanism, then only buy Kingmaker if you are a rabid NWN fan... the short length will likely be a disappointment to anyone else buying it on CD.

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Beyond Divinity Review

Beyond Divinity
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I like Larian studios because they are a small-time studio that gets no PR, so it's not real easy to write this mediocre review for this game. I loved Divine Divinity and I gave it five stars. I wanted to love Beyond Divinity too, but I'm disappointed. The game is still solid and it can tide you over for a long time, but the game never really pulls you in and captivates you. I think that the key to making a successful follow-up game is to figure out what was great in the previous game, carry it over, and then add good new features. I give Larian a B- here. This game lacks the epic feel and attention to detail that made Divine Divinity great, and it suffers because of it.
The game starts off with an interesting premise - you are soulforged to an evil Death Knight - somebody who should be your mortal enemy. The Death Knight is your unwilling companion until you can undue this curse. Unfortunately, the story isn't as interesting as it sounds. You spend the game trying to undue the curse, but the game is straightforward and lacks interesting twists or side stories. The Death Knight does have a lot of funny dialog, but his voice sounds horrible. The voice actor who does the voice sounds exactly like Serious Sam. Imagine Serious Sam yelling at you "YOU HAVE NO BRAINS - HUMAN!!!", and that should give you a feel for how comical the Death Knight sounds. Most of the voice work is bad, and the game ends up being unintentionally funny sometimes, because of this.
The game doesn't have many interesting quests or areas to explore either. So many quests in the game are simple "fetch this necklace being guarded by this monster" types. Half of the tasks in the game require you just travel a few inches on the screen and enter some small cave to complete.
This game uses the same top-down 2D engine as Divine Divinity, but with 3D characters and monsters. The 3D parts look really good but the backgrounds are drab and boring. About half of the game takes place underground or indoors, in grey caves, dark dungeons, or other installations. Most of the outdoor areas take place on one big drab world called "Nemesis". This world is decorated with thousands of burnt trees and rocks, and lots of dirt. Spell effects look really good though. Overall, I would have to say that Beyond Divinity is an average looking game.
The game's role-playing system is very innovative and interesting. This system can be overwhelming at first, but once you get used to it, you will probably like it. This system allows for all sorts of interesting choices and customizations. There are literally millions of different ways to build a character in this game. Between the two main characters and the summoning dolls, you can do a lot of things, and then play the game totally different the next time through. This innovative system, however, comes with some drawbacks. Mainly that it has a lot of useless abilities, and since it encourages min/maxing, you won't be able to experience as many skills as you would like.
This game could have used a lot more polish. Divine Divinity got all the little things right, whereas Beyond Divinity gets so many of them wrong. The biggest culprit here is the interface. It is missing so many little features that it's impossible to list them all. Chief among them is the ability to bind hotkeys to your weapons. This ability was mysteriously omitted from this game. That's why switching weapons becomes a tedious chore after you have done it a few times.
But by far the biggest flop in this game is the feature called "The Battlefields". During the game, you can unlock these areas, and then just magically teleport to them at will. These areas are alternate dimensions where a small camp of merchants is just sitting there, waiting to give you randomly-generated fetch quests. What are they doing there? I have no idea. Then, you go off into bland, repetitive, randomly-generated dungeons to find extremely inane items. The Battlefields have absolutely no reason for being in the game and seem like they are just a cheap way of padding the game's length without creating any quality content. None of them are interesting to visit or play through. These boring and inane dungeon crawl areas represent the worst that the Divinity series has to offer and you'll probably feel cheated by them.
Beyond Divinity is a very long game, and since Divine Divinity comes in the box, you are getting a deal of exceptional value. Divine Divinity was an excellent game in its own right - that part of it is worth almost half the purchase price. I'll give Beyond Divinity credit for being a unique game in many ways, but it's often dull and unrewarding too. I recommend playing it, but only because the PC has so few good RPG's out there right now.

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The Quest Continues...Product InformationBeyond Divinity is the widely anticipated follow up to the universally praisedDivine Divinity. This spectacular sequel will take you on a breathtakingjourney as you become soul-forged with a Death-knight. Your quest to breakthe curse leads you on a great adventure that combines the best features of theRPG genre. A standalone adventure set in the award winning Divinityuniverse.There is no need to own or have played the original version. This gamewill deliver a complete and very accessible RPG set in a highly interactiveworld.?Product FeaturesA deep and detailed storyline filled with plot twists and over 300sub-quests.Endless replay value through the Battlefields a randomly generatedalternate universe filled with treasure and adventure.Close to 300 skills including craftmanship trap creation alchemyweather magic etc.Over 600 interactive characters and spoken dialogs written by RhianaPratchett.Product Reviews"Highly playable and extremely enjoyable!" - IGN"Rush out and buy the game right away!" - GamespyWindows RequirementsWindows 98SE Me 2000 XP Vista*Pentium III 800 MHz processor256 MB of RAM2 GB available Hard Disk spaceDirectX 9.0 or higherDirectX 9.0 compatible Sound Card64 MB DirectX 9.0 compatible Graphics Card4X DVD-ROM driveOnboard/Integrated graphic chipsets and laptops are not supported.* patch included on CD for use with Vista

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