DARK FALL: THE JOURNAL (JEWEL CASE) Review

DARK FALL: THE JOURNAL (JEWEL CASE)
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I loved this game. I enjoy puzzle/adventure games, and this one was just right. Too often a puzzle game is overly cryptic or too simplistic to be much fun, and usually the player ends up in a blind alley with no clue where to go. This game is open-ended enough to allow flexibility, but there's enough to find and enough going on in each area to keep it interesting even when you have to backtrack searching for a clue you missed.
In addition to that, the atmosphere is nice and creepy. The music and sound effects are great. Play it with the lights off for full effect.
Game play is nice and straightforward. It's easy to find your way around, and it's basically a point and click game. You don't have to master any complicated key combinations to play it.
And the last item: the central puzzle is set up in a realistic way, using real-world scenarios. By this I mean, nobody has set up a magical chess game that you have to solve to get into a locked area, or designed a labyrinth in the cellar that you have to navigate to pick up a scrap of paper. Sure, it's supernatural, and there are puzzles, but they make sense in context. I appreciate that, because it's easier to immerse yourself in the fantasy when you're working with real-life objects and puzzles.


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