Agatha Christie: And Then There Were None Review

Agatha Christie: And Then There Were None
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Agatha Christie's "And Then There Were None" is one of the greatest mystery classics of all time. This being so, it would be especially hard for anyone to recreate a computer game on a classic. However, this game actually does a pretty good job of it.
The background graphics are well done, especially inside the house. The character graphics are a little ridiculous-looking, but one gets used to them as one plays. The voice acting is really well done; with Patrick Narracot, Emily Brent, and Judge Wargrave the best of the pack.
Overall, this game was really fun to play. It didn't cause a lot of frustration, but it wasn't too easy, either. Some puzzles didn't seem to make sense, and I had to refer to a walkthrough maybe twice, just because the solutions don't seem like something you would actually do in real life to solve that problem. The dialogue was all first-rate, with much of it being recognizable from the book.
I am one of those people who, even though it means that the end of the game would be spoiled, insists upon having the unchanged original ending of the mystery; and when it comes to the legendary Dame Agatha Christie, it's a must. The fake ending that ends the game is contrived, stupid, and almost impossible to follow. I was outraged when I saw this, but, thankfully, there is a bonus section at the end of the game where you solve one more puzzle. Then you get to see the REAL ending, exactly as Agatha Christie planned it-- both plot-twisting and clever, along with the *gasp* factor.
If you are like me and love mysteries and mystery games, this game is a must, especially for fans of the Nancy Drew computer game series (like me). But if you don't like a lot of dialogue and long gameplay hours, then it's not for you.

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