Showing posts with label mystery game. Show all posts
Showing posts with label mystery game. Show all posts

Dracula 2: The Last Sanctuary Review

Dracula 2: The Last Sanctuary
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If you liked the first one, you'll probably like this one and if you hated it, you will most definately hate this one. I personally love these first person adventure games. The goal is to basically advance the storyline by solving puzzles and collecting items that must be used in various ways such as unlocking doors, killing enemies, etc. It is no gory killing spree, or terror fest like Silent Hill or Eternal Darkness: Sanity's Requiem. It is purely atomospheric and if that is not your cup of tea I suggest avoiding this game and others like it. The only big difference between the gameplay of this one and the first is that you can actually die in this one. My advice is to save frequently and most definately do so as soon as the timer bar with the receding red appears. Anyway, the story picks up where the first left off (in fact the opening cut scene is the finale of the first game). This game is slightly longer than the first and like the first can be divided into two parts: London and Transylvania. In London you must travel by sewer around to different buildings to collect items that will allow you to find Dracula's hiding place there. In Transylvania you must sneak back into Castle Dracula and make your way to the Sanctuary. Once there you must solve challenges in three initiation rooms and you will then be able to enter Dracula's Last Sanctuary and defeat him. All of the chilling, gothic settings are beautifully rendered and like the last one the only short-comings are the cheesy animated cut scenes. The computer graphics are rather cheap so the characters move rather robotic. The voice acting is also poor. But these are not really that important to the gameplay. The real fun comes from advancing through all the creepy strongholds and underground passageways till you reach your destination.

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Syberia Review

Syberia
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The first thing you need to know is that "Syberia" is only the first part of Kate Walker's European adventure, so if you are expecting to end up on the fabled lost island of Syberia by the end of this PC adventure, you are going to be disappointed. Actually it was some reviews about "Syberia II" that got me interested in playing that particular game so of course I picked up "Syberia" first. I do not take the time to play a lot of these games, but when I do I like these sort of adventures where you go around and collect items, endure endless conversations, solve some tricky puzzles, and eventually uncover some sort of mystery.
The heroine here is Kate Walker, a sophisticated New York Attorney who is sent by her firm to Valadilene, a smal alpine village in France, to buy-out an old factory, the Voralberg Toy Company, which was once world famous for making automatons. Of course once she is there Kate is confronted with an unexpected twist the turns her business trip into a journey heading east in order to get a signature needed to complete the deal. Kate's journey consists of three additional locations after Valadilene: the university city of Barrockstadt, the forgotten city of Komkolzgrad, and the once lavish seaside resort of Aralbad. Her only companion, once she gets him up on his feet, is Oscar, one of the Voralberg automatons, who will be the engineer for the mechanical train that takes Kate on most of her journey.
Oscar is the most interesting of the supporting cast of characters, although he is a stickler for the rules, especially about having a ticket before you can proceed from one station to the next. Most of the other characters get a bit annoying, especially as you go through the unavoidable pointless conversations you have to endure in this sort of game. It is the nature of the game that they are always impediments to either Kate's overall mission or her specific task at hand (or both). There are also several dead end characters, where you keep thinking at some point talking to them will be of some importance, but that never proves to be the case.
Then there are the phone calls that Kate gets from back home, where her boss, mother, boyfriend, and supposed best friend harangue her about not getting her mission done and back home as quickly as she can. Apparently we are supposed to be watching Kate turn from a boring lawyer into an exciting adventurer as she meets her various challenges. Of course she is the heroine of "Syberia" so we tend to think of her as that from the very beginning and keep looking for a way to get her to dump boyfriend Dan as soon as possible. Of course, you cannot get so annoyed with these phone calls, especially those from Kate's mom, that you do not pay attention to what is being said, because there are some clues there as well. But overall the phone calls tend to detract from both the adventure and Kate as a character.
The best part of "Syberia" are the graphics, which are pretty stunning. There are nice details to each of the settings, all of which are run down to various degrees. I like the way the water ripples and the fact that at one point we can see a soccer game being played on a television set in the background. The music by Nick Varley and Dimitri Bodiansky is also pretty good, with a fairly memorably title theme and some nice Russian/Gypsy influence bits as well. Most of the tasks are rather mundane but fairly logical, which worked out well for me because I only got super stuck three times in the game (until the very end, where suddenly how to use simple objects like a screwdriver were suddenly an almost insurmountable task). Those tasks involving automatons are more interesting and that motif, along with that of mammoths, are also enjoyable aspects of the game. The hardest task, for me, was mixing a drink, but at least once you get through that things move pretty quickly in the end game.
In fact, I was rather surprised when the game ended. "Syberia" comes on two discs and you play with Disc 1 in your DVD-drive and I kept waiting for the point where I had to switch discs, like in "Phantasmagoria" and the Gabriel Knight adventures. My biggest complaint, such as it is, would be that you cannot quickly skip across screens when you have to travel from one end of a train station to another or across town. You can make her run a bit, but some things just take time. I was not especially enamored of games where you get to do 360 degree turns (they make me dizzy at times) so I have no problems with this more traditional way of moving the character around.
The bonus disc includes a short "movie" on the making of Syberia where B. Sokal and others at Microids in Montreal (they speak French so be prepared to read subtitles), both a trailer and a teaser for the game, some examples of the transition "From 2D to 3D," and a nice collection of desktop wallpaper. For each of the four locations of "Syberia" you have a choice of wallpaper that you could put on your desktop to record your journey through the adventure and remind you that there is some reason Kate is carrying around those metal shears.
The bottom line would be that hardcore adventure game fans are going to find "Syberia" too tame for their tastes. But for the occasional PC game player or even the novice, this inventory/adventure game should be quite enjoyable. Plus, "Syberia II" is even better and the story really does end at that point, so that you do not have to worry about picking up "Syberia III: Oscar's Revenge."

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Inspector Park Unsolved/Betrapped Bundle Review

Inspector Park Unsolved/Betrapped Bundle
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This includes two games. One is a true mystery (collect clues ie. information and solve the crime). The other is a game you can play over and over. It is a logic, process of elimination game. Once you learn how to read the clues, it can be a lot of fun and challenging for the brain. It is the same (or almost) as SHERLOCK. Enjoy.

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Shadow Of Destiny Review

Shadow Of Destiny
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Pros:
1. Intricate, fascinating story, in which the hero struggles to overcome a dark destiny. Very good handling of the complexities of time travel. Plot twists and surprises.
2. Elaborate end game with impressive cinematic cutscenes. Be sure you trigger all five endings plus at least one Extra ending.
3. The inventory system is easy to use. Figuring out which action to take at any particular time is more of a challenge. Nice 3D graphics and music. Mostly good voice acting.
Cons:
1. The keyboard control system is unusually sensitive. You can use the mouse to pan around outdoor locations, but indoors you use only the keyboard. There are plenty of obstacles on the street that bounce you back from your intended path.
2. Although the cutscenes are fun to watch, you may have to watch some of them over and over. If you hate repetition, this is not the game for you. There is no fighting in the game, but you do see the hero die again and again, which makes the game too intense for young children.
3. The game (played on Windows XP) crashed occasionally. Also, I would have liked about twenty more save-game slots.
Bottom Line: An adventure game unlike any other. Somewhat similar to the movie "Ground Hog Day", but with darker themes and a compelling mystery at the game's core.

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Mystery Case Files: Ravenhearst Review

Mystery Case Files: Ravenhearst
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I honestly have nothing bad to say about the full series of MCF games (Prime Suspects, Huntsville, etc.) but Ravenhearst is by far the best one. Beautiful graphics, fun in between games and a spooky storyline really sets this apart from the other seek and find games on the market.
If you aren't familiar with seek and find games, in a nutshell there is a picture (often a scene of a room) and you are given a list of specific items to find within that picture. Although that might sound easy, the illustrators can be very tricky in their placement of the item, so that it almost blends into the picture. It is very addictive and very fun, if you find the right game, and trust me, this is the right game.
So even if it's not Halloween and you are just in the mood for something a little spooky, try it out. You'll be amazed when you look up at the clock and realize how long you have been playing for, and how you still don't want to stop.

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