Showing posts with label dreamcatcher. Show all posts
Showing posts with label dreamcatcher. Show all posts

Cameron Files 2: Pharaoh's Curse Review

Cameron Files 2: Pharaoh's Curse
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Chicago Detective Alan Parker Cameron Returns in _The Pharaoh's Curse_ to help his distant cousin Moira MacFarley out of another scrape. It seems she's gone to Egypt as the artist for an archaeological dig and strange things are happening. When Cameron shows up, she's disappeared. The search to find her and figure out what's going on will lead from Cairo to the Valley of the Kings, with plenty of action along the way.
This second Cameron Files game started out really well. It was immediately apparent that more planning and energy had gone into it than went into _The Secret of Loch Ness_. The graphics were quite good, with just enough detail. There were still a lot of things that you couldn't look at closely, but there was enough that you could look at that it seemed to balance out pretty well. Navigation was more direct and less confusing than in the previous game. You still couldn't go everywhere right off, but at least there were logical reasons for this -- e.g., you had to find out the place existed, or had to find a key. You also weren't stuck in a particular area until you had solved everything there, as happened often in _Loch Ness_, so the game had overall a greater feeling of freedom of movement, which I appreciated. The character animations were pretty darn good and the voice acting was articulate -- a good thing, since there are still no subtitles The music was quite good and not overused; most scenes had minimal sound F/x. The Save Game feature has also improved, although you still have a limited number of slots in which to save (16).
_The Pharaoh's Curse_ is a first person game with numerous third person cut scenes. There is minimal NPC interaction. I actually found this refreshing, as I do not particularly enjoy games where solving the puzzles depends on numerous conversations that go on forever. There were some converstations, but most of the information you needed turned up in the form of documents. The puzzles were largely inventory-based. There was one riddle, but no mechanical puzzles. There were also quite a number of timed activities and this is where the game really fell down for me.
In general, the puzzles were VERY easy. I wish game programmers would take a clue from the designers of Myst and Gabriel Knight and learn to come up with puzzles that are challenging in their own right and not because of some contrived difficulty. TPC fortunately did not rely on the infamous pixel hunting strategy -- hotspots were clearly visible all the time. But it did do things like not allow you to pick up a few inventory items until you knew what they were needed for and provide misleading clues, most often by way of Cameron's comments to himself. These were thankfully fewer than in SoLN, but just as annoying. Several times they seemed planned to lead you into disaster; the rest of the time they were just inane and unnecessary. The one time it would have been helpful for him to make a comment, he didn't.
There were also a couple puzzles that were, well, unnecessary to the game and did not advance play in any way; it didn't matter whether you solved them or not, as they mainly existed to give you information that you didn't need or easily got from some other source. A couple of times I found myself thinking, "What the heck was that about?" after some inventory item that I hadn't used mysteriously disappeared. And when I figured out what it was about, it was like, "well, that didn't make any difference!"
But the worst thing was the abundance of timed puzzles. I can't say it enough, I HATE timed puzzles in adventure games[.] This is not what adventure gamers play for and they are not challenging, just ANNOYING! Two things in particular made the timed puzzles in TPC worse than usual: in many cases they did not give you a reasonable amount of time to do what you needed to do, and the timer did not stop when you opened your inventory, as is usual in this type of game. PLus, often during the timed sequence, for some unknown reason my mouse cursor became spasmodic and difficult to control. A couple of the sequences were straightforward enough -- when the timer started you know what you had to do and could just do it with a click or two. But a couple were truly horrible, with lots of contrived roadblocks. This is another game that lost a star in my rating for an annoying and disappointing endgame, which featured a number of timed sequences one after another that were almost impossible to get through even when you knew what you were supposed to do, simply because you were not given enough time. I don't mind dying once or twice in a game, but dying over and over again when you know the solution really leaves a bad taste in my mouth.
The ending was abrupt and disatisfying, leaving a number of loose ends; I would have liked to have seen a little movie with some more resolution.
_The Pharaoh's Curse_ took about 20 hours to complete: a nice length for a game of its kind. I really liked about the first 75% of it; the plot was pretty good, the locations were absorbing, and there was a certain amount of humour, like the Indiana Jones references scattered throughout the beginning. Strange as it may seem, I give this game high marks for making the title character bald. I wish the puzzles could show the same kind of inventiveness as some of the rest of the game.
Definitely worth playing, but prepare to be annoyed at the end.

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Investigate the Mystery of An AncientLegendProduct InformationAncient Evil Awakes... and the Pharaoh no longerslumbers. Investigate the disappearance of the Pharaoh.An ancient ritual revisited awakens a Pharaoh longdead and entombed.You must piece together the clues to discover the real reason why the mummy ismissing. Investigate the kidnapping of one of the members of an archeologicalteam travel the Nile on a steamboat explore the Cairo Museum of Antiquitiesmeet a cast of interesting characters... and solve the mystery behind the emptytomb. Exotic locations danger and intrigue await you in the mysterious sands of Egypt.Product FeaturesExplore the beautifully detailed environments: from a Nile steamboat tothe secret temple of Maat.A complex mystery and a progressive investigation with a touch of thesupernatural all combine for a rich storyline.A gripping graphical adventure certain to capture the imagination.Original score and wonderfully immersive ambient sounds.Hours and hours of exciting and challenging gameplay with engagingpuzzles through the adventWindows RequirementsWindows 95/98/ME/XPPentium 166 MHz (200 recommended)16 MB RAM (32 recommended)4 x CD-ROM Drive3D Accelerator Video Card

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Broken Sword: The Sleeping Dragon (Jewel Case) Review

Broken Sword: The Sleeping Dragon (Jewel Case)
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Okay I'll admit I was weary of buying this game as I'd heard it wasn't really an adventure but more of a hybrid. I found this to be compeletly false. This is strictly a third person view, adventure game. While not the normal point and click (you have to use the arrow keys like in Grimg Fandango and SOMETIMES a choice of up to four keys). I disagree with the previous reiveiw that this was hard to do without a joystick. I don't own a joystick as the only games I play are adventure games. While I will admit the game controls took me about five minutes to figure out, it didn't take away any enjoyment of the game, in fact it feel as though I'd just sloved the first puzzle! Honestly from me I felt the use of these buttons incorperated more enjoyment, with this game as sometimes (when George or Nico would have to climb a wall by pressing w or do they jump by pressing s)was a puzzle all in itself. There by making the game feel more real and the puzzles fully a part of the game. Also while I only play adventure games I am mediocore at them at best often falling to the use of walkthroughs. I found I only had to look at a walkthrough for this on the first stealth sequence as I'd never had to do one before. Yes there are some places that require stealth however the timing is easy to do, and for a person who hasn't played a game other than an adventure since pac man, I still didn't have too much trouble with it I can honestly say it didn't distract from the game. My only complaint was I felt the story could have used a bit more of an ending but with broken sword 4 currently in the works I don't mind too much :). I really loved this game and I rarley say that, infact the last time I liked a game enough to review it was.... the longest journey. I love the direction and chance this company took with trying out something different from the same old point and click (I never thought I'd type that before!) and hope to see more games like it in the future. Trust me if you liked the Gaberial Knight series or if you just want a good adventure check this game out.

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Platform:WINDOWS 98/ME/2000/XPPublisher:THE ADVENTURE COMPANYPackaging:JEWEL CASERating:TEENThe murder of an underground hacker in Paris is just the beginning of this extraordinary adventure for George Stobbart and Nico Collard in the highly anticipated Broken Sword III. Powerful seismic events are shaking the world. An Ancient Conspiracy the Secrets of the Templars and a fiendish source of pure Evil are responsible From the jungles of the Congo to the deceptive calm of the English West Country and gothic castles time is running out for the Earth and only George and Nico can save itFeatures:An epic narrative from Europe s master interactive storytellers - Revolution SoftwareStunning graphics delivered by a radical new graphic engineWholly intuitive direct control interface fresh gameplay with keyboard and mouse navigation for full control of the character.Movie quality script and voice acting with facial animation choreographed by Revolution s proprietary Virtual Actor Engine.System Requirements:Windows 98/2000/ME/XPPentium III 750 MHz (Pentium III 1.2 GHz Recommended)128MB RAM8x CD-ROM DriveDirectX 8.1GeForce2 64 MB or Equivalent (GeForce4 Ti 4200 or Equivalent Recommended)1 GB Hard Disk space

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Syberia Review

Syberia
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The first thing you need to know is that "Syberia" is only the first part of Kate Walker's European adventure, so if you are expecting to end up on the fabled lost island of Syberia by the end of this PC adventure, you are going to be disappointed. Actually it was some reviews about "Syberia II" that got me interested in playing that particular game so of course I picked up "Syberia" first. I do not take the time to play a lot of these games, but when I do I like these sort of adventures where you go around and collect items, endure endless conversations, solve some tricky puzzles, and eventually uncover some sort of mystery.
The heroine here is Kate Walker, a sophisticated New York Attorney who is sent by her firm to Valadilene, a smal alpine village in France, to buy-out an old factory, the Voralberg Toy Company, which was once world famous for making automatons. Of course once she is there Kate is confronted with an unexpected twist the turns her business trip into a journey heading east in order to get a signature needed to complete the deal. Kate's journey consists of three additional locations after Valadilene: the university city of Barrockstadt, the forgotten city of Komkolzgrad, and the once lavish seaside resort of Aralbad. Her only companion, once she gets him up on his feet, is Oscar, one of the Voralberg automatons, who will be the engineer for the mechanical train that takes Kate on most of her journey.
Oscar is the most interesting of the supporting cast of characters, although he is a stickler for the rules, especially about having a ticket before you can proceed from one station to the next. Most of the other characters get a bit annoying, especially as you go through the unavoidable pointless conversations you have to endure in this sort of game. It is the nature of the game that they are always impediments to either Kate's overall mission or her specific task at hand (or both). There are also several dead end characters, where you keep thinking at some point talking to them will be of some importance, but that never proves to be the case.
Then there are the phone calls that Kate gets from back home, where her boss, mother, boyfriend, and supposed best friend harangue her about not getting her mission done and back home as quickly as she can. Apparently we are supposed to be watching Kate turn from a boring lawyer into an exciting adventurer as she meets her various challenges. Of course she is the heroine of "Syberia" so we tend to think of her as that from the very beginning and keep looking for a way to get her to dump boyfriend Dan as soon as possible. Of course, you cannot get so annoyed with these phone calls, especially those from Kate's mom, that you do not pay attention to what is being said, because there are some clues there as well. But overall the phone calls tend to detract from both the adventure and Kate as a character.
The best part of "Syberia" are the graphics, which are pretty stunning. There are nice details to each of the settings, all of which are run down to various degrees. I like the way the water ripples and the fact that at one point we can see a soccer game being played on a television set in the background. The music by Nick Varley and Dimitri Bodiansky is also pretty good, with a fairly memorably title theme and some nice Russian/Gypsy influence bits as well. Most of the tasks are rather mundane but fairly logical, which worked out well for me because I only got super stuck three times in the game (until the very end, where suddenly how to use simple objects like a screwdriver were suddenly an almost insurmountable task). Those tasks involving automatons are more interesting and that motif, along with that of mammoths, are also enjoyable aspects of the game. The hardest task, for me, was mixing a drink, but at least once you get through that things move pretty quickly in the end game.
In fact, I was rather surprised when the game ended. "Syberia" comes on two discs and you play with Disc 1 in your DVD-drive and I kept waiting for the point where I had to switch discs, like in "Phantasmagoria" and the Gabriel Knight adventures. My biggest complaint, such as it is, would be that you cannot quickly skip across screens when you have to travel from one end of a train station to another or across town. You can make her run a bit, but some things just take time. I was not especially enamored of games where you get to do 360 degree turns (they make me dizzy at times) so I have no problems with this more traditional way of moving the character around.
The bonus disc includes a short "movie" on the making of Syberia where B. Sokal and others at Microids in Montreal (they speak French so be prepared to read subtitles), both a trailer and a teaser for the game, some examples of the transition "From 2D to 3D," and a nice collection of desktop wallpaper. For each of the four locations of "Syberia" you have a choice of wallpaper that you could put on your desktop to record your journey through the adventure and remind you that there is some reason Kate is carrying around those metal shears.
The bottom line would be that hardcore adventure game fans are going to find "Syberia" too tame for their tastes. But for the occasional PC game player or even the novice, this inventory/adventure game should be quite enjoyable. Plus, "Syberia II" is even better and the story really does end at that point, so that you do not have to worry about picking up "Syberia III: Oscar's Revenge."

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Mystery of the Mummy Review

Mystery of the Mummy
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It's one thing to have timed puzzles, it's another thing to have entire sequences timed. The thing I like about adventure games is being able to explore locations and items in a deliberate manner. I don't want to have to race around clicking on every item or using all my inventory items randomly in hopes that I can get a sequence done before time runs out and Holmes is killed off. The game doesn't even let you know how much time you're being alloted to finish before time runs out. Add all that to the poor graphics and lousy interface.

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Intrigue and danger surround you on your quest touncover the truthProduct InformationInspired by the Adventures of Sherlock Holmes written by Sir Arthur Conan DoyleBecome Sherlock Holmes as you embark on a remarkable adventure. Investigate amysterious case full of suspense of the disappearance of a famousarchaeologist and a valuable Egyptian Mummy in turn-of-the-century England.What begins as a simple case quickly becomes a web of intrigue robberypriceless artifacts and potentially a murder.Your skills as an investigative sleuth will be tested as you attempt to uncoverthe truth behind the mystery exploring the many rooms of a large Victorianmansion solving the many puzzles and riddles that you will encounter. Uncertainleads an illusive saboteur the disappearance of an ancient mummy a strangemurder...the plot thickens.Prepare yourself for a great adventure. Elementary... I think not.Product FeaturesAn involving storyline in true Sherlock Holmes styleWonderfully appointed atmospheric and graphically detailed mansion5 different levels of gameplayMany rooms to search all uniquely decorated and furnishedNumerous interesting objects to search for collect and use duringgameplayExceptional puzzles of differing complexityInteresting characters to interact withSystem RequirementsWindows 98/2000/ME/XPPentium II 350 MHz or Equivalent Processor64MB RAM8MB DirectX Compatible Video Card130MB free hard drive space12X CD-ROM DriveDirectX Compatible Sound CardMouseRecommended RequirmentsWindows 98/2000/ME/XPPentium III 600 MHz or Equivalent Processor128MB RAM16MB DirectX Compatible 3D Accelerator Card655MB free hard drive space32X CD-ROM DriveDirectX Compatible Sound CardMouse

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The Secret Files: Tunguska Review

The Secret Files: Tunguska
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It was a GREAT story with well-done graphics and scenery BUT (and these are big buts for me) there were two things about this game that annoyed me.
The dialogue was bad and the voice acting worse. If I understand it right, English wasn't this game's first language but it should've been the responsibility of the English speakers to get the tone right. The voice actors? Well, I don't know whether to blame them or again the script writers.
And for the puzzles, some of them just made no logical sense and I had to go to a hints site.
I did like this game a lot and I look forward to the sequel. Hopefully, they will work on improving the script and the actors.
If you can tolerate weak dialogue and bad acting...I recommend this game. The story and graphics are GREAT!!

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Egyptian Prophecy Review

Egyptian Prophecy
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From the game booklet: "The Story: At the age of 60, Ramses II, Pharoah is dying and does not wish to perish renouncing his magnificent kingdom. The supreme Egyptian god Amun-Re has agreed to grant him health and prolong his reign...but under the condition that Ramses reconstruct Amun-Re's temple, erecting the most colossal obelisk ever constructed by man, making his temple the most splendid humanity has ever seen."
From the game booklet: "Objective: Suspicious accidents have been occurring at the worksite of the Temple of Amun-Re. As Maya, a young woman skilled as a magician and beloved of the gods, you are sent by Pharaoh to investigate and to ensure that the work is successfully completed. Your mission is connected to the fate of Egypt. Failure will lead to Pharaoh's death and the country's ruin."
Minimum system requirements:
Windows 98/ME/2000/XP
600 MHz Pentium III or equivalent
(Recommend at least 800 MHz Pentium III)
64 MB RAM
16x CDROM Drive ( 24x CDROM recommended)
32 MB DirectX compatible 3D video card
DirectX 7 compatible sound card
I was concerned when the manual said "We suggest that you save your game often." I had no problems with the game crashing, so I must assume they were trying to save the player the frustration of replaying part of a scene if they should die.
I found the game play quite enjoyable. The graphics and movies are nicely done and the dialogs were interesting. Objects were relatively easy to find, and sometimes Maya would even hint "This might be useful later". I sometimes get dizzy with 3D worlds where the mouse movements can get you spinning in multiple directions, but didnt have any trouble with this game.
The puzzles involved challenges such as aligning tumblers in a lock to open a chest; gathering ingredients/objects to build another item; rearranging tiles to form an image; placing objects into the correct location; answering trivia questions; and countering black magic spells during a sorceress duel. The final puzzle was by far the most challenging: sort of a chess/checkers board layout with an evil snake. I finally had to get help for that one on the internet .. the hints given in the game were good but my strategy would never have allowed me to win.
Overall, I enjoyed the game. Parents should know that the casting of spells is involved, and that various Egyptian mythological gods are worshipped by the main character and supporting characters throughout the game.
--lynellen.com

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Amerzone Review

Amerzone
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I actually enjoyed this game quite a bit and I'm not entirely sure why. It shared a number of traits that I have found quite annoying in other games, but for some unknown reason they did not annoy me here.
Except for the initial "chapter," Amerzone is very, very linear. There is only one way you can go and one thing you can do at any given time. The linearity becomes more and more pronounced as the game progresses. This is partly due to the plotline, in which you have to travel up a river, making stops along the way.
Every puzzle in the game except for one was either inventory based or a simple matter of flipping a switch. So gameplay was essentially a matter of looking around and seeing what you could pick up. Solving the puzzles was VERY easy, especially since you could simply keep trying various inventory items until one worked, but this was never really necessary. There were one or two puzzles that I solved without knowing what I did or why. I think I would have liked it if there had been just a little more information about certain things.
The first thing that struck me about Amerzone was the beauty of the graphics, particularly the watercolours in Alexandre's journal. This is a very restful game to the eyes. The human characters are very cartoony -- almost resembling Terry Gilliam animations. This is not surprising as designer Benoit S. is a French cartoonist. Weirdly, though, the cartoony-ness of the characters didn't stand out horribly as it does in some other games.
The ending is abrupt and a little lame. I think this might be a good game for a younger person who hasn't played an adventure game before and wants to see what it's all about. I personally played Amerzone at a stressful time in my life, and found it soothing; I liked looking at the pretty pictures and the puzzles were merely a way to see more pretty pictures so I was kind of glad they were easy. If you want a challenge, though, this isn't the game you want.

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A secret place... an incredible discoveryProduct InformationDiscover the far-off land of Amerzone hidden deep within the jungles of CentralAmerica. It is here that according to legend the 'White Birds' hold thesecret to eternal life and prosperity. Offered to the Native Americans asa gift from the gods these amazing creatures are born to live and die in thesky without ever landing.Until now the whereabouts of the original sacred egg of the White Birds hasbeen a mystery. And since the time of its disappearance the tribe hassuffered under a merciless curse bound to affect all of mankind. It isnow up to you to find and return the mysterious and sacred artifact and put anend to the suffering.Embark on the adventure of a lifetime as you discover the secrets of theAmerzone jungle and the mystery behind the legend of the 'White Birds.' Product FeaturesEmbark on an amazing journey of discovery and explorationImmerse yourself in stunningly realistic and beautiful 3D environmentswith full 360 degree movementDiscover eerie worlds populated with strange and exotic creaturesTest your intellect on numerous challenges and puzzlesTravel on ingenious modes of transportationWindows RequirementsWindows 95 98 MePentium 200 MHz processor32 MB of RAM4 MB DirectX compatible Video CardSoundBlaster compatible Sound Card4X CD-ROM drive

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