Showing posts with label conspiracy. Show all posts
Showing posts with label conspiracy. Show all posts

Stolen Review

Stolen
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When I first heard of Stolen, I had thoughts of something similar to Splinter Cell with a new character, new gadgets, and a new purpose. However the execution of this game is poor in the extreme. The developers have obviously geared this toward the console market and the PC version isn't very stable. The framerate is terrible, there are graphics glitches throughout, and the levels are nearly impossible to complete for the average gamer. Saved games don't even restart you were you saved, but back at the last "checkpoint", another carryover from the world of consoles.
While the main character's acrobatics are impressive, some of the "mini games" within such as hacking and lock-picking leave quite a bit to be desired. Hacking consists of repetitive patterns in a 3x3 grid and the game's poor response time makes it utterly frustrating. Lock picking is done with a series of shaped tumblers, and a huge amount of key tapping. If locks were anything like this in the real world, crime would be non-existant.
I think the consensus for this game will be pretty much either you love it or you hate it. Console gamers will probably be fine with it on an X-Box or PS2, but the PC version is a poor adaptation of a game that had the potential to be truly great.


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Infiltrate. Steal. Vanish.Product InformationIn a city plagued by crime and corruption heroes are found on the wrong side ofthe law. Anya Romanou is a sexy high-tech thief for hire. When aneveryday job turns sour she finds herself drawn into a web of conspiracy thatwill shake the whole city to its foundations.Product FeaturesFeel the thrill of modern thievery; lockpick doors audio deadly trapshack camera systems crack safes and steal priceless items without beingseen.Athletic and agile; scale roofs dodge guards jump spring spin butwatch out one mistake may cost your life.Infiltrate incredible locations like a Japanese museum a high-techprison and a satellite array each with numerous enemies and systems tooutsmart with unique personalities and traits.Stay away from the light. Use atmospheric real time volumetricshadow technology to hide from your enemies.High-tech thief equipment; tracking devices nullifier sonic vision andmuch more.Fantastic filmlike atmosphere with tense and dramatic action set piecessupported by a compelling story.Minimum RequirementsWindows 98 Me 2000 XPPentium 4 1.5GH processor128+ MB of RAM1.2GB free Hard Disk spaceGeForce 4 / Radeon 9000 series Graphics CardDirectX 8.1 compatible Sound CardCD-ROM DriveKeyboardMouse

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Deus Ex: Invisible War Review

Deus Ex: Invisible War
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This game has merits that make it worth playing, but it's still vastly inferior to the first game (Which I gave five stars). This game has a lot of good ideas, but they are largely negated by some really bad design decisions.
There are two HUGE faults that keep this from being a great game. First: the role-playing system is bad. Plain and simple. It's not very useful, flexible, robust, or strategic. The skills system that helped make the first game so great is gone, and that was a huge mistake. The replacement, a carved up biomod system and a weak weapons mod system, requires little planning or thought. There are only five biomod slots now, and the weapons mod system is cheap and underpowered. The system in the first game was so wonderful, because it was loaded with choices and tradeoffs. You could spend your skills system to become a tank, a hacker, a ninja, a frogman, or any combination that you wanted. It's nonexistent here. There is no sense of power development like what you get in a good RPG, where you start off as a complete wimp and end up the game as a demigod. That is why "Deus Ex: Invisible War" is very shallow as an RPG.
The other major fault of this game is the size of the maps. They are ridiculously tiny. Most of the areas are tight, indoor cramped spaces. You have to get to the end of the game before you encounter any big open outdoor areas. Exploring an area to find the alternate "secret" entrance to a well-guarded facility is laughably easy. Part of the fun of the first game was wandering around the huge open maps and maybe sneaking into a huge building through the roof. In this game, the front door and the air vent that takes you around it are only five feet away. What's the point? Small maps also mean frequent (and long) loading times.
One welcome change from the first game is a big improvement in the voice acting. Both the male and female Alex voice actors sound very good. Except for voice acting though, the rest of the sound in this game takes a big step backwards. Alex Brandon's music is scaled way back. Forget about hearing another great soundtrack like the first game. The weapons sound like toys, and the noises in the game don't do a good job of letting you know how stealthy are your being. That's part of stealth just not being very useful in this game. The riot prod is useless and the tranquilizer dart gun takes two shots now instead of one to take down an enemy. Silent takedowns are too hard, but you don't need them anyways, since most enemies aren't much of a threat to you. You can take most of them out easily with the overpowered sniper rifle.
Deus Ex: Invisible War has some saving graces that make it worth playing. The storyline is still excellent. I think that it would have helped to make the game longer and give it more character development, but it's still great. The story has one or two very surprising twists in it, and it gets you to think philosophically, just like the first one. It all makes for a good legitimate sequel story, instead of just a thrown-together rehash of the first one (which is common for sequels). Warning: if you did not play the first game, then you will be totally lost, since the plot for "Invisible War" is pretty convoluted too.
The developers had some good creative ideas too. Some of the "black market" biomod canisters that you find are wicked, like one that lets you control bots, and one that imparts EMP to your melee attacks. The rocket launcher has a guided missile mode that puts you into the first-person view of the missile. I also got a lot of amusement out of the NG Resonance character, a holographic AI that provides some comic relief, as well as some hints and side quests. And, even with the scaled-back role-playing system, "Invisible" still has tons of good dialog and lots of open-ended problem-solving. Plus, there's nothing else like it out there as far as action/RPG games go. It's too bad though, that there was so much removed for this game. If it had been a full-fledged sequel instead of "Deus Ex Lite", then it could have been as good as the first one. I would love to see a third Deus Ex game that combines the best elements of the first two.

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Sequel to the mega award winning DEUS EX 30+ Game of the Year AwardsProduct InformationIt is twenty years since the end of the global conspiracy depicted in Deus Ex. In the aftermath a catastrophic depression has crippled the world and warring corporate governments use terrorism as the primary tool to enforce their own violently destructive agendas.A few days before the start of Deus Ex: Invisible War Alex D is roused from sleep and rushed to a secret airfield to be transported away from the only world he (or she if the player so chooses) has ever known. Confined to a new training facility in Seattle "for his own safety" Alex learns that the city of Chicago his home was completely destroyed by a terrorist nanotech attack.The only fragments of Alex's former world are now confined to the training facility in Seattle: Billie Adams (a fellow trainee from Chicago) two other students from the Seattle program and - always - the expectation that the mysterious rites and trials of his training will lead to a lucrative job as a corporate mercenary and spy. These things too are about to fly apart however.As covert anti-terrorist operative Alex D. you are thrust into a hornet's nest of conflict conspiracy and doubt.In the huge free-roaming world of Deus Ex the challenge is in choosing your allies and your enemies.Product Features Sequel to the mega award winning DEUS EX - over 30 Game of the Year AwardsYou have DECISIVE POWER to create your own experience in an open gameplay environment. With multiple solutions to problems the game changes to the players method of problem solving - sneak hack bribe or kill.Use biomods to customize upgrade and exploit the superhuman powers of your character - see through walls leap 40 feet into the air regenerate critical body damage or render yourself invisible.RPG character creation and advancement

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Blacksite: Area 51 Review

Blacksite: Area 51
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I think black site has done very well with this game. even though i put 4 stars i think this is 3.5. Graphics are well designed but the programmers should make adjustments with the weapons. Just add more because most of the time you only have a machine gun. Im not saying thats a bad thing its just the game should be a bit more challenging. If they make another patch for this game MAKE MORE WEAPONS! This game looks like its on the border line for being an T-M game. Its a bit like gears of war and halo mixed but just more scary.

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