Thief: The Dark Project Review

Thief: The Dark Project
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(More customer reviews)
I have never really been a fan of the super gory violent first person games. Perhaps its because I'm not that great at them. Anyway, I bought thief knowing it would be different from those games. How different, I had yet to find out. Perhaps the best example of these differences is that on the "expert" level of difficulty, one of the requirements is that you DON'T kill people. This makes the game much more difficult, but also rewarding. I really liked everything about thief except, perhaps, the graphics (which I still thought were okay). First, the concept of it is brilliant. While I understand that stealing is wrong, I have come to realize the exhilaration of it. It's not the fact that you found and stole something that is awesome; its the odds that you overcame to retrieve it. This is a very addictive game.
Plot/Story: I was impressed with the storyline. You are constantly being surprised by things that don't go the way they're supposed to, and you never knew what's going to happen next. There's really no way you would be able to predict the ending until you get to the last couple levels.
Gameplay: You are constantly being challenged by the environment and enemies. While the human enemies could be smarter at times, generally, they present enough challenge. I was very happy with the Normal/Hard/Expert level choices. Even before I had beat the game on normal, I found myself going back to earlier levels and playing them on Hard or Expert level. Also, you will learn to rely less on maps, and more on visual familiarity with the environment (and a compass, if you want). This is because the maps fit the technology level of the imaginary time period of the game: simple and basic. No fancy arrows tell you where you are. One thing that really frustrated me was how you have to reload the level every time you want to go back to a save point. This is especially common in this game since so many things can go wrong. I know other games have overcome this obstacle, and wish this one would have.
Graphics: While the graphics are functional, and sometimes entertaining, the complex environments deserve better. Thief is the kind of game where there is a lot of atmosphere; and I feel this could have been enhanced with better graphics. Perhaps the most dissapointing would be the cutscenes. The're essentially slideshows with a minimal amount of animation. Plus the resolution is bad. Maybe this was a low-budget project or something. I don't really care all that much. I just know that they could have done better and should do better in the future.
Sound: Unlike a lot of games, the sound is essential to surviving and succeeding in Thief. It helps to have nice speakers or nice headphones. I have used big headphones that cover the ears, and its an engrossing experience.
So, in conclusion, besides a few bickers of mine, I thought it was an exceptional game, and based on the price, should be bought by anyone with an interest in it.

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As Garrett, a cynical and world-weary master thief, you must make use of stealth and intellect to complete your missions. You live in an ancient city of a fictional past, where magic and primitive technology coexist uneasily. Your victims are the city's corrupt and privileged nobility, whose wealth is at your disposal as long as their guards don't see you, at least not until it is too late. Your dark heroics earn you the attention of a mysterious patron who offers you a fortune if you can retrieve an enormous gemstone with a notorious reputation. But it soon becomes clear that more is at stake than a comfortable retirement. Your efforts trigger a conflict between veiled powers who compete to pull your strings. You'll need all your strength and wits to discover the truth and escape from the web of intrigue and deception spun around you. Garrett's adventures will take you through moonlit city streets, guarded mansions, secure prisons, blazing factories, haunted cathedrals, abandoned ruins, grim catacombs, subterranean lost cities, and even into strange, distant realms where the laws of this earth no longer apply.

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