Alexander Review

Alexander
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Started playing Alexander yesterday. After a while, realized that the game's interface comes from the Cossacks' stable, which I liked plenty, so I liked this one too. Easy to set big and
disciplined units of 32, 64 or 100 soldiers; great the way the horses run; same stoned ground surrounding the buildings; the tunneled mines; aside the basic buildings and a few of dwelling structures, you don't have to bother building a lot of houses to grow your population; practically unlimited size of population; etc.

Like American Conquest Fight Back was a departure from Cossacks series, even though I didn't see the Strategy First or CDV logos in Alexander, this is another branch from the same tree, still have to say the graphics detail and realism have been greatly improved, when compared to the original Cossacks, which were fairly good at the moment. And still, being a heavy loaded game with thousands of units and realistic graphics, the software runs fast and light.
A couple of nice details: this game solves, for me, the main shortcoming of the genre - the need to click once (at least) for every unit you want to create in the game. When playing against the computer AI, this is a great unfair disadvantage, which has nothing to do with your intellectual skills. In Alexander, any unit you select to create in the correspondent building, you have to click only once, and then the building keeps creating continuous units till you right-click again to stop it.
When under massive attacks, you can start creating soldiers from your barracks and sending them to a convenient rally point, and then you can keep an eye in the overall developing of the battle, and take the appropriated decisions, instead of stay clicking franticly, till your hand breaks, trying to cope with the enemy numbers.
The second nice feature I noticed, was the "living" walls (Crusader series style) with bastions, so you can build like real fortresses and populated the walls with archers or any range-shooting units to defend them. Every section of wall has a "bastion" and stairs to allow the garrison go up and down. Linking wall segments, allows you to create the fortress, and you can choose any "bastion" and convert it in the gate. The process of constructing the walls is lovely to watch: peasants do a great job carrying materials, setting wood structures, etc.
Final word, if you like battle oriented RTS games, you won't be disappointed with this release.


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